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diff --git a/src/botlib/be_aas_debug.c b/src/botlib/be_aas_debug.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_aas_debug.c
+ *
+ * desc: AAS debug code
+ *
+ * $Archive: /MissionPack/code/botlib/be_aas_debug.c $
+ *
+ *****************************************************************************/
+
+#include "../qcommon/q_shared.h"
+#include "l_memory.h"
+#include "l_script.h"
+#include "l_precomp.h"
+#include "l_struct.h"
+#include "l_libvar.h"
+#include "aasfile.h"
+#include "botlib.h"
+#include "be_aas.h"
+#include "be_interface.h"
+#include "be_aas_funcs.h"
+#include "be_aas_def.h"
+
+#define MAX_DEBUGLINES 1024
+#define MAX_DEBUGPOLYGONS 8192
+
+int debuglines[MAX_DEBUGLINES];
+int debuglinevisible[MAX_DEBUGLINES];
+int numdebuglines;
+
+static int debugpolygons[MAX_DEBUGPOLYGONS];
+
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ClearShownPolygons(void)
+{
+ int i;
+//*
+ for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
+ {
+ if (debugpolygons[i]) botimport.DebugPolygonDelete(debugpolygons[i]);
+ debugpolygons[i] = 0;
+ } //end for
+//*/
+/*
+ for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
+ {
+ botimport.DebugPolygonDelete(i);
+ debugpolygons[i] = 0;
+ } //end for
+*/
+} //end of the function AAS_ClearShownPolygons
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ShowPolygon(int color, int numpoints, vec3_t *points)
+{
+ int i;
+
+ for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
+ {
+ if (!debugpolygons[i])
+ {
+ debugpolygons[i] = botimport.DebugPolygonCreate(color, numpoints, points);
+ break;
+ } //end if
+ } //end for
+} //end of the function AAS_ShowPolygon
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ClearShownDebugLines(void)
+{
+ int i;
+
+ //make all lines invisible
+ for (i = 0; i < MAX_DEBUGLINES; i++)
+ {
+ if (debuglines[i])
+ {
+ //botimport.DebugLineShow(debuglines[i], NULL, NULL, LINECOLOR_NONE);
+ botimport.DebugLineDelete(debuglines[i]);
+ debuglines[i] = 0;
+ debuglinevisible[i] = qfalse;
+ } //end if
+ } //end for
+} //end of the function AAS_ClearShownDebugLines
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_DebugLine(vec3_t start, vec3_t end, int color)
+{
+ int line;
+
+ for (line = 0; line < MAX_DEBUGLINES; line++)
+ {
+ if (!debuglines[line])
+ {
+ debuglines[line] = botimport.DebugLineCreate();
+ debuglinevisible[line] = qfalse;
+ numdebuglines++;
+ } //end if
+ if (!debuglinevisible[line])
+ {
+ botimport.DebugLineShow(debuglines[line], start, end, color);
+ debuglinevisible[line] = qtrue;
+ return;
+ } //end else
+ } //end for
+} //end of the function AAS_DebugLine
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_PermanentLine(vec3_t start, vec3_t end, int color)
+{
+ int line;
+
+ line = botimport.DebugLineCreate();
+ botimport.DebugLineShow(line, start, end, color);
+} //end of the function AAS_PermenentLine
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_DrawPermanentCross(vec3_t origin, float size, int color)
+{
+ int i, debugline;
+ vec3_t start, end;
+
+ for (i = 0; i < 3; i++)
+ {
+ VectorCopy(origin, start);
+ start[i] += size;
+ VectorCopy(origin, end);
+ end[i] -= size;
+ AAS_DebugLine(start, end, color);
+ debugline = botimport.DebugLineCreate();
+ botimport.DebugLineShow(debugline, start, end, color);
+ } //end for
+} //end of the function AAS_DrawPermanentCross
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color)
+{
+ int n0, n1, n2, j, line, lines[2];
+ vec3_t start1, end1, start2, end2;
+
+ //make a cross in the hit plane at the hit point
+ VectorCopy(point, start1);
+ VectorCopy(point, end1);
+ VectorCopy(point, start2);
+ VectorCopy(point, end2);
+
+ n0 = type % 3;
+ n1 = (type + 1) % 3;
+ n2 = (type + 2) % 3;
+ start1[n1] -= 6;
+ start1[n2] -= 6;
+ end1[n1] += 6;
+ end1[n2] += 6;
+ start2[n1] += 6;
+ start2[n2] -= 6;
+ end2[n1] -= 6;
+ end2[n2] += 6;
+
+ start1[n0] = (dist - (start1[n1] * normal[n1] +
+ start1[n2] * normal[n2])) / normal[n0];
+ end1[n0] = (dist - (end1[n1] * normal[n1] +
+ end1[n2] * normal[n2])) / normal[n0];
+ start2[n0] = (dist - (start2[n1] * normal[n1] +
+ start2[n2] * normal[n2])) / normal[n0];
+ end2[n0] = (dist - (end2[n1] * normal[n1] +
+ end2[n2] * normal[n2])) / normal[n0];
+
+ for (j = 0, line = 0; j < 2 && line < MAX_DEBUGLINES; line++)
+ {
+ if (!debuglines[line])
+ {
+ debuglines[line] = botimport.DebugLineCreate();
+ lines[j++] = debuglines[line];
+ debuglinevisible[line] = qtrue;
+ numdebuglines++;
+ } //end if
+ else if (!debuglinevisible[line])
+ {
+ lines[j++] = debuglines[line];
+ debuglinevisible[line] = qtrue;
+ } //end else
+ } //end for
+ botimport.DebugLineShow(lines[0], start1, end1, color);
+ botimport.DebugLineShow(lines[1], start2, end2, color);
+} //end of the function AAS_DrawPlaneCross
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs)
+{
+ vec3_t bboxcorners[8];
+ int lines[3];
+ int i, j, line;
+
+ //upper corners
+ bboxcorners[0][0] = origin[0] + maxs[0];
+ bboxcorners[0][1] = origin[1] + maxs[1];
+ bboxcorners[0][2] = origin[2] + maxs[2];
+ //
+ bboxcorners[1][0] = origin[0] + mins[0];
+ bboxcorners[1][1] = origin[1] + maxs[1];
+ bboxcorners[1][2] = origin[2] + maxs[2];
+ //
+ bboxcorners[2][0] = origin[0] + mins[0];
+ bboxcorners[2][1] = origin[1] + mins[1];
+ bboxcorners[2][2] = origin[2] + maxs[2];
+ //
+ bboxcorners[3][0] = origin[0] + maxs[0];
+ bboxcorners[3][1] = origin[1] + mins[1];
+ bboxcorners[3][2] = origin[2] + maxs[2];
+ //lower corners
+ Com_Memcpy(bboxcorners[4], bboxcorners[0], sizeof(vec3_t) * 4);
+ for (i = 0; i < 4; i++) bboxcorners[4 + i][2] = origin[2] + mins[2];
+ //draw bounding box
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 0, line = 0; j < 3 && line < MAX_DEBUGLINES; line++)
+ {
+ if (!debuglines[line])
+ {
+ debuglines[line] = botimport.DebugLineCreate();
+ lines[j++] = debuglines[line];
+ debuglinevisible[line] = qtrue;
+ numdebuglines++;
+ } //end if
+ else if (!debuglinevisible[line])
+ {
+ lines[j++] = debuglines[line];
+ debuglinevisible[line] = qtrue;
+ } //end else
+ } //end for
+ //top plane
+ botimport.DebugLineShow(lines[0], bboxcorners[i],
+ bboxcorners[(i+1)&3], LINECOLOR_RED);
+ //bottom plane
+ botimport.DebugLineShow(lines[1], bboxcorners[4+i],
+ bboxcorners[4+((i+1)&3)], LINECOLOR_RED);
+ //vertical lines
+ botimport.DebugLineShow(lines[2], bboxcorners[i],
+ bboxcorners[4+i], LINECOLOR_RED);
+ } //end for
+} //end of the function AAS_ShowBoundingBox
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ShowFace(int facenum)
+{
+ int i, color, edgenum;
+ aas_edge_t *edge;
+ aas_face_t *face;
+ aas_plane_t *plane;
+ vec3_t start, end;
+
+ color = LINECOLOR_YELLOW;
+ //check if face number is in range
+ if (facenum >= aasworld.numfaces)
+ {
+ botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
+ } //end if
+ face = &aasworld.faces[facenum];
+ //walk through the edges of the face
+ for (i = 0; i < face->numedges; i++)
+ {
+ //edge number
+ edgenum = abs(aasworld.edgeindex[face->firstedge + i]);
+ //check if edge number is in range
+ if (edgenum >= aasworld.numedges)
+ {
+ botimport.Print(PRT_ERROR, "edgenum %d out of range\n", edgenum);
+ } //end if
+ edge = &aasworld.edges[edgenum];
+ if (color == LINECOLOR_RED) color = LINECOLOR_GREEN;
+ else if (color == LINECOLOR_GREEN) color = LINECOLOR_BLUE;
+ else if (color == LINECOLOR_BLUE) color = LINECOLOR_YELLOW;
+ else color = LINECOLOR_RED;
+ AAS_DebugLine(aasworld.vertexes[edge->v[0]],
+ aasworld.vertexes[edge->v[1]],
+ color);
+ } //end for
+ plane = &aasworld.planes[face->planenum];
+ edgenum = abs(aasworld.edgeindex[face->firstedge]);
+ edge = &aasworld.edges[edgenum];
+ VectorCopy(aasworld.vertexes[edge->v[0]], start);
+ VectorMA(start, 20, plane->normal, end);
+ AAS_DebugLine(start, end, LINECOLOR_RED);
+} //end of the function AAS_ShowFace
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ShowFacePolygon(int facenum, int color, int flip)
+{
+ int i, edgenum, numpoints;
+ vec3_t points[128];
+ aas_edge_t *edge;
+ aas_face_t *face;
+
+ //check if face number is in range
+ if (facenum >= aasworld.numfaces)
+ {
+ botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
+ } //end if
+ face = &aasworld.faces[facenum];
+ //walk through the edges of the face
+ numpoints = 0;
+ if (flip)
+ {
+ for (i = face->numedges-1; i >= 0; i--)
+ {
+ //edge number
+ edgenum = aasworld.edgeindex[face->firstedge + i];
+ edge = &aasworld.edges[abs(edgenum)];
+ VectorCopy(aasworld.vertexes[edge->v[edgenum < 0]], points[numpoints]);
+ numpoints++;
+ } //end for
+ } //end if
+ else
+ {
+ for (i = 0; i < face->numedges; i++)
+ {
+ //edge number
+ edgenum = aasworld.edgeindex[face->firstedge + i];
+ edge = &aasworld.edges[abs(edgenum)];
+ VectorCopy(aasworld.vertexes[edge->v[edgenum < 0]], points[numpoints]);
+ numpoints++;
+ } //end for
+ } //end else
+ AAS_ShowPolygon(color, numpoints, points);
+} //end of the function AAS_ShowFacePolygon
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ShowArea(int areanum, int groundfacesonly)
+{
+ int areaedges[MAX_DEBUGLINES];
+ int numareaedges, i, j, n, color = 0, line;
+ int facenum, edgenum;
+ aas_area_t *area;
+ aas_face_t *face;
+ aas_edge_t *edge;
+
+ //
+ numareaedges = 0;
+ //
+ if (areanum < 0 || areanum >= aasworld.numareas)
+ {
+ botimport.Print(PRT_ERROR, "area %d out of range [0, %d]\n",
+ areanum, aasworld.numareas);
+ return;
+ } //end if
+ //pointer to the convex area
+ area = &aasworld.areas[areanum];
+ //walk through the faces of the area
+ for (i = 0; i < area->numfaces; i++)
+ {
+ facenum = abs(aasworld.faceindex[area->firstface + i]);
+ //check if face number is in range
+ if (facenum >= aasworld.numfaces)
+ {
+ botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
+ } //end if
+ face = &aasworld.faces[facenum];
+ //ground faces only
+ if (groundfacesonly)
+ {
+ if (!(face->faceflags & (FACE_GROUND | FACE_LADDER))) continue;
+ } //end if
+ //walk through the edges of the face
+ for (j = 0; j < face->numedges; j++)
+ {
+ //edge number
+ edgenum = abs(aasworld.edgeindex[face->firstedge + j]);
+ //check if edge number is in range
+ if (edgenum >= aasworld.numedges)
+ {
+ botimport.Print(PRT_ERROR, "edgenum %d out of range\n", edgenum);
+ } //end if
+ //check if the edge is stored already
+ for (n = 0; n < numareaedges; n++)
+ {
+ if (areaedges[n] == edgenum) break;
+ } //end for
+ if (n == numareaedges && numareaedges < MAX_DEBUGLINES)
+ {
+ areaedges[numareaedges++] = edgenum;
+ } //end if
+ } //end for
+ //AAS_ShowFace(facenum);
+ } //end for
+ //draw all the edges
+ for (n = 0; n < numareaedges; n++)
+ {
+ for (line = 0; line < MAX_DEBUGLINES; line++)
+ {
+ if (!debuglines[line])
+ {
+ debuglines[line] = botimport.DebugLineCreate();
+ debuglinevisible[line] = qfalse;
+ numdebuglines++;
+ } //end if
+ if (!debuglinevisible[line])
+ {
+ break;
+ } //end else
+ } //end for
+ if (line >= MAX_DEBUGLINES) return;
+ edge = &aasworld.edges[areaedges[n]];
+ if (color == LINECOLOR_RED) color = LINECOLOR_BLUE;
+ else if (color == LINECOLOR_BLUE) color = LINECOLOR_GREEN;
+ else if (color == LINECOLOR_GREEN) color = LINECOLOR_YELLOW;
+ else color = LINECOLOR_RED;
+ botimport.DebugLineShow(debuglines[line],
+ aasworld.vertexes[edge->v[0]],
+ aasworld.vertexes[edge->v[1]],
+ color);
+ debuglinevisible[line] = qtrue;
+ } //end for*/
+} //end of the function AAS_ShowArea
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly)
+{
+ int i, facenum;
+ aas_area_t *area;
+ aas_face_t *face;
+
+ //
+ if (areanum < 0 || areanum >= aasworld.numareas)
+ {
+ botimport.Print(PRT_ERROR, "area %d out of range [0, %d]\n",
+ areanum, aasworld.numareas);
+ return;
+ } //end if
+ //pointer to the convex area
+ area = &aasworld.areas[areanum];
+ //walk through the faces of the area
+ for (i = 0; i < area->numfaces; i++)
+ {
+ facenum = abs(aasworld.faceindex[area->firstface + i]);
+ //check if face number is in range
+ if (facenum >= aasworld.numfaces)
+ {
+ botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
+ } //end if
+ face = &aasworld.faces[facenum];
+ //ground faces only
+ if (groundfacesonly)
+ {
+ if (!(face->faceflags & (FACE_GROUND | FACE_LADDER))) continue;
+ } //end if
+ AAS_ShowFacePolygon(facenum, color, face->frontarea != areanum);
+ } //end for
+} //end of the function AAS_ShowAreaPolygons
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_DrawCross(vec3_t origin, float size, int color)
+{
+ int i;
+ vec3_t start, end;
+
+ for (i = 0; i < 3; i++)
+ {
+ VectorCopy(origin, start);
+ start[i] += size;
+ VectorCopy(origin, end);
+ end[i] -= size;
+ AAS_DebugLine(start, end, color);
+ } //end for
+} //end of the function AAS_DrawCross
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_PrintTravelType(int traveltype)
+{
+#ifdef DEBUG
+ char *str;
+ //
+ switch(traveltype & TRAVELTYPE_MASK)
+ {
+ case TRAVEL_INVALID: str = "TRAVEL_INVALID"; break;
+ case TRAVEL_WALK: str = "TRAVEL_WALK"; break;
+ case TRAVEL_CROUCH: str = "TRAVEL_CROUCH"; break;
+ case TRAVEL_BARRIERJUMP: str = "TRAVEL_BARRIERJUMP"; break;
+ case TRAVEL_JUMP: str = "TRAVEL_JUMP"; break;
+ case TRAVEL_LADDER: str = "TRAVEL_LADDER"; break;
+ case TRAVEL_WALKOFFLEDGE: str = "TRAVEL_WALKOFFLEDGE"; break;
+ case TRAVEL_SWIM: str = "TRAVEL_SWIM"; break;
+ case TRAVEL_WATERJUMP: str = "TRAVEL_WATERJUMP"; break;
+ case TRAVEL_TELEPORT: str = "TRAVEL_TELEPORT"; break;
+ case TRAVEL_ELEVATOR: str = "TRAVEL_ELEVATOR"; break;
+ case TRAVEL_ROCKETJUMP: str = "TRAVEL_ROCKETJUMP"; break;
+ case TRAVEL_BFGJUMP: str = "TRAVEL_BFGJUMP"; break;
+ case TRAVEL_GRAPPLEHOOK: str = "TRAVEL_GRAPPLEHOOK"; break;
+ case TRAVEL_JUMPPAD: str = "TRAVEL_JUMPPAD"; break;
+ case TRAVEL_FUNCBOB: str = "TRAVEL_FUNCBOB"; break;
+ default: str = "UNKNOWN TRAVEL TYPE"; break;
+ } //end switch
+ botimport.Print(PRT_MESSAGE, "%s", str);
+#endif
+} //end of the function AAS_PrintTravelType
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor)
+{
+ vec3_t dir, cross, p1, p2, up = {0, 0, 1};
+ float dot;
+
+ VectorSubtract(end, start, dir);
+ VectorNormalize(dir);
+ dot = DotProduct(dir, up);
+ if (dot > 0.99 || dot < -0.99) VectorSet(cross, 1, 0, 0);
+ else CrossProduct(dir, up, cross);
+
+ VectorMA(end, -6, dir, p1);
+ VectorCopy(p1, p2);
+ VectorMA(p1, 6, cross, p1);
+ VectorMA(p2, -6, cross, p2);
+
+ AAS_DebugLine(start, end, linecolor);
+ AAS_DebugLine(p1, end, arrowcolor);
+ AAS_DebugLine(p2, end, arrowcolor);
+} //end of the function AAS_DrawArrow
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ShowReachability(aas_reachability_t *reach)
+{
+ vec3_t dir, cmdmove, velocity;
+ float speed, zvel;
+ aas_clientmove_t move;
+
+ AAS_ShowAreaPolygons(reach->areanum, 5, qtrue);
+ //AAS_ShowArea(reach->areanum, qtrue);
+ AAS_DrawArrow(reach->start, reach->end, LINECOLOR_BLUE, LINECOLOR_YELLOW);
+ //
+ if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMP ||
+ (reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_WALKOFFLEDGE)
+ {
+ AAS_HorizontalVelocityForJump(aassettings.phys_jumpvel, reach->start, reach->end, &speed);
+ //
+ VectorSubtract(reach->end, reach->start, dir);
+ dir[2] = 0;
+ VectorNormalize(dir);
+ //set the velocity
+ VectorScale(dir, speed, velocity);
+ //set the command movement
+ VectorClear(cmdmove);
+ cmdmove[2] = aassettings.phys_jumpvel;
+ //
+ AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
+ velocity, cmdmove, 3, 30, 0.1f,
+ SE_HITGROUND|SE_ENTERWATER|SE_ENTERSLIME|
+ SE_ENTERLAVA|SE_HITGROUNDDAMAGE, 0, qtrue);
+ //
+ if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMP)
+ {
+ AAS_JumpReachRunStart(reach, dir);
+ AAS_DrawCross(dir, 4, LINECOLOR_BLUE);
+ } //end if
+ } //end if
+ else if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_ROCKETJUMP)
+ {
+ zvel = AAS_RocketJumpZVelocity(reach->start);
+ AAS_HorizontalVelocityForJump(zvel, reach->start, reach->end, &speed);
+ //
+ VectorSubtract(reach->end, reach->start, dir);
+ dir[2] = 0;
+ VectorNormalize(dir);
+ //get command movement
+ VectorScale(dir, speed, cmdmove);
+ VectorSet(velocity, 0, 0, zvel);
+ //
+ AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
+ velocity, cmdmove, 30, 30, 0.1f,
+ SE_ENTERWATER|SE_ENTERSLIME|
+ SE_ENTERLAVA|SE_HITGROUNDDAMAGE|
+ SE_TOUCHJUMPPAD|SE_HITGROUNDAREA, reach->areanum, qtrue);
+ } //end else if
+ else if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMPPAD)
+ {
+ VectorSet(cmdmove, 0, 0, 0);
+ //
+ VectorSubtract(reach->end, reach->start, dir);
+ dir[2] = 0;
+ VectorNormalize(dir);
+ //set the velocity
+ //NOTE: the edgenum is the horizontal velocity
+ VectorScale(dir, reach->edgenum, velocity);
+ //NOTE: the facenum is the Z velocity
+ velocity[2] = reach->facenum;
+ //
+ AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
+ velocity, cmdmove, 30, 30, 0.1f,
+ SE_ENTERWATER|SE_ENTERSLIME|
+ SE_ENTERLAVA|SE_HITGROUNDDAMAGE|
+ SE_TOUCHJUMPPAD|SE_HITGROUNDAREA, reach->areanum, qtrue);
+ } //end else if
+} //end of the function AAS_ShowReachability
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void AAS_ShowReachableAreas(int areanum)
+{
+ aas_areasettings_t *settings;
+ static aas_reachability_t reach;
+ static int index, lastareanum;
+ static float lasttime;
+
+ if (areanum != lastareanum)
+ {
+ index = 0;
+ lastareanum = areanum;
+ } //end if
+ settings = &aasworld.areasettings[areanum];
+ //
+ if (!settings->numreachableareas) return;
+ //
+ if (index >= settings->numreachableareas) index = 0;
+ //
+ if (AAS_Time() - lasttime > 1.5)
+ {
+ Com_Memcpy(&reach, &aasworld.reachability[settings->firstreachablearea + index], sizeof(aas_reachability_t));
+ index++;
+ lasttime = AAS_Time();
+ AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK);
+ botimport.Print(PRT_MESSAGE, "\n");
+ } //end if
+ AAS_ShowReachability(&reach);
+} //end of the function ShowReachableAreas
+
+void AAS_FloodAreas_r(int areanum, int cluster, int *done)
+{
+ int nextareanum, i, facenum;
+ aas_area_t *area;
+ aas_face_t *face;
+ aas_areasettings_t *settings;
+ aas_reachability_t *reach;
+
+ AAS_ShowAreaPolygons(areanum, 1, qtrue);
+ //pointer to the convex area
+ area = &aasworld.areas[areanum];
+ settings = &aasworld.areasettings[areanum];
+ //walk through the faces of the area
+ for (i = 0; i < area->numfaces; i++)
+ {
+ facenum = abs(aasworld.faceindex[area->firstface + i]);
+ face = &aasworld.faces[facenum];
+ if (face->frontarea == areanum)
+ nextareanum = face->backarea;
+ else
+ nextareanum = face->frontarea;
+ if (!nextareanum)
+ continue;
+ if (done[nextareanum])
+ continue;
+ done[nextareanum] = qtrue;
+ if (aasworld.areasettings[nextareanum].contents & AREACONTENTS_VIEWPORTAL)
+ continue;
+ if (AAS_AreaCluster(nextareanum) != cluster)
+ continue;
+ AAS_FloodAreas_r(nextareanum, cluster, done);
+ } //end for
+ //
+ for (i = 0; i < settings->numreachableareas; i++)
+ {
+ reach = &aasworld.reachability[settings->firstreachablearea + i];
+ nextareanum = reach->areanum;
+ if (!nextareanum)
+ continue;
+ if (done[nextareanum])
+ continue;
+ done[nextareanum] = qtrue;
+ if (aasworld.areasettings[nextareanum].contents & AREACONTENTS_VIEWPORTAL)
+ continue;
+ if (AAS_AreaCluster(nextareanum) != cluster)
+ continue;
+ /*
+ if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_WALKOFFLEDGE)
+ {
+ AAS_DebugLine(reach->start, reach->end, 1);
+ }
+ */
+ AAS_FloodAreas_r(nextareanum, cluster, done);
+ }
+}
+
+void AAS_FloodAreas(vec3_t origin)
+{
+ int areanum, cluster, *done;
+
+ done = (int *) GetClearedMemory(aasworld.numareas * sizeof(int));
+ areanum = AAS_PointAreaNum(origin);
+ cluster = AAS_AreaCluster(areanum);
+ AAS_FloodAreas_r(areanum, cluster, done);
+}