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-rw-r--r--src/SDL2/include/SDL_config.h51
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diff --git a/src/SDL2/include/SDL_config.h b/src/SDL2/include/SDL_config.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/**
+ * \file SDL_config.h
+ */
+
+/* Add any platform that doesn't build using the configure system. */
+#if defined(__WIN32__)
+#include "SDL_config_windows.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__IPHONEOS__)
+#include "SDL_config_iphoneos.h"
+#elif defined(__ANDROID__)
+#include "SDL_config_android.h"
+#elif defined(__NINTENDODS__)
+#include "SDL_config_nintendods.h"
+#else
+/* This is a minimal configuration just to get SDL running on new platforms */
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#ifdef USING_GENERATED_CONFIG_H
+#error Wrong SDL_config.h, check your include path?
+#endif
+
+#endif /* _SDL_config_h */