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diff --git a/misc/manual.lyx b/misc/manual.lyx deleted file mode 100644 index fbb930e5..00000000 --- a/misc/manual.lyx +++ /dev/null @@ -1,8376 +0,0 @@ -#LyX 1.3 created this file. For more info see http://www.lyx.org/ -\lyxformat 221 -\textclass article -\language english -\inputencoding auto -\fontscheme pslatex -\graphics default -\paperfontsize default -\spacing single -\papersize a4paper -\paperpackage a4 -\use_geometry 1 -\use_amsmath 0 -\use_natbib 0 -\use_numerical_citations 0 -\paperorientation portrait -\leftmargin 2cm -\topmargin 2cm -\rightmargin 2cm -\bottommargin 2cm -\secnumdepth 3 -\tocdepth 3 -\paragraph_separation skip -\defskip medskip -\quotes_language english -\quotes_times 2 -\papercolumns 1 -\papersides 1 -\paperpagestyle empty - -\layout Title - -TREMULOUS 1.1.0 -\layout Standard - - -\begin_inset LatexCommand \tableofcontents{} - -\end_inset - - -\layout Section - -Introduction -\layout Standard - -Tremulous is a first person shooter featuring two opposing teams, humans - and aliens. - Both teams are able to build structures such as spawn points, which are - vital to their victory. - The goal of Tremulous is to eliminate the opposing team and all of their - spawn points. -\layout Standard - -Each team in Tremulous differs fundamentally from the other. - The aliens are class based, with two classes initially available: the alien - team's builder, known as the Granger, and the Dretch, the weakest offensive - alien. - The aliens are awarded frags for killing their foes which may be used to - evolve into stronger classes, capable of greater and more varied maneuvers. - In contrast the human team is upgrade based, receiving credits for kills - that may be exchanged at an Armoury structure for new weapons, armour and - equipment. - Two such upgrades are available for free: a rifle and a construction kit, - used for building structures. -\layout Standard - -During a game of Tremulous, each team occupies one of three stages of developmen -t. - These stages are reached by accruing more than a specific total number - of kills by the whole team. - Each new stage unlocks new classes, upgrades and buildable structures. - If one team reaches a stage significantly earlier than the other team it - stands a better chance of defeating the opposing team. -\layout Standard - -Section -\begin_inset LatexCommand \ref{sec:Game} - -\end_inset - - details the content of the game including the various controls that are - used to play. - Section -\begin_inset LatexCommand \ref{sec:Technical} - -\end_inset - - describes some technical aspects of how Tremulous works. - It is not necessary to read this section in order to play the game. -\layout Section - - -\begin_inset LatexCommand \label{sec:Game} - -\end_inset - -Game -\layout Subsection - -Aliens -\layout Standard - -Two classes are available upon joining the alien team: the Dretch and the - Granger. - As you gain kills, you may use your earned frags to evolve into higher - classes with the -\noun on -Use Structure/Evolve -\noun default - button. - The alien team is mostly limited to melee attacks and must use stealth - and speed to defeat the longer range humans. - All aliens automatically regenerate health at a slow rate. -\layout Subsubsection - -Classes -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Granger -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename granger.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="3"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell multicolumn="1" alignment="left" valignment="top" bottomline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Build -\end_inset -</cell> -<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Destroy Structure -\end_inset -</cell> -<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Deconstruct Structure -\noun default - on an alien structure -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Granger -\emph default - is the alien team's builder class. - -\noun on -Primary Attack -\noun default - will bring up a menu of structures available for building. - After selecting a structure a glowing outline of it will appear. - When this outline is green you can use the -\noun on -Primary Attack -\noun default - button to place it. - The outline changes to red when the structure cannot be placed in its current - location. - To cancel placing the structure press the -\noun on -Secondary Attack -\noun default - button. - To remove a placed structure use the -\noun on -Deconstruct Structure -\noun default - button. - After building or deconstructing a structure a timer will appear in the - lower right corner of the screen. - Until this timer expires you cannot create or destroy another building. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Granger -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename agranger.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="6" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Build -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Slash -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Secondary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Lob Projectile -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Activate Upgrade -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Destroy Structure -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Deconstruct Structure -\noun default -on an alien structure -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wallwalk -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Crouch -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Advanced Granger -\emph default - becomes available at no cost when the alien team reaches stage two. - In addition to the -\emph on -Granger's -\emph default - abilities, the -\emph on -Advanced Granger -\emph default - can move faster, jump higher, walk on walls and attack with a slash or - by lobbing small projectiles with the -\noun on -Activate Upgrade -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Dretch -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename dretch.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Touch a human -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wallwalk -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Crouch -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Dretch -\emph default - is the alien team's weakest offensive class. - Its only attack is to make forward contact with a human player or human - defensive structure. - The amount of damage dealt to a human depends on what armour they were - wearing and where they were hit, with headshots resulting in the most damage. - -\emph on -Dretches -\emph default - can also wallwalk; toggle it by pressing the -\noun on -Crouch -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Basilisk -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename basilisk.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 1 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Slash -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Grab -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Touch a human -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wallwalk -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Crouch -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Basilisk -\emph default - attacks by using the -\noun on -Primary Attack -\noun default - button. - It can also grab human players by making contact with them at close range. - This freezes humans in place and, if they're not wearing a -\emph on -Battlesuit -\emph default -, restricts their ability to turn. - The -\emph on -Basilisk -\emph default - can also wallwalk; toggle it by pressing the -\noun on -Crouch -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Basilisk -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename abasilisk.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 2 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="5" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Slash -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Gas -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Secondary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Grab -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Touch a human -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wallwalk -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Crouch -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -In addition to the -\emph on -Basilisk's -\emph default - abilities, the -\emph on -Advanced Basilisk -\emph default - can spray a cloud of noxious gas that will disorient and poison affected - human players. - Humans equipped with a -\emph on -Battlesuit -\emph default - are immune to gas. - Use this ability with the -\noun on -Secondary Attack -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Marauder -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename marauder.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 2 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wall Jump -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Jump into a wall while holding down -\noun on -Jump -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Marauder -\emph default - attacks with the -\noun on -Primary Attack -\noun default - button and has the ability to rebound off walls. - To use this ability jump towards a wall and hold down the -\noun on -Jump -\noun default - button. - When you hit the wall you will be propelled upward and in the direction - opposite of the wall. - As long as you continue hitting walls you will continue wall jumping. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Marauder -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename amarauder.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 3 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Zap -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Secondary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wall Jump -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Jump into a wall while holding down -\noun on -Jump -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -In addition to the -\emph on -Marauder's -\emph default - abilities, the -\emph on -Advanced Marauder -\emph default - can use a chain lightning attack. - To use this, press the -\noun on -Secondary Attack -\noun default - button while aiming at a nearby human or human structure. - If it connects the electric shock will jump to up to two other nearby targets - doing full damage to the first, half damage to the second and one third - damage to the third over a period of one second provided the attacker stays - within range. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Dragoon -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename dragoon.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 3 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Pounce -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Hold down -\noun on -Secondary Attack -\noun default - briefly then release -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Dragoon -\emph default - attacks by either biting with the -\noun on -Primary Attack -\noun default - button or pouncing with -\noun on -Secondary Attack -\noun default -. - To pounce, first hold down the -\noun on -Secondary Attack -\noun default - button to charge up, then release to leap forward and damage anything that - gets in the way. - While charging you will be unable to jump normally and will move at a reduced - rate. - Aim up a little to fly further when pouncing. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Dragoon -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename adragoon.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 4 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Pounce -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Hold down -\noun on -Secondary Attack -\noun default - briefly then release -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Shoot Barb -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Activate Upgrade -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -In addition to the -\emph on -Dragoon's -\emph default - abilities, the -\emph on -Advanced Dragoon -\emph default - can fire long ranged spiked barbs with the -\noun on -Activate Upgrade -\noun default - button. - Up to three of these barbs may be held in reserve and they regenerate automatic -ally over time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Tyrant -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename tyrant.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 5 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Slash -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Trample -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Hold down -\noun on -Secondary Attack -\noun default - briefly then release -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Healing Aura -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stand close to teammates to increase their regeneration rate -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Tyrant -\emph default - attacks by either slashing with the -\noun on -Primary Attack -\noun default - button or trampling with -\noun on -Secondary Attack -\noun default -. - To trample, first hold down the -\noun on -Secondary Attack -\noun default - button while moving forward to charge up, then release to run at high speed - for a short time, damaging anything in your path. - The -\emph on -Tyrant -\emph default - also has a healing aura that will double the regeneration rate of lower - class aliens within range. -\layout Subsubsection - -Structures -\layout Standard - -All alien structures must be built in proximity to an -\emph on -Egg -\emph default - or an -\emph on -Overmind -\emph default -. - All alien structures require the presence of an -\emph on - Overmind -\emph default - to function. - All alien structures create `creep' around their bases that slows human - movement. - When destroyed, alien structures explode in a shower of acid harmful to - humans. - All structures may be built on level floors and when -\emph on -Advanced Grangers -\emph default - become available some structures may also be built on walls and ceilings. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Overmind -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename overmind.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Overmind -\emph default - is the collective consciousness that controls all the alien structures - in a map and enables aliens to evolve into higher forms. - There can only be one -\emph on -Overmind -\emph default - and it must be alive before any other structures can be built. - If the -\emph on -Overmind -\emph default - is destroyed then all structures besides -\emph on -Eggs -\emph default - cease to function and every alien loses the ability to upgrade their class - until a new -\emph on -Overmind -\emph default - is built. - The -\emph on -Overmind -\emph default - has a limited amount of `sentience' which is distributed amongst every - other structure built, each having its own cost. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Egg -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename egg.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Egg -\emph default - is the most basic and important alien structure; it is from these that - aliens spawn into the game. - They are also the only structure that continues to function in the absence - of an -\emph on -Overmind -\emph default -. - -\emph on -Eggs -\emph default - may be built on ceilings. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Acid Tube -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename acidtube.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Acid Tubes -\emph default - are the primary defensive structure for the alien team. - When approached by a human they eject lethal acid in all directions, even - over other structures. - -\emph on - Acid Tubes -\emph default - may be built on walls and ceilings. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - -Barricade -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename barricade.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Barricades -\emph default - are used to obstruct corridors and doorways, hindering human movement and - line-of-sight. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Trapper -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename trapper.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Trappers -\emph default - fire a blob of adhesive spit at any human in their line of sight, freezing - them in place and, if they're not wearing a -\emph on -Battlesuit -\emph default -, restricts their ability to turn. - -\emph on - Trappers -\emph default - may be built on walls and ceilings, and are rarely effective when built - on floors. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - -Booster -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename booster.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 12 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -Any alien that touches a -\emph on -Booster -\emph default - is provided with a poison enhancement on all their melee attacks for a - limited time. - Poison causes victims to lose health steadily over time unless they use - a -\emph on - Medkit -\emph default - or visit a -\emph on -Medistation -\emph default -. - Poison does not work against humans equipped with a -\emph on -Battlesuit -\emph default -. - The -\emph on -Booster -\emph default - will also double the regeneration rate of any nearby aliens with the exception - of -\emph on - Tyrants -\emph default -. - The healing aura of a -\emph on - Tyrant -\emph off - -\emph default -i -\emph off -s not -\emph default -cumulative -\emph off - with the healing effect of boosters. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Hovel -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename hovel.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Hovels -\emph default - are armored shells that -\emph on -Grangers -\emph default - may hide in should the need arise. - There can only be one Hovel. - They may be entered and exited with the -\noun on -Use Structure/Evolve -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Hive -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename hive.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 12 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Hives -\emph default - house millions of tiny insectoid aliens. - When a human approaches the structure the insects attack. - -\emph on -Hives -\emph default - may be built on ceilings. -\layout Subsection - -Humans -\layout Subsubsection - -Weapons -\layout Standard - -Humans may spawn with either the -\emph on -Construction Kit -\emph default - or the -\emph on -Rifle -\emph default -. - As credits are earned, humans may sell their old upgrades and purchase - new ones at an -\emph on -Armoury -\emph default - structure. - Ammo may be refilled for normal weapons at -\emph on -Armouries -\emph default -, or at -\emph on -Reactors -\emph default - and -\emph on -Repeaters -\emph default - for energy weapons, all at no cost. - Players may only carry one weapon at a time, excluding the -\emph on -Blaster -\emph default -. - In general the humans rely on long range weapons to make up for their lack - of mobility relative to the alien team. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Construction Kit -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename ckit.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Construction Kit -\emph default - is the humans' method of building structures. - The -\noun on -Primary -\noun default - -\noun on -Attack -\noun default - button will bring up a menu of structures available for building. - After selecting a structure, a glowing outline of it will appear. - When this outline is green, pressing the -\noun on -Primary Attack -\noun default - button will place it. - When the outline is red, the structure cannot be placed in its current - location. - To cancel placing the structure, press the -\noun on -Secondary Attack -\noun default - button. - To remove a placed structure, use the -\noun on -Deconstruct Structure -\noun default - button. - After building or deconstructing a structure, a timer will show up in the - lower right corner of the screen. - Until this timer expires, you cannot create, destroy or repair any structures. - Damaged structures may otherwise be repaired with the -\noun on -Secondary Attack -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Construction Kit -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename ackit.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -At stage two an upgraded -\emph on -Construction Kit -\emph default - becomes available that allows the building of more advanced structures. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Blaster -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename blaster.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Blaster -\emph default - is the human team's standard issue backup weapon. - All players spawn with one automatically and may not exchange it for another - weapon. - The -\emph on -Blaster -\emph default - fires a weak projectile and uses no ammo. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Rifle -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename rifle.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Rifle -\emph default - is the human team's most basic weapon and is available from spawning. - It rapidly fires moderately accurate shots with clip sizes of 30. - Up to 6 extra clips may be carried at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Pain Saw -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename psaw.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 100 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Pain Saw -\emph default - is a powerful melee weapon that emits a steady electric hum when in use. - It uses no ammunition. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Shotgun -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename shotgun.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 150 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Shotgun -\emph default - fires 8 pellets at a wide angle and is thus best used in close quarters. - It holds 8 shots per clip and 3 extra clips may be carried at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Las Gun -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename lasgun.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 250 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Las Gun -\emph default - is similar to the -\emph on -Rifle -\emph default - but is more powerful, accurate, slower to fire and uses no clips. - It is an energy weapon and so must be refilled at a -\emph on -Reactor -\emph default - or -\emph on -Repeater -\emph default -. - It can hold up to 200 cells at a time, or 300 with a -\emph on -Battery Pack -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Mass Driver -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename mdriver.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 350 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Mass Driver -\emph default - fires powerful, accurate shots at a slow rate of fire. - It is an energy weapon and holds 5 shots per clip, or 7 with a -\emph on -Battery Pack -\emph default -. - Up to 4 extra clips may be carried at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Chaingun -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename chaingun.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 400 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Chaingun -\emph default - is a powerful, wildly inaccurate rapid-fire weapon. - It holds up to 300 bullets at a time and is best used when crouching to - reduce its kickback. - Humans equipped with a -\emph on -Battlesuit -\emph default -do not experience this kickback. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Pulse Rifle -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename prifle.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 400 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Pulse Rifle -\emph default - is an energy weapon that fires projectiles at high speeds. - It holds up to 50 cells per clip, or 75 with a -\emph on -Battery Pack -\emph default -. - Up to 4 extra clips may be carried at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Grenade -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename grenade.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 200 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Grenade -\emph default - is a hand held explosive device. - It is thrown for a short distance by using the -\noun on -Activate Upgrade -\noun default - button. - After a brief delay it will explode and cause tremendous damage to anything - in its area of effect. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Flamethrower -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename flamer.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 450 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Flamethrower -\emph default - is a short range incendiary weapon. - It holds up to 150 shots at a time and can easily damage the careless wielder. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Lucifer Cannon -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename lcannon.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 600 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Lucifer Cannon -\emph default - is the human team's most devastating weapon. - It is an energy weapon that can hold up to 90 cells at a time, or 135 with - a -\emph on -Battery Pack -\emph default -. - By holding down the -\noun on -Primary Attack -\noun default - button, a player may charge up a powerful, slow moving projectile with - splash damage. - The longer the attack is charged the more powerful the projectile and the - more ammo used. - If the attack is charged for too long the weapon will explode, damaging - the player. - The -\noun on -Secondary Attack -\noun default -button fires a smaller projectile that requires no charging. -\layout Subsubsection - -Upgrades -\layout Standard - -Human players may equip themselves with any number of the following upgrades, - with a few exceptions: the -\emph on -Jet Pack -\emph default - and -\emph on -Battery Pack -\emph default - may not be used together and the -\emph on -Battlesuit -\emph default - may not be used with the -\emph on -Jet Pack -\emph default -, -\emph on -Battery Pack -\emph default -, -\emph on -Light Armour -\emph default -, or -\emph on -Helmet -\emph default -. - Only one of any type of upgrade may be carried at a time. - Upgrades that do not grant an intrinsic effect must be selected in the - player's inventory with the -\noun on -Next Upgrade -\noun default - and -\noun on -Previous Upgrade -\noun default - buttons and then activated with the -\noun on -Activate Upgrade -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Light Armour -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename larmour.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 70 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Light Armour -\emph default - grants the wearer improved defense to the torso and leg areas. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Helmet -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename helmet.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 90 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Helmet -\emph default - improves the defense of the wearer's head and also displays a radar that - shows the relative positions of nearby enemies and enemy structures. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="2" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Medkit -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Medkits -\emph default - are a free holdable given to every human upon spawning and refilled at -\emph on - Medistations -\emph default - to players with full health. - They may not be refilled or exchanged at -\emph on - Armouries -\emph default -. - When used with the -\noun on - Activate Upgrade -\noun default - button, -\emph on - Medkits -\emph default - immediately begin restoring health at a slow rate, gradually speeding up - until all damage incurred before the -\emph on - Medkit -\emph default - was activated is healed. - Additionally, if a human is poisoned, using a -\emph on - Medkit -\emph default - will cure the poison and confer a 30 second immunity to poison. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Battery Pack -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename battpack.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 100 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Battery Pack -\emph default - increases the maximum ammo capacity of energy weapons by 50%. - It may not be used in conjunction with the -\emph on -Jet Pack -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Jet Pack -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename jetpack.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 120 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Jet Pack -\emph default - grants the wearer the power of slow but unlimited flight. - When activated with the -\noun on -Activate Upgrade -\noun default - button, a player may ascend or descend using the -\noun on -Jump -\noun default - or -\noun on -Crouch -\noun default - buttons, respectively. - The -\emph on -Jet Pack -\emph default - ceases to function if there is no operational -\emph on -Reactor -\emph default -present. - Additionally it temporarily cuts out if the player receives any damage. - The -\emph on -Jet Pack -\emph default - may not be used in conjunction with the -\emph on -Battery Pack -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Battlesuit -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename bsuit.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 400 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Battlesuit -\emph default - provides a significant defensive boost to the wearer's entire body. - Due to this coverage, the -\emph on -Battlesuit -\emph default - may not be used in conjunction with any other wearable upgrade ( -\emph on -Light Armour -\emph default -, -\emph on -Helmet -\emph default -, -\emph on -Battery Pack -\emph default -, and -\emph on -Jet Pack -\emph default -). - Players are also prevented from crouching while wearing Battlesuits. -\layout Subsubsection - -Structures -\layout Standard - -All human structures must be built in proximity to a -\emph on -Reactor -\emph default - or a -\emph on -Repeater -\emph default -. - With -\emph on -Telenodes -\emph default - as the only exception, all structures require the presence of a working - -\emph on -Reactor -\emph default - to function. - All human structures explode in a powerful blast harmful to anything within - their radius when destroyed. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Reactor -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename reactor.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Reactor -\emph default - is the power source for all human structures in a map. - There may only be one -\emph on -Reactor -\emph default -, and it must be present before any structures other than -\emph on - Repeaters -\emph default - can be built. - If the -\emph on -Reactor -\emph default - is destroyed then all structures besides -\emph on -Telenodes -\emph default - cease to function. - The -\emph on -Reactor -\emph default - has a limited amount of power which is distributed among every other structure - built, each having its own cost. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Telenode -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename telenode.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Telenode -\emph default - is the most basic and fundamental human structure; it is from these that - humans spawn into the game. - They are also the only structure that continues to function in the absence - of a -\emph on - Reactor -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Machine Gun Turret -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename turret.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Machine Gun Turret -\emph default - is the primary defensive structure for the human team. - While they have a clear line of sight to an alien within their range, they - will track and fire at the alien until it is dead. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Tesla Generator -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename tesla.jpg - scale 80 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Tesla Generators -\emph default - are a defensive structure that will unconditionally hit any target within - their range and line of sight with an electrical surge. - To be built and function, a -\emph on -Tesla Generator -\emph default - requires the presence of a -\emph on -Defense Computer -\emph default - somewhere in the map. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Armoury -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename armoury.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Armoury -\emph default - is an essential part of every human base, allowing upgrades beyond the - basic spawning equipment to be bought and exchanged. - It is the sole means of human advancement. - To use an -\emph on -Armoury -\emph default -, approach it and press the -\noun on -Use Structure/Evolve -\noun default - button. - Ammo for non-energy weapons may also be acquired at no cost from an -\emph on -Armoury -\emph default - by using the -\noun on -Buy Ammo -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Defense Computer -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename dcc.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Defense Computers -\emph default - coordinate the attacks of -\emph on -Machine Gun Turrets -\emph default -, preventing them from firing at a single target when multiple targets are - available. - They are also required for the production of -\emph on -Tesla Generators -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Medistation -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename medistat.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Medistation -\emph default - provides the only means for humans to heal themselves. - By standing on one, a human will quickly regenerate health up to their - maximum of 100. - -\emph on - Medistations -\emph default - will also refill -\emph on - Medkits -\emph default - to humans with full health. - Only one person may use a -\emph on -Medistation -\emph default - at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Repeater -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename repeater.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Repeaters -\emph default - serve as power distributors that may be built anywhere not already powered, - even when no -\emph on -Reactor -\emph default - is present. - Any other structure may be built in proximity to a working -\emph on -Repeater -\emph default - as if it were a -\emph on -Reactor -\emph default -. - If a -\emph on -Repeater -\emph default - powers nothing for 90 seconds, it will automatically self destruct. -\layout Section - - -\begin_inset LatexCommand \label{sec:Technical} - -\end_inset - -Technical -\layout Subsection - -Bindings -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="22" columns="3"> -<features islongtable="true"> -<column alignment="block" valignment="top" rightline="true" width="4cm"> -<column alignment="block" valignment="top" rightline="true" width="4cm"> -<column alignment="block" valignment="top" width="5.5cm"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Name in menu -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Binding -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Function -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -+attack -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Use primary attack function. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Secondary Attack -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -+button5 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Use secondary attack function. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Previous Upgrade -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -weapprev -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, preselect the previous upgrade in your inventory. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Next Upgrade -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -weapnext -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, preselect the next upgrade in your inventory. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Activate Upgrade -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -+button2 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, activate the current preselected inventory item. - Also used for some alien abilities. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Reload -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -reload -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, reload the selected weapon. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Buy Ammo -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -buy ammo -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, buy ammo from an -\emph on -armoury -\emph default -, -\emph on -repeater -\emph default - or -\emph on -reactor -\emph default -. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Use Medkit -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -itemact medkit -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, activate your -\emph on -Medkit -\emph default -. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Use Structure/Evolve -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -+button7 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, use the structure in front of the player. - As alien, evolve into a different class. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Deconstruct Structure -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -deconstruct -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As a builder class, deconstruct the structure in front of the player cleanly. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Sprint -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -boost -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Run faster. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -destroy -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As a builder class, destroy the structure in front of the player. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -itemact <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If held, activate the specified item. - For weapons this will select them. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -itemdeact <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If held, deactivate the specified item. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -itemtoggle <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If held, toggle the state of the specified item. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -sell <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If held and within range of an -\emph on -armoury -\emph default -, sell the specified item. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -sell weapons -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If within range of an -\emph on -armoury -\emph default -, sell all weapons. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -sell upgrades -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If within range of an -\emph on -armoury -\emph default -, sell all upgrades. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -buy <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If within range of an -\emph on -armoury -\emph default - and sufficiently wealthy, buy the specified item. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -class <class> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Given sufficient kills, evolve to the specified class. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -build <structure> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As a builder class, build the specified structure. -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\series bold -<item> -\series default - -- -\emph on -blaster, rifle, ckit, ackit, shotgun, lgun, prifle, mdriver, flamer, chaingun, - lcannon, psaw, gren, medkit, jetpack -\layout Standard - - -\series bold -<class> -\series default - -- -\emph on -builder, builderupg, level0, level1, level1upg, level2, level2upg, level3, - level3upg, level4 -\layout Standard - - -\series bold -<structure> -\series default - -- -\emph on -eggpod, barricade, booster, acid_tube, hive, trapper, overmind, hovel, telenode, - medistat, mgturret, tesla, dcc, arm, reactor, repeater -\layout Subsection - -Particle System -\layout Standard - -Files matching the pattern scripts/*.particle are loaded as particle system - description files. - Each .particle file can contain an arbitrary number of discrete particle - systems, much like a .shader file can house many shaders. - A particle system is declared by a name followed by curly braces within - which the functionality of the particle system is defined. - For example: -\layout LyX-Code - -aShinyNewParticleSystem { } -\layout Standard - -Inside the particle system declaration are placed up to four particle ejectors. - Ejectors are identified by the keyword ejector and curly braces: -\layout LyX-Code - -aShinyNewParticleSystem -\layout LyX-Code - -{ -\layout LyX-Code - - ejector { } -\layout LyX-Code - - ejector { } -\layout LyX-Code - - thirdPersonOnly -\layout LyX-Code - -} -\layout Standard - -The thirdPersonOnly keyword may be used to specify that the particle system - is not visible from the first person if it relates to that client. - The role of the particle ejector is to create some number of new particles - at a defined rate. - These attributes are controlled by the following parameters: -\layout Itemize - - -\emph on -count <number>|infinite -\emph default - - the number of particles this ejector will spawn. -\layout Itemize - - -\emph on -delay <msec> -\emph default - - the delay in msec before the ejector starts spawning. -\layout Itemize - - -\emph on -period <initial> <final> <variance> -\emph default - - the period between particle ejections. -\layout Standard - -It is perfectly acceptable to have an initial period of zero. - In this case the number of particles specified by the count keyword will - be ejected at once. - It is not permissible to have count infinite and a period of zero for obvious - reasons. -\layout Standard - -At ejection time each ejector creates up to four new particles based on - templates. - These are specified in the ejector section using the particle keyword: -\layout LyX-Code - -aShinyNewParticleSystem -\layout LyX-Code - -{ -\layout LyX-Code - - ejector -\layout LyX-Code - - { -\layout LyX-Code - - particle { } -\layout LyX-Code - - particle { } -\layout LyX-Code - - count 50 -\layout LyX-Code - - delay 0 -\layout LyX-Code - - period 0 - 0 -\layout LyX-Code - - } -\layout LyX-Code - -} -\layout Standard - -Each particle template has a number of attributes: -\layout Itemize - - -\emph on -shader <fps>|sync <shader1> <shader2> ... - <shaderN> -\emph default - - this specifies the shaders to use for the particle. - The frame rate can be set to a static rate or the -\emph on -sync -\emph default - parameter can be used in which case the frame rate will be synchronised - to the lifetime of the particle such that the first frame is displayed - on birth and the last frame is displayed immediately before death. -\layout Itemize - -model <model1> <model2> ... - <modelN> - use one of the specified models as the particle. - This cannot be used in conjunction with the shader keyword. -\layout Itemize - -modelAnmation <firstFrame> <numFrames> <loopFrames> <fps>|sync - animation - parameters to use when model particles are employed. -\layout Itemize - - -\emph on -displacement <x> <y> <z> <variance> -\emph default - - a static displacement about the attachment point. - The -\emph on -variance -\emph default - parameter specifies a random displacement in all axes. -\layout Itemize - - -\emph on -normalDisplacement <displacement> -\emph default - - for particle systems that have their normal set (impact particle systems - for example) this specifies the magnitude of a displacement along the normal. -\layout Itemize - - -\emph on -velocityType static|static_transform|tag|cent|normal -\emph default - - this specifies how the particle will compute its initial velocity. - -\emph on -static -\emph default - means it is specified statically in the .particle file, -\emph on -static_transform means the same, except that it is transformed by the orientatio -n matrix of what it is attached to, tag -\emph default - means the velocity is in the direction of the tag it is attached to, -\emph on -cent -\emph default - means the velocity is in the direction of the cent it is attached to and - -\emph on -normal -\emph default - means the velocity is in the direction of the particle system normal. -\layout Itemize - - -\emph on -velocityDir linear|point -\emph default - - this specifies whether the initial velocity is computed as a simple direction - or as the direction towards a secondary point (defined by -\emph on -velocityPoint -\emph default - or dynamically through -\emph on -velocityType cent -\emph default -). -\layout Itemize - - -\emph on -velocity <x> <y> <z> <variance> -\emph default - - for when -\emph on -velocityType -\emph default - -\emph on -static -\emph default - is present this specifies the direction. - The -\emph on -variance -\emph default - here is specified in degrees e.g. - "~5" - up to 5 degrees deviation. -\layout Itemize - - -\emph on -velocityMagnitude <magnitude> -\emph default - - the magnitude of the velocity. -\layout Itemize - - -\emph on -velocityPoint <x> <y> <z> <variance> -\emph default - - for when -\emph on -velocityType static -\emph default - and -\emph on -velocityDir point -\emph default - are present this specifies the point to move towards. -\layout Itemize - - -\emph on -parentVelocityFraction <fraction> -\emph default - - for when the particle system is attached to a cent this specifies the - fraction of the cent's velocity that is added to the particle's velocity. -\layout Itemize - - -\emph on -accelerationType static|static_transform|tag|cent|normal -\emph default - - this specifies how the particle will compute its acceleration. - -\emph on -static -\emph default - means it is specified statically in the .particle file, -\emph on -static_transform means the same, except that it is transformed by the orientatio -n matrix of what it is attached to, -\emph default - -\emph on -tag -\emph default - means the acceleration is in the direction of the tag it is attached to, - -\emph on -cent -\emph default - means the acceleration is in the direction of the cent it is attached to - and -\emph on -normal -\emph default - means the acceleration is in the direction of the particle system normal. -\layout Itemize - - -\emph on -accelerationDir linear|point -\emph default - - this specifies whether the acceleration is computed as a simple direction - or as the direction towards a secondary point (defined by -\emph on -accelerationPoint -\emph default - or dynamically through -\emph on -accelerationType cent -\emph default -). -\layout Itemize - - -\emph on -acceleration <x> <y> <z> <variance> -\emph default - - for when -\emph on -accelerationType -\emph default - static is present this specifies the direction. - The -\emph on -variance -\emph default - here is specified in degrees e.g. - "~5" - up to 5 degrees deviation. -\layout Itemize - - -\emph on -accelerationMagnitude <magnitude> -\emph default - - the magnitude of the acceleration. -\layout Itemize - - -\emph on -accelerationPoint <x> <y> <z> <variance> -\emph default - - for when -\emph on -accelerationType static -\emph default - and -\emph on -accelerationDir point -\emph default - are present this specifies the point to move towards. -\layout Itemize - - -\emph on -bounce <fraction>|cull -\emph default - - the fraction of velocity that is reflected when a particle collides. - If this is set to 0.0 the particle won't collide. - When -\emph on -cull -\emph default - is used particles are culled as soon as they collide with objects. -\layout Itemize - -bounceMark <count> <radius> <shader> - make a mark at each bounce point - for up to <count> bounces. -\layout Itemize - -bounceSound <count> <sound> - make a sound at each bounce point for up to - <count> bounces. -\layout Itemize - -dynamicLight <delayRadius> <initialRadius> <finalRadius> { <r> <g> <b> } - - attach a dynamic light to this particle. -\layout Itemize - -color <delay> { <ir> <ig> <ib> } { <fr> <fg> <fb> } - color the particle - where <i.> refers to the initial color component and <f.> refers to the final - color component. -\layout Itemize - - -\emph on -overdrawProtection -\emph default - - cull particles that occupy a large amount of screen space. -\layout Itemize - - -\emph on -realLight -\emph default - - light particles using the lightgrid instead of fullbright. -\layout Itemize - - -\emph on -cullOnStartSolid -\emph default - - cull particles that are spawned inside brushes. -\layout Itemize - - -\emph on -radius <delay> <initial> <final> -\emph default - - the radius of the particle throughout its lifetime. - The -\emph on -delay -\emph default - parameter specifies the time in msec before radius scaling begins. - The -\emph on -initial -\emph default - and -\emph on -final -\emph default - parameters specify the radii of the particle in quake units. -\layout Itemize - - -\emph on -alpha <delay> <initial> <final> -\emph default - - the alpha of the particle throughout its lifetime. - The -\emph on -delay -\emph default - parameter specifies the time in msec before alpha scaling begins. - The -\emph on -initial -\emph default - and -\emph on -final -\emph default - parameters specify the alpha of the particle where 1.0 is totally opaque - and 0.0 is totally transparent. -\layout Itemize - - -\emph on -rotation <delay> <initial> <final> -\emph default - - the rotation of the particle throughout its lifetime. - The -\emph on -delay -\emph default - parameter specifies the time in msec before the rotation begins. - The -\emph on -initial -\emph default - and -\emph on -final -\emph default - parameters specify the rotation of the particle in degrees. -\layout Itemize - - -\emph on -lifeTime <time> -\emph default - - the lifetime of the particle. -\layout Itemize - - -\emph on -childSystem <particle system> -\emph default - - specifies a particle system to attach to this particle. -\layout Itemize - -childTrailSystem <trail system> - specifies a trail system to attach to - this particle. -\layout Itemize - - -\emph on -onDeathSystem <particle system> -\emph default - - specifies a particle system to spawn at the point where this particle - died. -\layout Standard - -Except for vector components, -\emph on -shader fps ... - -\emph default - and -\emph on -period <initial <final> <variance> -\emph default -, every value can be specified with a random variance. - The syntax for this is as follows: -\layout LyX-Code - -[value][~variance[%]] -\layout Standard - -So the following forms are possible, where random is a random number between - 0.0 and 1.0 inclusive: -\layout LyX-Code - -5.0 // 5.0 -\layout LyX-Code - -5.0~8.0 // 5.0 + ( random * 8.0 ) -\layout LyX-Code - -5.0~200% // 5.0 + ( random * 5.0 * 200% ) -\layout LyX-Code - -~7.0 // random * 7.0 -\layout Standard - -This allows for relatively flexible randomisation of most of the particle's - parameters. - For parameters taking an initial and final value, specifying the final - value as '-' will result in a final value the same as the initial value. -\layout Standard - -For the purposes of map based particle systems using -\emph on -misc_particle_system -\emph default - it is safe to ignore -\emph on -velocityType -\emph default - and -\emph on -accelerationType tag|cent|normal -\emph default -, -\emph on -normalDisplacement -\emph default - and -\emph on -parentVelocityFraction -\emph default - altogether. -\layout Standard - -Of course, it is not necessary to specify every parameter documented here - for every particle system. - If a parameter is not included it will usually default to zero. - C/C++ style comments can be used throughout. - There are an enormous number of possible combinations of particle systems - parameters and as such it is impractical to test them all. - For this reason it is possible that certain permutations do not behave - as expected or wrongly. - In this case you may have discovered a bug - let us know. - Having said this when you're having problems with a particle system make - sure you scroll up the console and check that it compiled OK, I've written - the parser to be very intolerant of error. -\layout Standard - -Here is an example particle system: -\layout LyX-Code - -aShinyNewParticleSystem -\layout LyX-Code - -{ -\layout LyX-Code - - ejector -\layout LyX-Code - - { -\layout LyX-Code - - particle -\layout LyX-Code - - { -\layout LyX-Code - - shader sync shader1 shader2 -\layout LyX-Code - - -\layout LyX-Code - - velocityType static -\layout LyX-Code - - velocityDir linear -\layout LyX-Code - - velocityMagnitude 200 -\layout LyX-Code - - velocity 0 0 1 ~30 -\layout LyX-Code - -\layout LyX-Code - - accelerationType static -\layout LyX-Code - - accelerationDir linear -\layout LyX-Code - - accelerationMagnitude 50 -\layout LyX-Code - - acceleration 0 0 1 ~0 -\layout LyX-Code - -\layout LyX-Code - - radius 0 10.0 50.0 -\layout LyX-Code - - alpha 0 1.0 1.0 -\layout LyX-Code - - rotation 0 ~360 - -\layout LyX-Code - - bounce 0.4 -\layout LyX-Code - - lifeTime 1500 -\layout LyX-Code - - } -\layout LyX-Code - -\layout LyX-Code - - count 50 -\layout LyX-Code - - delay 0 -\layout LyX-Code - - period 0 - 0 -\layout LyX-Code - - } -\layout LyX-Code - -} -\layout Subsection - -Trail System -\layout Standard - -Files matching the pattern scripts/*.trail are loaded as trail system description - files. - Each .trail file can contain an arbitrary number of discrete trail systems, - much like a .shader file can house many shaders. - A trail system is declared by a name followed by curly braces within which - the functionality of the trail system is defined. - For example: -\layout LyX-Code - -aShinyNewTrailSystem { } -\layout Standard - -Inside the particle system declaration are placed up to four trail beams. - Beams are identified by the keyword beam and curly braces: -\layout LyX-Code - -aShinyNewTrailSystem -\layout LyX-Code - -{ -\layout LyX-Code - - beam { } -\layout LyX-Code - - beam { } -\layout LyX-Code - - thirdPersonOnly -\layout LyX-Code - -} -\layout Standard - -The thirdPersonOnly keyword may be used to specify that the trail system - is not visible from the first person if it relates to that client. - A trail beam describes the appearance of one element of the trail system: -\layout LyX-Code - -\layout Itemize - - -\emph on -shader <shader> - the shader to use to texture this beam. -\layout Itemize - -segments <number> - the number of quads that make up the beam. -\layout Itemize - -width <frontWidth> <backWidth> - the width of the beam at the front and - back. -\layout Itemize - -alpha <frontAlpha> <backAlpha> - the alpha of the beam at the front and - back. -\layout Itemize - -color { <fr> <fg> <fb> } { <br> <bg> <bb> } - the color of the beam at the - front and back. -\layout Itemize - -segmentTime <time> - how long a single segment lasts when the trail is only - attached at one end. -\layout Itemize - -fadeOutTime <time> - how long this beam takes to fade away. -\layout Itemize - -textureType [stretch <frontTC> <backTC>]|[repeat [front|back] <repeatLength>] - - how to texture the beam. - stretch causes the texture to be stretched from the front to the back using - the specified texture coordinates. - repeat causes the texture to be repeated over a specified length either - from the front or the back. - -\layout Itemize - -model <model1> <model2> ... - <modelN> - use one of the specified models as the particle. - This cannot be used in conjunction with the shader keyword. -\layout Itemize - -modelAnmation <firstFrame> <numFrames> <loopFrames> <fps>|sync - animation - parameters to use when model particles are employed. -\layout Itemize - - -\emph on -realLight -\emph default - - light particles using the lightgrid instead of fullbright. -\layout Itemize - -jitter <magnitude> <period> - this specifies a random jitter of the position - of each beam node by magnitude every period. -\layout Itemize - -jitterAttachments - if this is specified the end points of the beam are - jittered as well as the intervening nodes. -\layout Subsection - -Map Rotation System -\layout Standard - -The file -\emph on -maprotation.cfg -\emph default - is used to describe up to 16 map rotations which may be used by a Tremulous - server. - In its most simple form, the syntax is as follows: -\layout LyX-Code - -mapRotation1 -\layout LyX-Code - -{ -\layout LyX-Code - - map1 -\layout LyX-Code - - map2 -\layout LyX-Code - - map3 -\layout LyX-Code - -} -\layout LyX-Code - -\layout LyX-Code - -mapRotation2 -\layout LyX-Code - -{ -\layout LyX-Code - - map6 -\layout LyX-Code - - map3 -\layout LyX-Code - - map9 -\layout LyX-Code - -} -\layout Standard - -This specifies two rotations, each consisting of three maps. - The contents of the cvar -\emph on -g_initialMapRotation -\emph default - specifies the map rotation to start after the map the server was started - with has finished. - It is possible to specify a list of server commands to be run after a map - has finished: -\layout LyX-Code - -mapRotation3 -\layout LyX-Code - -{ -\layout LyX-Code - - map1 -\layout LyX-Code - - { -\layout LyX-Code - - set sv_hostname -\begin_inset Quotes eld -\end_inset - -Just finished map1! -\begin_inset Quotes erd -\end_inset - - -\layout LyX-Code - - set g_teamForceBalance 0 -\layout LyX-Code - - } -\layout LyX-Code - - -\layout LyX-Code - - map2 -\layout LyX-Code - - { -\layout LyX-Code - - set g_teamForceBalance 1 -\layout LyX-Code - - } -\layout LyX-Code - -\layout LyX-Code - - map3 -\layout LyX-Code - -} -\layout Standard - -Primitive logic is also available: -\layout LyX-Code - -mapRotation4 -\layout LyX-Code - -{ -\layout LyX-Code - - map1 -\layout LyX-Code - - goto map3 -\layout LyX-Code - -\layout LyX-Code - - map2 -\layout LyX-Code - - if numClients > 8 -\layout LyX-Code - - mapRotation3 -\layout LyX-Code - -\layout LyX-Code - - map3 -\layout LyX-Code - - if lastWin aliens -\layout LyX-Code - - mapRotation2 -\layout LyX-Code - - -\layout LyX-Code - - if random -\layout LyX-Code - - mapRotation1 -\layout LyX-Code - -} -\layout LyX-Code - -\layout LyX-Code - -mapRotation5 -\layout LyX-Code - -{ -\layout LyX-Code - - map1 -\layout LyX-Code - - if lastWin humans -\layout LyX-Code - - map4 -\layout LyX-Code - - map2 -\layout LyX-Code - - map3 -\layout LyX-Code - - goto map1 -\layout LyX-Code - - map4 -\layout LyX-Code - - map5 -\layout LyX-Code - -} -\layout Standard - -The -\series bold -goto -\series default - keyword is used to unconditionally branch to either another map -\emph on -in the current rotation -\emph default - or another map rotation entirely. - The -\series bold -if -\series default -keyword is used in conjunction with a condition to decide whether or not - to branch to the specified map or rotation (as with the -\series bold -goto -\series default - keyword). - The condition itself can be one of -\series bold -numClients <op> <number> -\series default -, -\series bold -lastWin <team> -\series default -or -\series bold -random -\series default -, where -\series bold -<op> -\series default - is -\series bold -< -\series default -, -\series bold -> -\series default - or -\series bold -= -\series default - and -\series bold -<team> -\series default - is -\series bold -aliens -\series default - or -\series bold -humans -\series default -. - The -\series bold -random -\series default - condition simply chooses whether or not to execute the change randomly, - with each outcome equally likely. -\layout Subsection - -Server Administration System (g_admin) -\layout Standard - -The Tremulous game code has a built-in administration system which can work - outside of traditional server console/rcon admin commands. - Instead of passwords, administration rights are granted on a unique player - identifier called cl_guid. - Because of this, day to day administration tasks (like !kick and !mute) - can easily be shared among a server's regular players without the risk - of giving those players too much power or having to share passwords. -\layout Standard - -Although specific admin rights can be granted to an individual, rights are - primarily handed through a level system. - By default there are 6 levels defined (0-5). - Players with out any admin status are treated as level 0 with various additiona -l rights added to each following level with level 5 having full rights. - You can change what rights each level has by editing the configuration - file (see below). - Levels are referenced by number, but they can also be given names. - There can up to 32 levels defined. - The number used to define the level has special significance since rights - are handled very heirarchically (e.g. - a level 4 admin can not !mute a level 5 admin since his victim has a higher - level). -\layout Standard - -Administrator rights can granted with !setlevel command so a server operator - need not leave the game, edit files, restart, or even type a password to - adjust another player's admin status. - However, the configuration for this system is contained in an easy to edit - text file that allows a great deal of flexibility in configuring fine-grained - access rights for each user and/or access level. -\layout Subsubsection - -Quick Start -\layout Standard - -To get started, you simply need to ensure that the g_admin cvar is set to - the name of a writable data file (default is -\begin_inset Quotes eld -\end_inset - -admin.dat -\begin_inset Quotes erd -\end_inset - -). - Then connect to the server with your Tremulous client, then run the following - command in your client console: -\layout LyX-Code - -/rcon YOUR_RCON_PASSORD !setlevel YOUR_NAME 5 -\layout Standard - -By default, the level 5 user is a super-user and has access to all '!' commands. - From that point you can use the /!help command in your client to familiarize - yourself with all the commands. -\layout Subsubsection - -Related Cvars -\layout Standard - - -\begin_inset Tabular -<lyxtabular version="3" rows="5" columns="2"> -<features islongtable="true"> -<column alignment="left" valignment="top" width="0"> -<column alignment="block" valignment="top" leftline="true" width="5.5cm"> -<row> -<cell multicolumn="1" alignment="left" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - -g_admin <string> -\end_inset -</cell> -<cell alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - -Set <string> to the name of the file in the fs_game directory that should - contain all admin data such as admin definitions and bans. -\layout Standard - -If set to a blank string -\begin_inset Quotes eld -\end_inset - - -\begin_inset Quotes erd -\end_inset - - admin commands will not be available. -\layout Standard - -Example: -\layout Standard - -set g_admin -\begin_inset Quotes eld -\end_inset - -admin.dat -\begin_inset Quotes erd -\end_inset - - -\layout Standard - -Defaults to -\begin_inset Quotes eld -\end_inset - -admin.dat -\begin_inset Quotes erd -\end_inset - - (off) -\end_inset -</cell> -</row> -<row topline="true" bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -g_adminLog <string> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Set <string> to the name of the file in the fs_game directory that will - log all '!' commands. -\layout Standard - -Defaults to -\begin_inset Quotes eld -\end_inset - -admin.log -\begin_inset Quotes erd -\end_inset - - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -g_adminParseSay <integer> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Set this to non-zero if you want the admin system to accept commands in - player chat messages. -\layout Standard - -Default is 1 (on) -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -g_adminNameProtect <integer> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Set this to non-zero if you want the admin system to lock each admin's name - to his cl_guid to prevent imporsonation. -\layout Standard - -Default is 1 (on) -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -g_adminTempBan -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Set this to the time a player should be automatically banned - for when he/she is vote kicked or kicked with the !kick command. -\layout Standard - -Default is 2m (two minutes) -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Subsubsection - -Data File Format -\layout Standard - -All admin authorization, configuration, and ban information is storedin - the file identified with the g_admin cvar. - This file is plain text and each of the data elements are seperated by - blank lines. - The supported data elements are [level], [admin], [ban], and [command]. - -\layout Standard - -The [level] block is used to define which admin rights a user of a particular - level has. - For example: -\layout LyX-Code - -[level] -\layout LyX-Code - -level = 3 -\layout LyX-Code - -name = Level 3 Admin -\layout LyX-Code - -flags = i1ahCpPkmy -\layout Standard - -This definition grants all level 3 admins all the commands identified by - the characters in the flags string (see flags table below). -\layout Standard - -The [admin] block is used to define all players with administrative rights - as identified by their cl_guid. - These blocks are created/updated/deleted automatically when the !setlevel - command is used. - Additionally, these blocks can be used to grant special rights to specific - users above or below the rights given to that user's [level] definition. - For example: -\layout LyX-Code - -[admin] -\layout LyX-Code - -name = bill -\layout LyX-Code - -guid = 1ABABAA74D54C3D25722E5E21121334 -\layout LyX-Code - -level = 3 -\layout LyX-Code - -flags = B-ym -\layout Standard - -This grants the user bill all the rights of a level 3 user, plus the 'B' - flag which grants access to the !showbans command. - It also takes away from bill the !allready (y) command and the !mute and - !unmute (m) commands. -\layout Standard - -The [ban] block is created with the !ban command, removed with the !unban - command (or when it expires), and modified with the !adjustban command. - Both the guid and the ip parameters are used for ban enforement. - The ip parameter can also be used to crudely widen the scope of the IP - ban. - For example: -\layout LyX-Code - -[ban] -\layout LyX-Code - -name = all !nexterholland@ -\layout LyX-Code - -guid = ABCABCABCABCABCABCABCABCABCABCAB -\layout LyX-Code - -ip = 206.248.131. -\layout LyX-Code - -reason = banned by admin -\layout LyX-Code - -made = 04/18/06 19:15:35 -\layout LyX-Code - -expires = 0 -\layout LyX-Code - -banner = Fry -\layout Standard - -This would prevent anyone with an IP address inside of 206.248.131.0/24 or - with the cl_guid ABCABCABCABCABCABCABCABCABCABCAB from connecting to the - server. - The expires field is the UNIX timestamp when the ban is no longer in effect, - the special case is 0 which means it never expires. -\layout Standard - -The [command] block can be used to create simple ! commands. - The most practial use is to create certain .cfg files which change game - settings and allow high ranking admins to load up those settings through - a ! command. - For example: -\layout LyX-Code - -[command] -\layout LyX-Code - -command = havefun -\layout LyX-Code - -exec = exec fun.cfg -\layout LyX-Code - -desc = Load up some crazy settings/commands levels = 4 5 -\layout Standard - -This would allow all level 4 and 5 admins to run the command !havefun which - would be similar to running the command -\begin_inset Quotes eld -\end_inset - -exec fun.cfg -\begin_inset Quotes erd -\end_inset - - on the server console. -\layout Subsubsection - -Admin Flags -\layout Standard - -Both the [level] and [admin] blocks have the flags parameter which is a - string of characters that grant access rights. - The following table shows the flags for built-in COMMANDS: -\layout Standard - - -\begin_inset Tabular -<lyxtabular version="3" rows="22" columns="2"> -<features islongtable="true"> -<column alignment="center" valignment="top" leftline="true" width="0"> -<column alignment="left" valignment="top" leftline="true" rightline="true" width="0"> -<row topline="true" bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -FLAG -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -COMMAND -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -a -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!admintest -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -y -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!allready -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -b -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!ban/!unban/!adjustban -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -c -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!cancelvote -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -h -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!help -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -k -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!kick -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -D -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!listadmins -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -i -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!listplayers -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -K -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!lock/!unlock -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -m -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!mute/!unmute -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -e -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!namelog -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -n -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!nextmap -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -V -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!passvote -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -p -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!putteam -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -G -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!readconfig -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -N -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!rename -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -r -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!restart -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -s -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!setlevel -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -B -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!showbans -\end_inset -</cell> -</row> -<row topline="true" bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -P -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!spec999 -\end_inset -</cell> -</row> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -C -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -!time -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The following table shows the flags for RIGHTS: -\layout Standard - - -\begin_inset Tabular -<lyxtabular version="3" rows="13" columns="2"> -<features islongtable="true"> -<column alignment="center" valignment="top" leftline="true" width="0"> -<column alignment="left" valignment="top" leftline="true" rightline="true" width="0"> -<row topline="true" bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -FLAG -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -RIGHT -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -1 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -cannot be vote kicked -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -3 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -never loses credits/evo for switching teams -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -4 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -can see team chat as a spectator -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -5 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -can switch teams regardless of balance settings -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -6 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -does not need to specify a reason for kick/ban -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -7 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -can call a vote at any time regardless of g_voteLimit -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -does not need to specify a duration for a ban -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -9 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -can run commands in team chat -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -inactivity settings do not apply -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -! -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -no ! commands can be used on a player with this flag -\end_inset -</cell> -</row> -<row topline="true" bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -@ -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -does not show up as an admin in the output of !listplayers -\end_inset -</cell> -</row> -<row topline="true" bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -$ -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -sees additional player info in the output of !listplayers -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -In addition, there are 3 special case characters in the flags string: -\layout Standard - - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features islongtable="true"> -<column alignment="center" valignment="top" leftline="true" width="0"> -<column alignment="block" valignment="top" leftline="true" rightline="true" width="5.5cm"> -<row topline="true" bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -FLAG -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -MEANING -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -* -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -signifies ALL commands and rights any flags following this character are - negated. - The only exceptions are the ! and @ flags which must be given to individual - admins explicitly. -\end_inset -</cell> -</row> -<row topline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -+ -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -any flags following this flag will be ADDED. - this is implied at the beginning of any flags string so it's pretty much - worthless. -\end_inset -</cell> -</row> -<row topline="true" bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -any flags following this flag will be REMOVED. - this is particularly useful if you wish to remove a right from an admin - that has been given through that admin's [level] definition. -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Section -\pagebreak_top -Credits -\layout Standard - -Tim -\emph on -'Timbo' -\emph default - Angus -- Programming and Direction -\layout Standard - -Nick -\emph on -'jex' -\emph default - Jansens -- Mapping, texturing and 2D artwork -\layout Standard - -Robin -\emph on -'OverFlow' -\emph default - Marshall -- Modelling, animation and mapping -\layout Standard - -Jan -\emph on -'Stannum' -\emph default - van der Weg -- Texturing and mapping -\layout Standard - -Mike -\emph on -'Veda' -\emph default - Mcinnerney -- Modelling, animation and texturing -\layout Standard - -Gordon -\emph on -'Godmil' -\emph default - Miller -- Mapping -\layout Standard - -'Who-[Soup]' -- Mapping -\layout Standard - -Tristan -\emph on -'jhrx' -\emph default - Blease -- Mapping -\layout Standard - -Paul -\emph on -'MoP' -\emph default - Greveson -- Modelling and texturing -\layout Standard - -Chris -\emph on -'Dolby' -\emph default - McCarthy -- Sound -\layout Subsection* - -Special thanks -\layout Standard - -Asa -\emph on -'Norfenstein' -\emph default - Kravets -- Manual content, QA, design and balance suggestions -\layout Standard - - -\emph on -'Crylar' -\emph default - -- Concept art -\layout Standard - -Yves -\emph on -'evillair' -\emph default - Allaire -- Textures -\layout Standard - -Randy -\emph on -'ydnar' -\emph default - Reddig -- Textures -\layout Standard - -Richard -\emph on -'R1CH' -\emph default - Stanway -- Server hosting -\layout Standard - -Stéphane -\emph on -'MEGASTeP' -\emph default - Peter -- Early test server hosting -\layout Standard - -Sourceforge and TARDIS -- Web hosting -\layout Standard - -icculus.org -- Subversion hosting -\layout Standard - -The contributors to icculus.org/quake3/ -- Various -\layout Standard - -Arsonide, Bajoran, Bt, Chamooze, Crylar, Cybernetsam, dzjepp, ectox, Edo, - evil poop, Excalibur, FroggyQuim, Idle Wild, juice, Kai, kingping, Lava - Croft, MajorPain, MiDiaN, Molog, Mutemode, Norfenstein, Orc, R1CH, Ratti, - Ravyn, Salteh, Sandy, SharkDog, slux, Suddien, Supa, Survivor, Swie, sysrq, - TerrorEast, Tyler, Vitae, Woo -- Beta testers -\layout Subsection* - -Also thanks -\layout Standard - -babyomen, Carc, djbob, Grim, Grytviken, Gumby, heimdall, Hellbringer, Hentai, - Mighty_Pea, Psylo, Reaper-1, RR2D02, Saig, Smack, T-bone, The GtkRadiant - people, The inhabitants of Quake3World, ThePyro, TTimo, ValouR -\layout Standard -\align center - -\noun on -Tremulous is copyright darklegion development 2005-2006 -\the_end |