diff options
Diffstat (limited to 'mod/src/game/g_team.c')
-rw-r--r-- | mod/src/game/g_team.c | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/mod/src/game/g_team.c b/mod/src/game/g_team.c new file mode 100644 index 00000000..ffe28c39 --- /dev/null +++ b/mod/src/game/g_team.c @@ -0,0 +1,249 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + */ + +#include "g_local.h" + +// NULL for everyone +void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... ) +{ + char msg[ 1024 ]; + va_list argptr; + char *p; + + va_start( argptr,fmt ); + + if( vsprintf( msg, fmt, argptr ) > sizeof( msg ) ) + G_Error ( "PrintMsg overrun" ); + + va_end( argptr ); + + // double quotes are bad + while( ( p = strchr( msg, '"' ) ) != NULL ) + *p = '\''; + + G_SendCommandFromServer( ( ( ent == NULL ) ? -1 : ent-g_entities ), va( "print \"%s\"", msg ) ); +} + + +/* +============== +OnSameTeam +============== +*/ +qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 ) +{ + if( !ent1->client || !ent2->client ) + return qfalse; + + if( ent1->client->pers.teamSelection == ent2->client->pers.teamSelection ) + return qtrue; + + return qfalse; +} + +/* +=========== +Team_GetLocation + +Report a location for the player. Uses placed nearby target_location entities +============ +*/ +gentity_t *Team_GetLocation( gentity_t *ent ) +{ + gentity_t *eloc, *best; + float bestlen, len; + vec3_t origin; + + best = NULL; + bestlen = 3.0f * 8192.0f * 8192.0f; + + VectorCopy( ent->r.currentOrigin, origin ); + + for( eloc = level.locationHead; eloc; eloc = eloc->nextTrain ) + { + len = ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) * ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) + + ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) * ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) + + ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ) * ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ); + + if( len > bestlen ) + continue; + + if( !trap_InPVS( origin, eloc->r.currentOrigin ) ) + continue; + + bestlen = len; + best = eloc; + } + + return best; +} + + +/* +=========== +Team_GetLocationMsg + +Report a location message for the player. Uses placed nearby target_location entities +============ +*/ +qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen ) +{ + gentity_t *best; + + best = Team_GetLocation( ent ); + + if( !best ) + return qfalse; + + if( best->count ) + { + if( best->count < 0 ) + best->count = 0; + + if( best->count > 7 ) + best->count = 7; + + Com_sprintf( loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message ); + } + else + Com_sprintf( loc, loclen, "%s", best->message ); + + return qtrue; +} + + +/*---------------------------------------------------------------------------*/ + +static int QDECL SortClients( const void *a, const void *b ) +{ + return *(int *)a - *(int *)b; +} + + +/* +================== +TeamplayLocationsMessage + +Format: + clientNum location health armor weapon powerups + +================== +*/ +void TeamplayInfoMessage( gentity_t *ent ) +{ + char entry[ 1024 ]; + char string[ 8192 ]; + int stringlength; + int i, j; + gentity_t *player; + int cnt; + int h, a = 0; + int clients[ TEAM_MAXOVERLAY ]; + + if( ! ent->client->pers.teamInfo ) + return; + + // figure out what client should be on the display + // we are limited to 8, but we want to use the top eight players + // but in client order (so they don't keep changing position on the overlay) + for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++ ) + { + player = g_entities + level.sortedClients[ i ]; + + if( player->inuse && player->client->sess.sessionTeam == + ent->client->sess.sessionTeam ) + clients[ cnt++ ] = level.sortedClients[ i ]; + } + + // We have the top eight players, sort them by clientNum + qsort( clients, cnt, sizeof( clients[ 0 ] ), SortClients ); + + // send the latest information on all clients + string[ 0 ] = 0; + stringlength = 0; + + for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++) + { + player = g_entities + i; + + if( player->inuse && player->client->sess.sessionTeam == + ent->client->sess.sessionTeam ) + { + h = player->client->ps.stats[ STAT_HEALTH ]; + + if( h < 0 ) + h = 0; + + Com_sprintf( entry, sizeof( entry ), + " %i %i %i %i %i %i", +// level.sortedClients[i], player->client->pers.teamState.location, h, a, + i, player->client->pers.teamState.location, h, a, + player->client->ps.weapon, player->s.powerups ); + + j = strlen( entry ); + + if( stringlength + j > sizeof( string ) ) + break; + + strcpy( string + stringlength, entry ); + stringlength += j; + cnt++; + } + } + + G_SendCommandFromServer( ent - g_entities, va( "tinfo %i %s", cnt, string ) ); +} + +void CheckTeamStatus( void ) +{ + int i; + gentity_t *loc, *ent; + + if( level.time - level.lastTeamLocationTime > TEAM_LOCATION_UPDATE_TIME ) + { + level.lastTeamLocationTime = level.time; + + for( i = 0; i < g_maxclients.integer; i++ ) + { + ent = g_entities + i; + if( ent->client->pers.connected != CON_CONNECTED ) + continue; + + if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS || + ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ) + { + + loc = Team_GetLocation( ent ); + + if( loc ) + ent->client->pers.teamState.location = loc->health; + else + ent->client->pers.teamState.location = 0; + } + } + + for( i = 0; i < g_maxclients.integer; i++ ) + { + ent = g_entities + i; + if( ent->client->pers.connected != CON_CONNECTED ) + continue; + + if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS || + ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ) + TeamplayInfoMessage( ent ); + } + } +} |