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diff --git a/src/SDL2/include/SDL_keyboard.h b/src/SDL2/include/SDL_keyboard.h
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--- a/src/SDL2/include/SDL_keyboard.h
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-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_keyboard.h
- *
- * Include file for SDL keyboard event handling
- */
-
-#ifndef _SDL_keyboard_h
-#define _SDL_keyboard_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_keycode.h"
-#include "SDL_video.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \brief The SDL keysym structure, used in key events.
- *
- * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
- */
-typedef struct SDL_Keysym
-{
- SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
- SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
- Uint16 mod; /**< current key modifiers */
- Uint32 unused;
-} SDL_Keysym;
-
-/* Function prototypes */
-
-/**
- * \brief Get the window which currently has keyboard focus.
- */
-extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
-
-/**
- * \brief Get a snapshot of the current state of the keyboard.
- *
- * \param numkeys if non-NULL, receives the length of the returned array.
- *
- * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
- *
- * \b Example:
- * \code
- * const Uint8 *state = SDL_GetKeyboardState(NULL);
- * if ( state[SDL_SCANCODE_RETURN] ) {
- * printf("<RETURN> is pressed.\n");
- * }
- * \endcode
- */
-extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
-
-/**
- * \brief Get the current key modifier state for the keyboard.
- */
-extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
-
-/**
- * \brief Set the current key modifier state for the keyboard.
- *
- * \note This does not change the keyboard state, only the key modifier flags.
- */
-extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
-
-/**
- * \brief Get the key code corresponding to the given scancode according
- * to the current keyboard layout.
- *
- * See ::SDL_Keycode for details.
- *
- * \sa SDL_GetKeyName()
- */
-extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
-
-/**
- * \brief Get the scancode corresponding to the given key code according to the
- * current keyboard layout.
- *
- * See ::SDL_Scancode for details.
- *
- * \sa SDL_GetScancodeName()
- */
-extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
-
-/**
- * \brief Get a human-readable name for a scancode.
- *
- * \return A pointer to the name for the scancode.
- * If the scancode doesn't have a name, this function returns
- * an empty string ("").
- *
- * \sa SDL_Scancode
- */
-extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
-
-/**
- * \brief Get a scancode from a human-readable name
- *
- * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
- *
- * \sa SDL_Scancode
- */
-extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
-
-/**
- * \brief Get a human-readable name for a key.
- *
- * \return A pointer to a UTF-8 string that stays valid at least until the next
- * call to this function. If you need it around any longer, you must
- * copy it. If the key doesn't have a name, this function returns an
- * empty string ("").
- *
- * \sa SDL_Key
- */
-extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
-
-/**
- * \brief Get a key code from a human-readable name
- *
- * \return key code, or SDLK_UNKNOWN if the name wasn't recognized
- *
- * \sa SDL_Keycode
- */
-extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
-
-/**
- * \brief Start accepting Unicode text input events.
- * This function will show the on-screen keyboard if supported.
- *
- * \sa SDL_StopTextInput()
- * \sa SDL_SetTextInputRect()
- * \sa SDL_HasScreenKeyboardSupport()
- */
-extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
-
-/**
- * \brief Return whether or not Unicode text input events are enabled.
- *
- * \sa SDL_StartTextInput()
- * \sa SDL_StopTextInput()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
-
-/**
- * \brief Stop receiving any text input events.
- * This function will hide the on-screen keyboard if supported.
- *
- * \sa SDL_StartTextInput()
- * \sa SDL_HasScreenKeyboardSupport()
- */
-extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
-
-/**
- * \brief Set the rectangle used to type Unicode text inputs.
- * This is used as a hint for IME and on-screen keyboard placement.
- *
- * \sa SDL_StartTextInput()
- */
-extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
-
-/**
- * \brief Returns whether the platform has some screen keyboard support.
- *
- * \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
- *
- * \note Not all screen keyboard functions are supported on all platforms.
- *
- * \sa SDL_IsScreenKeyboardShown()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
-
-/**
- * \brief Returns whether the screen keyboard is shown for given window.
- *
- * \param window The window for which screen keyboard should be queried.
- *
- * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
- *
- * \sa SDL_HasScreenKeyboardSupport()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_keyboard_h */
-
-/* vi: set ts=4 sw=4 expandtab: */