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-#LyX 1.3 created this file. For more info see http://www.lyx.org/
-\lyxformat 221
-\textclass article
-\language english
-\inputencoding auto
-\fontscheme pslatex
-\graphics default
-\paperfontsize default
-\spacing single
-\papersize a4paper
-\paperpackage a4
-\use_geometry 1
-\use_amsmath 0
-\use_natbib 0
-\use_numerical_citations 0
-\paperorientation portrait
-\leftmargin 2cm
-\topmargin 2cm
-\rightmargin 2cm
-\bottommargin 2cm
-\secnumdepth 3
-\tocdepth 3
-\paragraph_separation skip
-\defskip medskip
-\quotes_language english
-\quotes_times 2
-\papercolumns 1
-\papersides 1
-\paperpagestyle empty
-
-\layout Title
-
-TREMULOUS 1.1.0
-\layout Standard
-
-
-\begin_inset LatexCommand \tableofcontents{}
-
-\end_inset
-
-
-\layout Section
-
-Introduction
-\layout Standard
-
-Tremulous is a first person shooter featuring two opposing teams, humans
- and aliens.
- Both teams are able to build structures such as spawn points, which are
- vital to their victory.
- The goal of Tremulous is to eliminate the opposing team and all of their
- spawn points.
-\layout Standard
-
-Each team in Tremulous differs fundamentally from the other.
- The aliens are class based, with two classes initially available: the alien
- team's builder, known as the Granger, and the Dretch, the weakest offensive
- alien.
- The aliens are awarded frags for killing their foes which may be used to
- evolve into stronger classes, capable of greater and more varied maneuvers.
- In contrast the human team is upgrade based, receiving credits for kills
- that may be exchanged at an Armoury structure for new weapons, armour and
- equipment.
- Two such upgrades are available for free: a rifle and a construction kit,
- used for building structures.
-\layout Standard
-
-During a game of Tremulous, each team occupies one of three stages of developmen
-t.
- These stages are reached by accruing more than a specific total number
- of kills by the whole team.
- Each new stage unlocks new classes, upgrades and buildable structures.
- If one team reaches a stage significantly earlier than the other team it
- stands a better chance of defeating the opposing team.
-\layout Standard
-
-Section
-\begin_inset LatexCommand \ref{sec:Game}
-
-\end_inset
-
- details the content of the game including the various controls that are
- used to play.
- Section
-\begin_inset LatexCommand \ref{sec:Technical}
-
-\end_inset
-
- describes some technical aspects of how Tremulous works.
- It is not necessary to read this section in order to play the game.
-\layout Section
-
-
-\begin_inset LatexCommand \label{sec:Game}
-
-\end_inset
-
-Game
-\layout Subsection
-
-Aliens
-\layout Standard
-
-Two classes are available upon joining the alien team: the Dretch and the
- Granger.
- As you gain kills, you may use your earned frags to evolve into higher
- classes with the
-\noun on
-Use Structure/Evolve
-\noun default
- button.
- The alien team is mostly limited to melee attacks and must use stealth
- and speed to defeat the longer range humans.
- All aliens automatically regenerate health at a slow rate.
-\layout Subsubsection
-
-Classes
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Granger
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename granger.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="3">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell multicolumn="1" alignment="left" valignment="top" bottomline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Build
-\end_inset
-</cell>
-<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Destroy Structure
-\end_inset
-</cell>
-<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Deconstruct Structure
-\noun default
- on an alien structure
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Granger
-\emph default
- is the alien team's builder class.
-
-\noun on
-Primary Attack
-\noun default
- will bring up a menu of structures available for building.
- After selecting a structure a glowing outline of it will appear.
- When this outline is green you can use the
-\noun on
-Primary Attack
-\noun default
- button to place it.
- The outline changes to red when the structure cannot be placed in its current
- location.
- To cancel placing the structure press the
-\noun on
-Secondary Attack
-\noun default
- button.
- To remove a placed structure use the
-\noun on
-Deconstruct Structure
-\noun default
- button.
- After building or deconstructing a structure a timer will appear in the
- lower right corner of the screen.
- Until this timer expires you cannot create or destroy another building.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Advanced Granger
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename agranger.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="6" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Build
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Slash
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Secondary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Lob Projectile
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Activate Upgrade
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Destroy Structure
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Deconstruct Structure
-\noun default
-on an alien structure
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Wallwalk
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Crouch
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Advanced Granger
-\emph default
- becomes available at no cost when the alien team reaches stage two.
- In addition to the
-\emph on
-Granger's
-\emph default
- abilities, the
-\emph on
-Advanced Granger
-\emph default
- can move faster, jump higher, walk on walls and attack with a slash or
- by lobbing small projectiles with the
-\noun on
-Activate Upgrade
-\noun default
- button.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Dretch
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename dretch.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Bite
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Touch a human
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Wallwalk
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Crouch
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Dretch
-\emph default
- is the alien team's weakest offensive class.
- Its only attack is to make forward contact with a human player or human
- defensive structure.
- The amount of damage dealt to a human depends on what armour they were
- wearing and where they were hit, with headshots resulting in the most damage.
-
-\emph on
-Dretches
-\emph default
- can also wallwalk; toggle it by pressing the
-\noun on
-Crouch
-\noun default
- button.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Basilisk
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename basilisk.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 1
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="4" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Slash
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Grab
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Touch a human
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Wallwalk
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Crouch
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Basilisk
-\emph default
- attacks by using the
-\noun on
-Primary Attack
-\noun default
- button.
- It can also grab human players by making contact with them at close range.
- This freezes humans in place and, if they're not wearing a
-\emph on
-Battlesuit
-\emph default
-, restricts their ability to turn.
- The
-\emph on
-Basilisk
-\emph default
- can also wallwalk; toggle it by pressing the
-\noun on
-Crouch
-\noun default
- button.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Advanced Basilisk
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename abasilisk.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 2
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="5" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Slash
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Gas
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Secondary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Grab
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Touch a human
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Wallwalk
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Crouch
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-In addition to the
-\emph on
-Basilisk's
-\emph default
- abilities, the
-\emph on
-Advanced Basilisk
-\emph default
- can spray a cloud of noxious gas that will disorient and poison affected
- human players.
- Humans equipped with a
-\emph on
-Battlesuit
-\emph default
- are immune to gas.
- Use this ability with the
-\noun on
-Secondary Attack
-\noun default
- button.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Marauder
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename marauder.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 2
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Bite
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Wall Jump
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Jump into a wall while holding down
-\noun on
-Jump
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Marauder
-\emph default
- attacks with the
-\noun on
-Primary Attack
-\noun default
- button and has the ability to rebound off walls.
- To use this ability jump towards a wall and hold down the
-\noun on
-Jump
-\noun default
- button.
- When you hit the wall you will be propelled upward and in the direction
- opposite of the wall.
- As long as you continue hitting walls you will continue wall jumping.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Advanced Marauder
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename amarauder.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 3
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="4" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Bite
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Zap
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Secondary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Wall Jump
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Jump into a wall while holding down
-\noun on
-Jump
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-In addition to the
-\emph on
-Marauder's
-\emph default
- abilities, the
-\emph on
-Advanced Marauder
-\emph default
- can use a chain lightning attack.
- To use this, press the
-\noun on
-Secondary Attack
-\noun default
- button while aiming at a nearby human or human structure.
- If it connects the electric shock will jump to up to two other nearby targets
- doing full damage to the first, half damage to the second and one third
- damage to the third over a period of one second provided the attacker stays
- within range.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Dragoon
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename dragoon.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 3
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Bite
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Pounce
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Hold down
-\noun on
-Secondary Attack
-\noun default
- briefly then release
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Dragoon
-\emph default
- attacks by either biting with the
-\noun on
-Primary Attack
-\noun default
- button or pouncing with
-\noun on
-Secondary Attack
-\noun default
-.
- To pounce, first hold down the
-\noun on
-Secondary Attack
-\noun default
- button to charge up, then release to leap forward and damage anything that
- gets in the way.
- While charging you will be unable to jump normally and will move at a reduced
- rate.
- Aim up a little to fly further when pouncing.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Advanced Dragoon
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename adragoon.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 4
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 3
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="4" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Bite
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Pounce
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Hold down
-\noun on
-Secondary Attack
-\noun default
- briefly then release
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Shoot Barb
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Activate Upgrade
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-In addition to the
-\emph on
-Dragoon's
-\emph default
- abilities, the
-\emph on
-Advanced Dragoon
-\emph default
- can fire long ranged spiked barbs with the
-\noun on
-Activate Upgrade
-\noun default
- button.
- Up to three of these barbs may be held in reserve and they regenerate automatic
-ally over time.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Tyrant
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename tyrant.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 5
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 3
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="4" columns="2">
-<features>
-<column alignment="left" valignment="top" rightline="true" width="0">
-<column alignment="left" valignment="top" width="0">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Ability
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Control
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Slash
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Trample
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Hold down
-\noun on
-Secondary Attack
-\noun default
- briefly then release
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Healing Aura
-\end_inset
-</cell>
-<cell alignment="left" valignment="top" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stand close to teammates to increase their regeneration rate
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Tyrant
-\emph default
- attacks by either slashing with the
-\noun on
-Primary Attack
-\noun default
- button or trampling with
-\noun on
-Secondary Attack
-\noun default
-.
- To trample, first hold down the
-\noun on
-Secondary Attack
-\noun default
- button while moving forward to charge up, then release to run at high speed
- for a short time, damaging anything in your path.
- The
-\emph on
-Tyrant
-\emph default
- also has a healing aura that will double the regeneration rate of lower
- class aliens within range.
-\layout Subsubsection
-
-Structures
-\layout Standard
-
-All alien structures must be built in proximity to an
-\emph on
-Egg
-\emph default
- or an
-\emph on
-Overmind
-\emph default
-.
- All alien structures require the presence of an
-\emph on
- Overmind
-\emph default
- to function.
- All alien structures create `creep' around their bases that slows human
- movement.
- When destroyed, alien structures explode in a shower of acid harmful to
- humans.
- All structures may be built on level floors and when
-\emph on
-Advanced Grangers
-\emph default
- become available some structures may also be built on walls and ceilings.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Overmind
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename overmind.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Sentience: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Overmind
-\emph default
- is the collective consciousness that controls all the alien structures
- in a map and enables aliens to evolve into higher forms.
- There can only be one
-\emph on
-Overmind
-\emph default
- and it must be alive before any other structures can be built.
- If the
-\emph on
-Overmind
-\emph default
- is destroyed then all structures besides
-\emph on
-Eggs
-\emph default
- cease to function and every alien loses the ability to upgrade their class
- until a new
-\emph on
-Overmind
-\emph default
- is built.
- The
-\emph on
-Overmind
-\emph default
- has a limited amount of `sentience' which is distributed amongst every
- other structure built, each having its own cost.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Egg
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename egg.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Sentience: 10
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Egg
-\emph default
- is the most basic and important alien structure; it is from these that
- aliens spawn into the game.
- They are also the only structure that continues to function in the absence
- of an
-\emph on
-Overmind
-\emph default
-.
-
-\emph on
-Eggs
-\emph default
- may be built on ceilings.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Acid Tube
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename acidtube.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Sentience: 8
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Acid Tubes
-\emph default
- are the primary defensive structure for the alien team.
- When approached by a human they eject lethal acid in all directions, even
- over other structures.
-
-\emph on
- Acid Tubes
-\emph default
- may be built on walls and ceilings.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Barricade
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename barricade.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Sentience: 10
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Barricades
-\emph default
- are used to obstruct corridors and doorways, hindering human movement and
- line-of-sight.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Trapper
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename trapper.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Sentience: 8
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Trappers
-\emph default
- fire a blob of adhesive spit at any human in their line of sight, freezing
- them in place and, if they're not wearing a
-\emph on
-Battlesuit
-\emph default
-, restricts their ability to turn.
-
-\emph on
- Trappers
-\emph default
- may be built on walls and ceilings, and are rarely effective when built
- on floors.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Booster
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename booster.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Sentience: 12
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-Any alien that touches a
-\emph on
-Booster
-\emph default
- is provided with a poison enhancement on all their melee attacks for a
- limited time.
- Poison causes victims to lose health steadily over time unless they use
- a
-\emph on
- Medkit
-\emph default
- or visit a
-\emph on
-Medistation
-\emph default
-.
- Poison does not work against humans equipped with a
-\emph on
-Battlesuit
-\emph default
-.
- The
-\emph on
-Booster
-\emph default
- will also double the regeneration rate of any nearby aliens with the exception
- of
-\emph on
- Tyrants
-\emph default
-.
- The healing aura of a
-\emph on
- Tyrant
-\emph off
-
-\emph default
-i
-\emph off
-s not
-\emph default
-cumulative
-\emph off
- with the healing effect of boosters.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Hovel
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename hovel.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Sentience: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 3
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Hovels
-\emph default
- are armored shells that
-\emph on
-Grangers
-\emph default
- may hide in should the need arise.
- There can only be one Hovel.
- They may be entered and exited with the
-\noun on
-Use Structure/Evolve
-\noun default
- button.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Hive
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename hive.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Sentience: 12
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 3
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Hives
-\emph default
- house millions of tiny insectoid aliens.
- When a human approaches the structure the insects attack.
-
-\emph on
-Hives
-\emph default
- may be built on ceilings.
-\layout Subsection
-
-Humans
-\layout Subsubsection
-
-Weapons
-\layout Standard
-
-Humans may spawn with either the
-\emph on
-Construction Kit
-\emph default
- or the
-\emph on
-Rifle
-\emph default
-.
- As credits are earned, humans may sell their old upgrades and purchase
- new ones at an
-\emph on
-Armoury
-\emph default
- structure.
- Ammo may be refilled for normal weapons at
-\emph on
-Armouries
-\emph default
-, or at
-\emph on
-Reactors
-\emph default
- and
-\emph on
-Repeaters
-\emph default
- for energy weapons, all at no cost.
- Players may only carry one weapon at a time, excluding the
-\emph on
-Blaster
-\emph default
-.
- In general the humans rely on long range weapons to make up for their lack
- of mobility relative to the alien team.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Construction Kit
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename ckit.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Construction Kit
-\emph default
- is the humans' method of building structures.
- The
-\noun on
-Primary
-\noun default
-
-\noun on
-Attack
-\noun default
- button will bring up a menu of structures available for building.
- After selecting a structure, a glowing outline of it will appear.
- When this outline is green, pressing the
-\noun on
-Primary Attack
-\noun default
- button will place it.
- When the outline is red, the structure cannot be placed in its current
- location.
- To cancel placing the structure, press the
-\noun on
-Secondary Attack
-\noun default
- button.
- To remove a placed structure, use the
-\noun on
-Deconstruct Structure
-\noun default
- button.
- After building or deconstructing a structure, a timer will show up in the
- lower right corner of the screen.
- Until this timer expires, you cannot create, destroy or repair any structures.
- Damaged structures may otherwise be repaired with the
-\noun on
-Secondary Attack
-\noun default
- button.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Advanced Construction Kit
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename ackit.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-At stage two an upgraded
-\emph on
-Construction Kit
-\emph default
- becomes available that allows the building of more advanced structures.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Blaster
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename blaster.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Blaster
-\emph default
- is the human team's standard issue backup weapon.
- All players spawn with one automatically and may not exchange it for another
- weapon.
- The
-\emph on
-Blaster
-\emph default
- fires a weak projectile and uses no ammo.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Rifle
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename rifle.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Rifle
-\emph default
- is the human team's most basic weapon and is available from spawning.
- It rapidly fires moderately accurate shots with clip sizes of 30.
- Up to 6 extra clips may be carried at a time.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Pain Saw
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename psaw.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 100
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Pain Saw
-\emph default
- is a powerful melee weapon that emits a steady electric hum when in use.
- It uses no ammunition.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Shotgun
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename shotgun.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 150
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Shotgun
-\emph default
- fires 8 pellets at a wide angle and is thus best used in close quarters.
- It holds 8 shots per clip and 3 extra clips may be carried at a time.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Las Gun
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename lasgun.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 250
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Las Gun
-\emph default
- is similar to the
-\emph on
-Rifle
-\emph default
- but is more powerful, accurate, slower to fire and uses no clips.
- It is an energy weapon and so must be refilled at a
-\emph on
-Reactor
-\emph default
- or
-\emph on
-Repeater
-\emph default
-.
- It can hold up to 200 cells at a time, or 300 with a
-\emph on
-Battery Pack
-\emph default
-.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Mass Driver
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename mdriver.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 350
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Mass Driver
-\emph default
- fires powerful, accurate shots at a slow rate of fire.
- It is an energy weapon and holds 5 shots per clip, or 7 with a
-\emph on
-Battery Pack
-\emph default
-.
- Up to 4 extra clips may be carried at a time.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Chaingun
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename chaingun.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 400
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Chaingun
-\emph default
- is a powerful, wildly inaccurate rapid-fire weapon.
- It holds up to 300 bullets at a time and is best used when crouching to
- reduce its kickback.
- Humans equipped with a
-\emph on
-Battlesuit
-\emph default
-do not experience this kickback.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Pulse Rifle
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename prifle.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 400
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Pulse Rifle
-\emph default
- is an energy weapon that fires projectiles at high speeds.
- It holds up to 50 cells per clip, or 75 with a
-\emph on
-Battery Pack
-\emph default
-.
- Up to 4 extra clips may be carried at a time.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Grenade
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename grenade.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 200
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Grenade
-\emph default
- is a hand held explosive device.
- It is thrown for a short distance by using the
-\noun on
-Activate Upgrade
-\noun default
- button.
- After a brief delay it will explode and cause tremendous damage to anything
- in its area of effect.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Flamethrower
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename flamer.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 450
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 3
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Flamethrower
-\emph default
- is a short range incendiary weapon.
- It holds up to 150 shots at a time and can easily damage the careless wielder.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Lucifer Cannon
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename lcannon.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 600
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 3
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Lucifer Cannon
-\emph default
- is the human team's most devastating weapon.
- It is an energy weapon that can hold up to 90 cells at a time, or 135 with
- a
-\emph on
-Battery Pack
-\emph default
-.
- By holding down the
-\noun on
-Primary Attack
-\noun default
- button, a player may charge up a powerful, slow moving projectile with
- splash damage.
- The longer the attack is charged the more powerful the projectile and the
- more ammo used.
- If the attack is charged for too long the weapon will explode, damaging
- the player.
- The
-\noun on
-Secondary Attack
-\noun default
-button fires a smaller projectile that requires no charging.
-\layout Subsubsection
-
-Upgrades
-\layout Standard
-
-Human players may equip themselves with any number of the following upgrades,
- with a few exceptions: the
-\emph on
-Jet Pack
-\emph default
- and
-\emph on
-Battery Pack
-\emph default
- may not be used together and the
-\emph on
-Battlesuit
-\emph default
- may not be used with the
-\emph on
-Jet Pack
-\emph default
-,
-\emph on
-Battery Pack
-\emph default
-,
-\emph on
-Light Armour
-\emph default
-, or
-\emph on
-Helmet
-\emph default
-.
- Only one of any type of upgrade may be carried at a time.
- Upgrades that do not grant an intrinsic effect must be selected in the
- player's inventory with the
-\noun on
-Next Upgrade
-\noun default
- and
-\noun on
-Previous Upgrade
-\noun default
- buttons and then activated with the
-\noun on
-Activate Upgrade
-\noun default
- button.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Light Armour
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename larmour.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 70
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Light Armour
-\emph default
- grants the wearer improved defense to the torso and leg areas.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Helmet
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename helmet.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 90
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Helmet
-\emph default
- improves the defense of the wearer's head and also displays a radar that
- shows the relative positions of nearby enemies and enemy structures.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="2" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Medkit
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Medkits
-\emph default
- are a free holdable given to every human upon spawning and refilled at
-\emph on
- Medistations
-\emph default
- to players with full health.
- They may not be refilled or exchanged at
-\emph on
- Armouries
-\emph default
-.
- When used with the
-\noun on
- Activate Upgrade
-\noun default
- button,
-\emph on
- Medkits
-\emph default
- immediately begin restoring health at a slow rate, gradually speeding up
- until all damage incurred before the
-\emph on
- Medkit
-\emph default
- was activated is healed.
- Additionally, if a human is poisoned, using a
-\emph on
- Medkit
-\emph default
- will cure the poison and confer a 30 second immunity to poison.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Battery Pack
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename battpack.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 100
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Battery Pack
-\emph default
- increases the maximum ammo capacity of energy weapons by 50%.
- It may not be used in conjunction with the
-\emph on
-Jet Pack
-\emph default
-.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Jet Pack
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename jetpack.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 120
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Jet Pack
-\emph default
- grants the wearer the power of slow but unlimited flight.
- When activated with the
-\noun on
-Activate Upgrade
-\noun default
- button, a player may ascend or descend using the
-\noun on
-Jump
-\noun default
- or
-\noun on
-Crouch
-\noun default
- buttons, respectively.
- The
-\emph on
-Jet Pack
-\emph default
- ceases to function if there is no operational
-\emph on
-Reactor
-\emph default
-present.
- Additionally it temporarily cuts out if the player receives any damage.
- The
-\emph on
-Jet Pack
-\emph default
- may not be used in conjunction with the
-\emph on
-Battery Pack
-\emph default
-.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Battlesuit
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename bsuit.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Cost: 400
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 3
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Battlesuit
-\emph default
- provides a significant defensive boost to the wearer's entire body.
- Due to this coverage, the
-\emph on
-Battlesuit
-\emph default
- may not be used in conjunction with any other wearable upgrade (
-\emph on
-Light Armour
-\emph default
-,
-\emph on
-Helmet
-\emph default
-,
-\emph on
-Battery Pack
-\emph default
-, and
-\emph on
-Jet Pack
-\emph default
-).
- Players are also prevented from crouching while wearing Battlesuits.
-\layout Subsubsection
-
-Structures
-\layout Standard
-
-All human structures must be built in proximity to a
-\emph on
-Reactor
-\emph default
- or a
-\emph on
-Repeater
-\emph default
-.
- With
-\emph on
-Telenodes
-\emph default
- as the only exception, all structures require the presence of a working
-
-\emph on
-Reactor
-\emph default
- to function.
- All human structures explode in a powerful blast harmful to anything within
- their radius when destroyed.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Reactor
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename reactor.jpg
- scale 75
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Power: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Reactor
-\emph default
- is the power source for all human structures in a map.
- There may only be one
-\emph on
-Reactor
-\emph default
-, and it must be present before any structures other than
-\emph on
- Repeaters
-\emph default
- can be built.
- If the
-\emph on
-Reactor
-\emph default
- is destroyed then all structures besides
-\emph on
-Telenodes
-\emph default
- cease to function.
- The
-\emph on
-Reactor
-\emph default
- has a limited amount of power which is distributed among every other structure
- built, each having its own cost.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Telenode
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename telenode.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Power: 10
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Telenode
-\emph default
- is the most basic and fundamental human structure; it is from these that
- humans spawn into the game.
- They are also the only structure that continues to function in the absence
- of a
-\emph on
- Reactor
-\emph default
-.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Machine Gun Turret
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename turret.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Power: 8
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Machine Gun Turret
-\emph default
- is the primary defensive structure for the human team.
- While they have a clear line of sight to an alien within their range, they
- will track and fire at the alien until it is dead.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Tesla Generator
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename tesla.jpg
- scale 80
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Power: 10
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 3
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Tesla Generators
-\emph default
- are a defensive structure that will unconditionally hit any target within
- their range and line of sight with an electrical surge.
- To be built and function, a
-\emph on
-Tesla Generator
-\emph default
- requires the presence of a
-\emph on
-Defense Computer
-\emph default
- somewhere in the map.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Armoury
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename armoury.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Power: 10
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Armoury
-\emph default
- is an essential part of every human base, allowing upgrades beyond the
- basic spawning equipment to be bought and exchanged.
- It is the sole means of human advancement.
- To use an
-\emph on
-Armoury
-\emph default
-, approach it and press the
-\noun on
-Use Structure/Evolve
-\noun default
- button.
- Ammo for non-energy weapons may also be acquired at no cost from an
-\emph on
-Armoury
-\emph default
- by using the
-\noun on
-Buy Ammo
-\noun default
- button.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Defense Computer
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename dcc.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Power: 8
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Defense Computers
-\emph default
- coordinate the attacks of
-\emph on
-Machine Gun Turrets
-\emph default
-, preventing them from firing at a single target when multiple targets are
- available.
- They are also required for the production of
-\emph on
-Tesla Generators
-\emph default
-.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Medistation
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename medistat.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Power: 8
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 1
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The
-\emph on
-Medistation
-\emph default
- provides the only means for humans to heal themselves.
- By standing on one, a human will quickly regenerate health up to their
- maximum of 100.
-
-\emph on
- Medistations
-\emph default
- will also refill
-\emph on
- Medkits
-\emph default
- to humans with full health.
- Only one person may use a
-\emph on
-Medistation
-\emph default
- at a time.
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="3" columns="2">
-<features>
-<column alignment="left" valignment="top" width="0">
-<column alignment="right" valignment="top" width="0">
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\emph on
-Repeater
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\begin_inset Graphics
- filename repeater.jpg
- scale 85
-
-\end_inset
-
-
-\end_inset
-</cell>
-<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Power: 0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Stage: 2
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\emph on
-Repeaters
-\emph default
- serve as power distributors that may be built anywhere not already powered,
- even when no
-\emph on
-Reactor
-\emph default
- is present.
- Any other structure may be built in proximity to a working
-\emph on
-Repeater
-\emph default
- as if it were a
-\emph on
-Reactor
-\emph default
-.
- If a
-\emph on
-Repeater
-\emph default
- powers nothing for 90 seconds, it will automatically self destruct.
-\layout Section
-
-
-\begin_inset LatexCommand \label{sec:Technical}
-
-\end_inset
-
-Technical
-\layout Subsection
-
-Bindings
-\layout Standard
-\align center
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="22" columns="3">
-<features islongtable="true">
-<column alignment="block" valignment="top" rightline="true" width="4cm">
-<column alignment="block" valignment="top" rightline="true" width="4cm">
-<column alignment="block" valignment="top" width="5.5cm">
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Name in menu
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Binding
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Function
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Primary Attack
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-+attack
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Use primary attack function.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Secondary Attack
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-+button5
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Use secondary attack function.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Previous Upgrade
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-weapprev
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As human, preselect the previous upgrade in your inventory.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Next Upgrade
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-weapnext
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As human, preselect the next upgrade in your inventory.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Activate Upgrade
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-+button2
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As human, activate the current preselected inventory item.
- Also used for some alien abilities.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Reload
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-reload
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As human, reload the selected weapon.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Buy Ammo
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-buy ammo
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As human, buy ammo from an
-\emph on
-armoury
-\emph default
-,
-\emph on
-repeater
-\emph default
- or
-\emph on
-reactor
-\emph default
-.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Use Medkit
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-itemact medkit
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As human, activate your
-\emph on
-Medkit
-\emph default
-.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Use Structure/Evolve
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-+button7
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As human, use the structure in front of the player.
- As alien, evolve into a different class.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Deconstruct Structure
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-deconstruct
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As a builder class, deconstruct the structure in front of the player cleanly.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\noun on
-Sprint
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-boost
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Run faster.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-destroy
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As a builder class, destroy the structure in front of the player.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-itemact <item>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-If held, activate the specified item.
- For weapons this will select them.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-itemdeact <item>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-If held, deactivate the specified item.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-itemtoggle <item>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-If held, toggle the state of the specified item.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-sell <item>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-If held and within range of an
-\emph on
-armoury
-\emph default
-, sell the specified item.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-sell weapons
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-If within range of an
-\emph on
-armoury
-\emph default
-, sell all weapons.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-sell upgrades
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-If within range of an
-\emph on
-armoury
-\emph default
-, sell all upgrades.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-buy <item>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-If within range of an
-\emph on
-armoury
-\emph default
- and sufficiently wealthy, buy the specified item.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-class <class>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Given sufficient kills, evolve to the specified class.
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
---
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-
-\series bold
-build <structure>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-As a builder class, build the specified structure.
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-
-\series bold
-<item>
-\series default
- --
-\emph on
-blaster, rifle, ckit, ackit, shotgun, lgun, prifle, mdriver, flamer, chaingun,
- lcannon, psaw, gren, medkit, jetpack
-\layout Standard
-
-
-\series bold
-<class>
-\series default
- --
-\emph on
-builder, builderupg, level0, level1, level1upg, level2, level2upg, level3,
- level3upg, level4
-\layout Standard
-
-
-\series bold
-<structure>
-\series default
- --
-\emph on
-eggpod, barricade, booster, acid_tube, hive, trapper, overmind, hovel, telenode,
- medistat, mgturret, tesla, dcc, arm, reactor, repeater
-\layout Subsection
-
-Particle System
-\layout Standard
-
-Files matching the pattern scripts/*.particle are loaded as particle system
- description files.
- Each .particle file can contain an arbitrary number of discrete particle
- systems, much like a .shader file can house many shaders.
- A particle system is declared by a name followed by curly braces within
- which the functionality of the particle system is defined.
- For example:
-\layout LyX-Code
-
-aShinyNewParticleSystem { }
-\layout Standard
-
-Inside the particle system declaration are placed up to four particle ejectors.
- Ejectors are identified by the keyword ejector and curly braces:
-\layout LyX-Code
-
-aShinyNewParticleSystem
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- ejector { }
-\layout LyX-Code
-
- ejector { }
-\layout LyX-Code
-
- thirdPersonOnly
-\layout LyX-Code
-
-}
-\layout Standard
-
-The thirdPersonOnly keyword may be used to specify that the particle system
- is not visible from the first person if it relates to that client.
- The role of the particle ejector is to create some number of new particles
- at a defined rate.
- These attributes are controlled by the following parameters:
-\layout Itemize
-
-
-\emph on
-count <number>|infinite
-\emph default
- - the number of particles this ejector will spawn.
-\layout Itemize
-
-
-\emph on
-delay <msec>
-\emph default
- - the delay in msec before the ejector starts spawning.
-\layout Itemize
-
-
-\emph on
-period <initial> <final> <variance>
-\emph default
- - the period between particle ejections.
-\layout Standard
-
-It is perfectly acceptable to have an initial period of zero.
- In this case the number of particles specified by the count keyword will
- be ejected at once.
- It is not permissible to have count infinite and a period of zero for obvious
- reasons.
-\layout Standard
-
-At ejection time each ejector creates up to four new particles based on
- templates.
- These are specified in the ejector section using the particle keyword:
-\layout LyX-Code
-
-aShinyNewParticleSystem
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- ejector
-\layout LyX-Code
-
- {
-\layout LyX-Code
-
- particle { }
-\layout LyX-Code
-
- particle { }
-\layout LyX-Code
-
- count 50
-\layout LyX-Code
-
- delay 0
-\layout LyX-Code
-
- period 0 - 0
-\layout LyX-Code
-
- }
-\layout LyX-Code
-
-}
-\layout Standard
-
-Each particle template has a number of attributes:
-\layout Itemize
-
-
-\emph on
-shader <fps>|sync <shader1> <shader2> ...
- <shaderN>
-\emph default
- - this specifies the shaders to use for the particle.
- The frame rate can be set to a static rate or the
-\emph on
-sync
-\emph default
- parameter can be used in which case the frame rate will be synchronised
- to the lifetime of the particle such that the first frame is displayed
- on birth and the last frame is displayed immediately before death.
-\layout Itemize
-
-model <model1> <model2> ...
- <modelN> - use one of the specified models as the particle.
- This cannot be used in conjunction with the shader keyword.
-\layout Itemize
-
-modelAnmation <firstFrame> <numFrames> <loopFrames> <fps>|sync - animation
- parameters to use when model particles are employed.
-\layout Itemize
-
-
-\emph on
-displacement <x> <y> <z> <variance>
-\emph default
- - a static displacement about the attachment point.
- The
-\emph on
-variance
-\emph default
- parameter specifies a random displacement in all axes.
-\layout Itemize
-
-
-\emph on
-normalDisplacement <displacement>
-\emph default
- - for particle systems that have their normal set (impact particle systems
- for example) this specifies the magnitude of a displacement along the normal.
-\layout Itemize
-
-
-\emph on
-velocityType static|static_transform|tag|cent|normal
-\emph default
- - this specifies how the particle will compute its initial velocity.
-
-\emph on
-static
-\emph default
- means it is specified statically in the .particle file,
-\emph on
-static_transform means the same, except that it is transformed by the orientatio
-n matrix of what it is attached to, tag
-\emph default
- means the velocity is in the direction of the tag it is attached to,
-\emph on
-cent
-\emph default
- means the velocity is in the direction of the cent it is attached to and
-
-\emph on
-normal
-\emph default
- means the velocity is in the direction of the particle system normal.
-\layout Itemize
-
-
-\emph on
-velocityDir linear|point
-\emph default
- - this specifies whether the initial velocity is computed as a simple direction
- or as the direction towards a secondary point (defined by
-\emph on
-velocityPoint
-\emph default
- or dynamically through
-\emph on
-velocityType cent
-\emph default
-).
-\layout Itemize
-
-
-\emph on
-velocity <x> <y> <z> <variance>
-\emph default
- - for when
-\emph on
-velocityType
-\emph default
-
-\emph on
-static
-\emph default
- is present this specifies the direction.
- The
-\emph on
-variance
-\emph default
- here is specified in degrees e.g.
- "~5" - up to 5 degrees deviation.
-\layout Itemize
-
-
-\emph on
-velocityMagnitude <magnitude>
-\emph default
- - the magnitude of the velocity.
-\layout Itemize
-
-
-\emph on
-velocityPoint <x> <y> <z> <variance>
-\emph default
- - for when
-\emph on
-velocityType static
-\emph default
- and
-\emph on
-velocityDir point
-\emph default
- are present this specifies the point to move towards.
-\layout Itemize
-
-
-\emph on
-parentVelocityFraction <fraction>
-\emph default
- - for when the particle system is attached to a cent this specifies the
- fraction of the cent's velocity that is added to the particle's velocity.
-\layout Itemize
-
-
-\emph on
-accelerationType static|static_transform|tag|cent|normal
-\emph default
- - this specifies how the particle will compute its acceleration.
-
-\emph on
-static
-\emph default
- means it is specified statically in the .particle file,
-\emph on
-static_transform means the same, except that it is transformed by the orientatio
-n matrix of what it is attached to,
-\emph default
-
-\emph on
-tag
-\emph default
- means the acceleration is in the direction of the tag it is attached to,
-
-\emph on
-cent
-\emph default
- means the acceleration is in the direction of the cent it is attached to
- and
-\emph on
-normal
-\emph default
- means the acceleration is in the direction of the particle system normal.
-\layout Itemize
-
-
-\emph on
-accelerationDir linear|point
-\emph default
- - this specifies whether the acceleration is computed as a simple direction
- or as the direction towards a secondary point (defined by
-\emph on
-accelerationPoint
-\emph default
- or dynamically through
-\emph on
-accelerationType cent
-\emph default
-).
-\layout Itemize
-
-
-\emph on
-acceleration <x> <y> <z> <variance>
-\emph default
- - for when
-\emph on
-accelerationType
-\emph default
- static is present this specifies the direction.
- The
-\emph on
-variance
-\emph default
- here is specified in degrees e.g.
- "~5" - up to 5 degrees deviation.
-\layout Itemize
-
-
-\emph on
-accelerationMagnitude <magnitude>
-\emph default
- - the magnitude of the acceleration.
-\layout Itemize
-
-
-\emph on
-accelerationPoint <x> <y> <z> <variance>
-\emph default
- - for when
-\emph on
-accelerationType static
-\emph default
- and
-\emph on
-accelerationDir point
-\emph default
- are present this specifies the point to move towards.
-\layout Itemize
-
-
-\emph on
-bounce <fraction>|cull
-\emph default
- - the fraction of velocity that is reflected when a particle collides.
- If this is set to 0.0 the particle won't collide.
- When
-\emph on
-cull
-\emph default
- is used particles are culled as soon as they collide with objects.
-\layout Itemize
-
-bounceMark <count> <radius> <shader> - make a mark at each bounce point
- for up to <count> bounces.
-\layout Itemize
-
-bounceSound <count> <sound> - make a sound at each bounce point for up to
- <count> bounces.
-\layout Itemize
-
-dynamicLight <delayRadius> <initialRadius> <finalRadius> { <r> <g> <b> }
- - attach a dynamic light to this particle.
-\layout Itemize
-
-color <delay> { <ir> <ig> <ib> } { <fr> <fg> <fb> } - color the particle
- where <i.> refers to the initial color component and <f.> refers to the final
- color component.
-\layout Itemize
-
-
-\emph on
-overdrawProtection
-\emph default
- - cull particles that occupy a large amount of screen space.
-\layout Itemize
-
-
-\emph on
-realLight
-\emph default
- - light particles using the lightgrid instead of fullbright.
-\layout Itemize
-
-
-\emph on
-cullOnStartSolid
-\emph default
- - cull particles that are spawned inside brushes.
-\layout Itemize
-
-
-\emph on
-radius <delay> <initial> <final>
-\emph default
- - the radius of the particle throughout its lifetime.
- The
-\emph on
-delay
-\emph default
- parameter specifies the time in msec before radius scaling begins.
- The
-\emph on
-initial
-\emph default
- and
-\emph on
-final
-\emph default
- parameters specify the radii of the particle in quake units.
-\layout Itemize
-
-
-\emph on
-alpha <delay> <initial> <final>
-\emph default
- - the alpha of the particle throughout its lifetime.
- The
-\emph on
-delay
-\emph default
- parameter specifies the time in msec before alpha scaling begins.
- The
-\emph on
-initial
-\emph default
- and
-\emph on
-final
-\emph default
- parameters specify the alpha of the particle where 1.0 is totally opaque
- and 0.0 is totally transparent.
-\layout Itemize
-
-
-\emph on
-rotation <delay> <initial> <final>
-\emph default
- - the rotation of the particle throughout its lifetime.
- The
-\emph on
-delay
-\emph default
- parameter specifies the time in msec before the rotation begins.
- The
-\emph on
-initial
-\emph default
- and
-\emph on
-final
-\emph default
- parameters specify the rotation of the particle in degrees.
-\layout Itemize
-
-
-\emph on
-lifeTime <time>
-\emph default
- - the lifetime of the particle.
-\layout Itemize
-
-
-\emph on
-childSystem <particle system>
-\emph default
- - specifies a particle system to attach to this particle.
-\layout Itemize
-
-childTrailSystem <trail system> - specifies a trail system to attach to
- this particle.
-\layout Itemize
-
-
-\emph on
-onDeathSystem <particle system>
-\emph default
- - specifies a particle system to spawn at the point where this particle
- died.
-\layout Standard
-
-Except for vector components,
-\emph on
-shader fps ...
-
-\emph default
- and
-\emph on
-period <initial <final> <variance>
-\emph default
-, every value can be specified with a random variance.
- The syntax for this is as follows:
-\layout LyX-Code
-
-[value][~variance[%]]
-\layout Standard
-
-So the following forms are possible, where random is a random number between
- 0.0 and 1.0 inclusive:
-\layout LyX-Code
-
-5.0 // 5.0
-\layout LyX-Code
-
-5.0~8.0 // 5.0 + ( random * 8.0 )
-\layout LyX-Code
-
-5.0~200% // 5.0 + ( random * 5.0 * 200% )
-\layout LyX-Code
-
-~7.0 // random * 7.0
-\layout Standard
-
-This allows for relatively flexible randomisation of most of the particle's
- parameters.
- For parameters taking an initial and final value, specifying the final
- value as '-' will result in a final value the same as the initial value.
-\layout Standard
-
-For the purposes of map based particle systems using
-\emph on
-misc_particle_system
-\emph default
- it is safe to ignore
-\emph on
-velocityType
-\emph default
- and
-\emph on
-accelerationType tag|cent|normal
-\emph default
-,
-\emph on
-normalDisplacement
-\emph default
- and
-\emph on
-parentVelocityFraction
-\emph default
- altogether.
-\layout Standard
-
-Of course, it is not necessary to specify every parameter documented here
- for every particle system.
- If a parameter is not included it will usually default to zero.
- C/C++ style comments can be used throughout.
- There are an enormous number of possible combinations of particle systems
- parameters and as such it is impractical to test them all.
- For this reason it is possible that certain permutations do not behave
- as expected or wrongly.
- In this case you may have discovered a bug - let us know.
- Having said this when you're having problems with a particle system make
- sure you scroll up the console and check that it compiled OK, I've written
- the parser to be very intolerant of error.
-\layout Standard
-
-Here is an example particle system:
-\layout LyX-Code
-
-aShinyNewParticleSystem
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- ejector
-\layout LyX-Code
-
- {
-\layout LyX-Code
-
- particle
-\layout LyX-Code
-
- {
-\layout LyX-Code
-
- shader sync shader1 shader2
-\layout LyX-Code
-
-
-\layout LyX-Code
-
- velocityType static
-\layout LyX-Code
-
- velocityDir linear
-\layout LyX-Code
-
- velocityMagnitude 200
-\layout LyX-Code
-
- velocity 0 0 1 ~30
-\layout LyX-Code
-
-\layout LyX-Code
-
- accelerationType static
-\layout LyX-Code
-
- accelerationDir linear
-\layout LyX-Code
-
- accelerationMagnitude 50
-\layout LyX-Code
-
- acceleration 0 0 1 ~0
-\layout LyX-Code
-
-\layout LyX-Code
-
- radius 0 10.0 50.0
-\layout LyX-Code
-
- alpha 0 1.0 1.0
-\layout LyX-Code
-
- rotation 0 ~360 -
-\layout LyX-Code
-
- bounce 0.4
-\layout LyX-Code
-
- lifeTime 1500
-\layout LyX-Code
-
- }
-\layout LyX-Code
-
-\layout LyX-Code
-
- count 50
-\layout LyX-Code
-
- delay 0
-\layout LyX-Code
-
- period 0 - 0
-\layout LyX-Code
-
- }
-\layout LyX-Code
-
-}
-\layout Subsection
-
-Trail System
-\layout Standard
-
-Files matching the pattern scripts/*.trail are loaded as trail system description
- files.
- Each .trail file can contain an arbitrary number of discrete trail systems,
- much like a .shader file can house many shaders.
- A trail system is declared by a name followed by curly braces within which
- the functionality of the trail system is defined.
- For example:
-\layout LyX-Code
-
-aShinyNewTrailSystem { }
-\layout Standard
-
-Inside the particle system declaration are placed up to four trail beams.
- Beams are identified by the keyword beam and curly braces:
-\layout LyX-Code
-
-aShinyNewTrailSystem
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- beam { }
-\layout LyX-Code
-
- beam { }
-\layout LyX-Code
-
- thirdPersonOnly
-\layout LyX-Code
-
-}
-\layout Standard
-
-The thirdPersonOnly keyword may be used to specify that the trail system
- is not visible from the first person if it relates to that client.
- A trail beam describes the appearance of one element of the trail system:
-\layout LyX-Code
-
-\layout Itemize
-
-
-\emph on
-shader <shader> - the shader to use to texture this beam.
-\layout Itemize
-
-segments <number> - the number of quads that make up the beam.
-\layout Itemize
-
-width <frontWidth> <backWidth> - the width of the beam at the front and
- back.
-\layout Itemize
-
-alpha <frontAlpha> <backAlpha> - the alpha of the beam at the front and
- back.
-\layout Itemize
-
-color { <fr> <fg> <fb> } { <br> <bg> <bb> } - the color of the beam at the
- front and back.
-\layout Itemize
-
-segmentTime <time> - how long a single segment lasts when the trail is only
- attached at one end.
-\layout Itemize
-
-fadeOutTime <time> - how long this beam takes to fade away.
-\layout Itemize
-
-textureType [stretch <frontTC> <backTC>]|[repeat [front|back] <repeatLength>]
- - how to texture the beam.
- stretch causes the texture to be stretched from the front to the back using
- the specified texture coordinates.
- repeat causes the texture to be repeated over a specified length either
- from the front or the back.
-
-\layout Itemize
-
-model <model1> <model2> ...
- <modelN> - use one of the specified models as the particle.
- This cannot be used in conjunction with the shader keyword.
-\layout Itemize
-
-modelAnmation <firstFrame> <numFrames> <loopFrames> <fps>|sync - animation
- parameters to use when model particles are employed.
-\layout Itemize
-
-
-\emph on
-realLight
-\emph default
- - light particles using the lightgrid instead of fullbright.
-\layout Itemize
-
-jitter <magnitude> <period> - this specifies a random jitter of the position
- of each beam node by magnitude every period.
-\layout Itemize
-
-jitterAttachments - if this is specified the end points of the beam are
- jittered as well as the intervening nodes.
-\layout Subsection
-
-Map Rotation System
-\layout Standard
-
-The file
-\emph on
-maprotation.cfg
-\emph default
- is used to describe up to 16 map rotations which may be used by a Tremulous
- server.
- In its most simple form, the syntax is as follows:
-\layout LyX-Code
-
-mapRotation1
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- map1
-\layout LyX-Code
-
- map2
-\layout LyX-Code
-
- map3
-\layout LyX-Code
-
-}
-\layout LyX-Code
-
-\layout LyX-Code
-
-mapRotation2
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- map6
-\layout LyX-Code
-
- map3
-\layout LyX-Code
-
- map9
-\layout LyX-Code
-
-}
-\layout Standard
-
-This specifies two rotations, each consisting of three maps.
- The contents of the cvar
-\emph on
-g_initialMapRotation
-\emph default
- specifies the map rotation to start after the map the server was started
- with has finished.
- It is possible to specify a list of server commands to be run after a map
- has finished:
-\layout LyX-Code
-
-mapRotation3
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- map1
-\layout LyX-Code
-
- {
-\layout LyX-Code
-
- set sv_hostname
-\begin_inset Quotes eld
-\end_inset
-
-Just finished map1!
-\begin_inset Quotes erd
-\end_inset
-
-
-\layout LyX-Code
-
- set g_teamForceBalance 0
-\layout LyX-Code
-
- }
-\layout LyX-Code
-
-
-\layout LyX-Code
-
- map2
-\layout LyX-Code
-
- {
-\layout LyX-Code
-
- set g_teamForceBalance 1
-\layout LyX-Code
-
- }
-\layout LyX-Code
-
-\layout LyX-Code
-
- map3
-\layout LyX-Code
-
-}
-\layout Standard
-
-Primitive logic is also available:
-\layout LyX-Code
-
-mapRotation4
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- map1
-\layout LyX-Code
-
- goto map3
-\layout LyX-Code
-
-\layout LyX-Code
-
- map2
-\layout LyX-Code
-
- if numClients > 8
-\layout LyX-Code
-
- mapRotation3
-\layout LyX-Code
-
-\layout LyX-Code
-
- map3
-\layout LyX-Code
-
- if lastWin aliens
-\layout LyX-Code
-
- mapRotation2
-\layout LyX-Code
-
-
-\layout LyX-Code
-
- if random
-\layout LyX-Code
-
- mapRotation1
-\layout LyX-Code
-
-}
-\layout LyX-Code
-
-\layout LyX-Code
-
-mapRotation5
-\layout LyX-Code
-
-{
-\layout LyX-Code
-
- map1
-\layout LyX-Code
-
- if lastWin humans
-\layout LyX-Code
-
- map4
-\layout LyX-Code
-
- map2
-\layout LyX-Code
-
- map3
-\layout LyX-Code
-
- goto map1
-\layout LyX-Code
-
- map4
-\layout LyX-Code
-
- map5
-\layout LyX-Code
-
-}
-\layout Standard
-
-The
-\series bold
-goto
-\series default
- keyword is used to unconditionally branch to either another map
-\emph on
-in the current rotation
-\emph default
- or another map rotation entirely.
- The
-\series bold
-if
-\series default
-keyword is used in conjunction with a condition to decide whether or not
- to branch to the specified map or rotation (as with the
-\series bold
-goto
-\series default
- keyword).
- The condition itself can be one of
-\series bold
-numClients <op> <number>
-\series default
-,
-\series bold
-lastWin <team>
-\series default
-or
-\series bold
-random
-\series default
-, where
-\series bold
-<op>
-\series default
- is
-\series bold
-<
-\series default
-,
-\series bold
->
-\series default
- or
-\series bold
-=
-\series default
- and
-\series bold
-<team>
-\series default
- is
-\series bold
-aliens
-\series default
- or
-\series bold
-humans
-\series default
-.
- The
-\series bold
-random
-\series default
- condition simply chooses whether or not to execute the change randomly,
- with each outcome equally likely.
-\layout Subsection
-
-Server Administration System (g_admin)
-\layout Standard
-
-The Tremulous game code has a built-in administration system which can work
- outside of traditional server console/rcon admin commands.
- Instead of passwords, administration rights are granted on a unique player
- identifier called cl_guid.
- Because of this, day to day administration tasks (like !kick and !mute)
- can easily be shared among a server's regular players without the risk
- of giving those players too much power or having to share passwords.
-\layout Standard
-
-Although specific admin rights can be granted to an individual, rights are
- primarily handed through a level system.
- By default there are 6 levels defined (0-5).
- Players with out any admin status are treated as level 0 with various additiona
-l rights added to each following level with level 5 having full rights.
- You can change what rights each level has by editing the configuration
- file (see below).
- Levels are referenced by number, but they can also be given names.
- There can up to 32 levels defined.
- The number used to define the level has special significance since rights
- are handled very heirarchically (e.g.
- a level 4 admin can not !mute a level 5 admin since his victim has a higher
- level).
-\layout Standard
-
-Administrator rights can granted with !setlevel command so a server operator
- need not leave the game, edit files, restart, or even type a password to
- adjust another player's admin status.
- However, the configuration for this system is contained in an easy to edit
- text file that allows a great deal of flexibility in configuring fine-grained
- access rights for each user and/or access level.
-\layout Subsubsection
-
-Quick Start
-\layout Standard
-
-To get started, you simply need to ensure that the g_admin cvar is set to
- the name of a writable data file (default is
-\begin_inset Quotes eld
-\end_inset
-
-admin.dat
-\begin_inset Quotes erd
-\end_inset
-
-).
- Then connect to the server with your Tremulous client, then run the following
- command in your client console:
-\layout LyX-Code
-
-/rcon YOUR_RCON_PASSORD !setlevel YOUR_NAME 5
-\layout Standard
-
-By default, the level 5 user is a super-user and has access to all '!' commands.
- From that point you can use the /!help command in your client to familiarize
- yourself with all the commands.
-\layout Subsubsection
-
-Related Cvars
-\layout Standard
-
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="5" columns="2">
-<features islongtable="true">
-<column alignment="left" valignment="top" width="0">
-<column alignment="block" valignment="top" leftline="true" width="5.5cm">
-<row>
-<cell multicolumn="1" alignment="left" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-g_admin <string>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Set <string> to the name of the file in the fs_game directory that should
- contain all admin data such as admin definitions and bans.
-\layout Standard
-
-If set to a blank string
-\begin_inset Quotes eld
-\end_inset
-
-
-\begin_inset Quotes erd
-\end_inset
-
- admin commands will not be available.
-\layout Standard
-
-Example:
-\layout Standard
-
-set g_admin
-\begin_inset Quotes eld
-\end_inset
-
-admin.dat
-\begin_inset Quotes erd
-\end_inset
-
-
-\layout Standard
-
-Defaults to
-\begin_inset Quotes eld
-\end_inset
-
-admin.dat
-\begin_inset Quotes erd
-\end_inset
-
- (off)
-\end_inset
-</cell>
-</row>
-<row topline="true" bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-g_adminLog <string>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Set <string> to the name of the file in the fs_game directory that will
- log all '!' commands.
-\layout Standard
-
-Defaults to
-\begin_inset Quotes eld
-\end_inset
-
-admin.log
-\begin_inset Quotes erd
-\end_inset
-
-
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-g_adminParseSay <integer>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Set this to non-zero if you want the admin system to accept commands in
- player chat messages.
-\layout Standard
-
-Default is 1 (on)
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-g_adminNameProtect <integer>
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Set this to non-zero if you want the admin system to lock each admin's name
- to his cl_guid to prevent imporsonation.
-\layout Standard
-
-Default is 1 (on)
-\end_inset
-</cell>
-</row>
-<row>
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-g_adminTempBan
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-Set this to the time a player should be automatically banned
- for when he/she is vote kicked or kicked with the !kick command.
-\layout Standard
-
-Default is 2m (two minutes)
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Subsubsection
-
-Data File Format
-\layout Standard
-
-All admin authorization, configuration, and ban information is storedin
- the file identified with the g_admin cvar.
- This file is plain text and each of the data elements are seperated by
- blank lines.
- The supported data elements are [level], [admin], [ban], and [command].
-
-\layout Standard
-
-The [level] block is used to define which admin rights a user of a particular
- level has.
- For example:
-\layout LyX-Code
-
-[level]
-\layout LyX-Code
-
-level = 3
-\layout LyX-Code
-
-name = Level 3 Admin
-\layout LyX-Code
-
-flags = i1ahCpPkmy
-\layout Standard
-
-This definition grants all level 3 admins all the commands identified by
- the characters in the flags string (see flags table below).
-\layout Standard
-
-The [admin] block is used to define all players with administrative rights
- as identified by their cl_guid.
- These blocks are created/updated/deleted automatically when the !setlevel
- command is used.
- Additionally, these blocks can be used to grant special rights to specific
- users above or below the rights given to that user's [level] definition.
- For example:
-\layout LyX-Code
-
-[admin]
-\layout LyX-Code
-
-name = bill
-\layout LyX-Code
-
-guid = 1ABABAA74D54C3D25722E5E21121334
-\layout LyX-Code
-
-level = 3
-\layout LyX-Code
-
-flags = B-ym
-\layout Standard
-
-This grants the user bill all the rights of a level 3 user, plus the 'B'
- flag which grants access to the !showbans command.
- It also takes away from bill the !allready (y) command and the !mute and
- !unmute (m) commands.
-\layout Standard
-
-The [ban] block is created with the !ban command, removed with the !unban
- command (or when it expires), and modified with the !adjustban command.
- Both the guid and the ip parameters are used for ban enforement.
- The ip parameter can also be used to crudely widen the scope of the IP
- ban.
- For example:
-\layout LyX-Code
-
-[ban]
-\layout LyX-Code
-
-name = all !nexterholland@
-\layout LyX-Code
-
-guid = ABCABCABCABCABCABCABCABCABCABCAB
-\layout LyX-Code
-
-ip = 206.248.131.
-\layout LyX-Code
-
-reason = banned by admin
-\layout LyX-Code
-
-made = 04/18/06 19:15:35
-\layout LyX-Code
-
-expires = 0
-\layout LyX-Code
-
-banner = Fry
-\layout Standard
-
-This would prevent anyone with an IP address inside of 206.248.131.0/24 or
- with the cl_guid ABCABCABCABCABCABCABCABCABCABCAB from connecting to the
- server.
- The expires field is the UNIX timestamp when the ban is no longer in effect,
- the special case is 0 which means it never expires.
-\layout Standard
-
-The [command] block can be used to create simple ! commands.
- The most practial use is to create certain .cfg files which change game
- settings and allow high ranking admins to load up those settings through
- a ! command.
- For example:
-\layout LyX-Code
-
-[command]
-\layout LyX-Code
-
-command = havefun
-\layout LyX-Code
-
-exec = exec fun.cfg
-\layout LyX-Code
-
-desc = Load up some crazy settings/commands levels = 4 5
-\layout Standard
-
-This would allow all level 4 and 5 admins to run the command !havefun which
- would be similar to running the command
-\begin_inset Quotes eld
-\end_inset
-
-exec fun.cfg
-\begin_inset Quotes erd
-\end_inset
-
- on the server console.
-\layout Subsubsection
-
-Admin Flags
-\layout Standard
-
-Both the [level] and [admin] blocks have the flags parameter which is a
- string of characters that grant access rights.
- The following table shows the flags for built-in COMMANDS:
-\layout Standard
-
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="22" columns="2">
-<features islongtable="true">
-<column alignment="center" valignment="top" leftline="true" width="0">
-<column alignment="left" valignment="top" leftline="true" rightline="true" width="0">
-<row topline="true" bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-FLAG
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-COMMAND
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-a
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!admintest
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-y
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!allready
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-b
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!ban/!unban/!adjustban
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-c
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!cancelvote
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-h
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!help
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-k
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!kick
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-D
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!listadmins
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-i
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!listplayers
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-K
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!lock/!unlock
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-m
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!mute/!unmute
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-e
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!namelog
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-n
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!nextmap
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-V
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!passvote
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-p
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!putteam
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-G
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!readconfig
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-N
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!rename
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-r
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!restart
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-s
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!setlevel
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-B
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!showbans
-\end_inset
-</cell>
-</row>
-<row topline="true" bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-P
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!spec999
-\end_inset
-</cell>
-</row>
-<row bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-C
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!time
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-The following table shows the flags for RIGHTS:
-\layout Standard
-
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="13" columns="2">
-<features islongtable="true">
-<column alignment="center" valignment="top" leftline="true" width="0">
-<column alignment="left" valignment="top" leftline="true" rightline="true" width="0">
-<row topline="true" bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-FLAG
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-RIGHT
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-1
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-cannot be vote kicked
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-3
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-never loses credits/evo for switching teams
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-4
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-can see team chat as a spectator
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-5
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-can switch teams regardless of balance settings
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-6
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-does not need to specify a reason for kick/ban
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-7
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-can call a vote at any time regardless of g_voteLimit
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-8
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-does not need to specify a duration for a ban
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-9
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-can run commands in team chat
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-0
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-inactivity settings do not apply
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-!
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-no ! commands can be used on a player with this flag
-\end_inset
-</cell>
-</row>
-<row topline="true" bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-@
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-does not show up as an admin in the output of !listplayers
-\end_inset
-</cell>
-</row>
-<row topline="true" bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-$
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-sees additional player info in the output of !listplayers
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Standard
-
-In addition, there are 3 special case characters in the flags string:
-\layout Standard
-
-
-\begin_inset Tabular
-<lyxtabular version="3" rows="4" columns="2">
-<features islongtable="true">
-<column alignment="center" valignment="top" leftline="true" width="0">
-<column alignment="block" valignment="top" leftline="true" rightline="true" width="5.5cm">
-<row topline="true" bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-FLAG
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-MEANING
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-*
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-signifies ALL commands and rights any flags following this character are
- negated.
- The only exceptions are the ! and @ flags which must be given to individual
- admins explicitly.
-\end_inset
-</cell>
-</row>
-<row topline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-+
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-any flags following this flag will be ADDED.
- this is implied at the beginning of any flags string so it's pretty much
- worthless.
-\end_inset
-</cell>
-</row>
-<row topline="true" bottomline="true">
-<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
--
-\end_inset
-</cell>
-<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
-\begin_inset Text
-
-\layout Standard
-
-any flags following this flag will be REMOVED.
- this is particularly useful if you wish to remove a right from an admin
- that has been given through that admin's [level] definition.
-\end_inset
-</cell>
-</row>
-</lyxtabular>
-
-\end_inset
-
-
-\layout Section
-\pagebreak_top
-Credits
-\layout Standard
-
-Tim
-\emph on
-'Timbo'
-\emph default
- Angus -- Programming and Direction
-\layout Standard
-
-Nick
-\emph on
-'jex'
-\emph default
- Jansens -- Mapping, texturing and 2D artwork
-\layout Standard
-
-Robin
-\emph on
-'OverFlow'
-\emph default
- Marshall -- Modelling, animation and mapping
-\layout Standard
-
-Jan
-\emph on
-'Stannum'
-\emph default
- van der Weg -- Texturing and mapping
-\layout Standard
-
-Mike
-\emph on
-'Veda'
-\emph default
- Mcinnerney -- Modelling, animation and texturing
-\layout Standard
-
-Gordon
-\emph on
-'Godmil'
-\emph default
- Miller -- Mapping
-\layout Standard
-
-'Who-[Soup]' -- Mapping
-\layout Standard
-
-Tristan
-\emph on
-'jhrx'
-\emph default
- Blease -- Mapping
-\layout Standard
-
-Paul
-\emph on
-'MoP'
-\emph default
- Greveson -- Modelling and texturing
-\layout Standard
-
-Chris
-\emph on
-'Dolby'
-\emph default
- McCarthy -- Sound
-\layout Subsection*
-
-Special thanks
-\layout Standard
-
-Asa
-\emph on
-'Norfenstein'
-\emph default
- Kravets -- Manual content, QA, design and balance suggestions
-\layout Standard
-
-
-\emph on
-'Crylar'
-\emph default
- -- Concept art
-\layout Standard
-
-Yves
-\emph on
-'evillair'
-\emph default
- Allaire -- Textures
-\layout Standard
-
-Randy
-\emph on
-'ydnar'
-\emph default
- Reddig -- Textures
-\layout Standard
-
-Richard
-\emph on
-'R1CH'
-\emph default
- Stanway -- Server hosting
-\layout Standard
-
-Stéphane
-\emph on
-'MEGASTeP'
-\emph default
- Peter -- Early test server hosting
-\layout Standard
-
-Sourceforge and TARDIS -- Web hosting
-\layout Standard
-
-icculus.org -- Subversion hosting
-\layout Standard
-
-The contributors to icculus.org/quake3/ -- Various
-\layout Standard
-
-Arsonide, Bajoran, Bt, Chamooze, Crylar, Cybernetsam, dzjepp, ectox, Edo,
- evil poop, Excalibur, FroggyQuim, Idle Wild, juice, Kai, kingping, Lava
- Croft, MajorPain, MiDiaN, Molog, Mutemode, Norfenstein, Orc, R1CH, Ratti,
- Ravyn, Salteh, Sandy, SharkDog, slux, Suddien, Supa, Survivor, Swie, sysrq,
- TerrorEast, Tyler, Vitae, Woo -- Beta testers
-\layout Subsection*
-
-Also thanks
-\layout Standard
-
-babyomen, Carc, djbob, Grim, Grytviken, Gumby, heimdall, Hellbringer, Hentai,
- Mighty_Pea, Psylo, Reaper-1, RR2D02, Saig, Smack, T-bone, The GtkRadiant
- people, The inhabitants of Quake3World, ThePyro, TTimo, ValouR
-\layout Standard
-\align center
-
-\noun on
-Tremulous is copyright darklegion development 2005-2006
-\the_end