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Diffstat (limited to 'src/SDL2/include/SDL_thread.h')
-rw-r--r--src/SDL2/include/SDL_thread.h61
1 files changed, 54 insertions, 7 deletions
diff --git a/src/SDL2/include/SDL_thread.h b/src/SDL2/include/SDL_thread.h
index c878c3ab..4e48cc34 100644
--- a/src/SDL2/include/SDL_thread.h
+++ b/src/SDL2/include/SDL_thread.h
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -51,9 +51,10 @@ typedef unsigned long SDL_threadID;
/* Thread local storage ID, 0 is the invalid ID */
typedef unsigned int SDL_TLSID;
-/* The SDL thread priority
+/**
+ * The SDL thread priority.
*
- * Note: On many systems you require special privileges to set high priority.
+ * \note On many systems you require special privileges to set high priority.
*/
typedef enum {
SDL_THREAD_PRIORITY_LOW,
@@ -61,8 +62,9 @@ typedef enum {
SDL_THREAD_PRIORITY_HIGH
} SDL_ThreadPriority;
-/* The function passed to SDL_CreateThread()
- It is passed a void* user context parameter and returns an int.
+/**
+ * The function passed to SDL_CreateThread().
+ * It is passed a void* user context parameter and returns an int.
*/
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
@@ -109,7 +111,12 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
/**
* Create a thread.
*/
+#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
+#undef SDL_CreateThread
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#else
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#endif
#else
@@ -117,7 +124,7 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
* Create a thread.
*
* Thread naming is a little complicated: Most systems have very small
- * limits for the string length (BeOS has 32 bytes, Linux currently has 16,
+ * limits for the string length (Haiku has 32 bytes, Linux currently has 16,
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
* have to see what happens with your system's debugger. The name should be
* UTF-8 (but using the naming limits of C identifiers is a better bet).
@@ -163,14 +170,54 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
/**
- * Wait for a thread to finish.
+ * Wait for a thread to finish. Threads that haven't been detached will
+ * remain (as a "zombie") until this function cleans them up. Not doing so
+ * is a resource leak.
+ *
+ * Once a thread has been cleaned up through this function, the SDL_Thread
+ * that references it becomes invalid and should not be referenced again.
+ * As such, only one thread may call SDL_WaitThread() on another.
*
* The return code for the thread function is placed in the area
* pointed to by \c status, if \c status is not NULL.
+ *
+ * You may not wait on a thread that has been used in a call to
+ * SDL_DetachThread(). Use either that function or this one, but not
+ * both, or behavior is undefined.
+ *
+ * It is safe to pass NULL to this function; it is a no-op.
*/
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
/**
+ * A thread may be "detached" to signify that it should not remain until
+ * another thread has called SDL_WaitThread() on it. Detaching a thread
+ * is useful for long-running threads that nothing needs to synchronize
+ * with or further manage. When a detached thread is done, it simply
+ * goes away.
+ *
+ * There is no way to recover the return code of a detached thread. If you
+ * need this, don't detach the thread and instead use SDL_WaitThread().
+ *
+ * Once a thread is detached, you should usually assume the SDL_Thread isn't
+ * safe to reference again, as it will become invalid immediately upon
+ * the detached thread's exit, instead of remaining until someone has called
+ * SDL_WaitThread() to finally clean it up. As such, don't detach the same
+ * thread more than once.
+ *
+ * If a thread has already exited when passed to SDL_DetachThread(), it will
+ * stop waiting for a call to SDL_WaitThread() and clean up immediately.
+ * It is not safe to detach a thread that might be used with SDL_WaitThread().
+ *
+ * You may not call SDL_WaitThread() on a thread that has been detached.
+ * Use either that function or this one, but not both, or behavior is
+ * undefined.
+ *
+ * It is safe to pass NULL to this function; it is a no-op.
+ */
+extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
+
+/**
* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
*
* \return The newly created thread local storage identifier, or 0 on error