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diff --git a/src/botlib/be_aas_move.h b/src/botlib/be_aas_move.h
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--- a/src/botlib/be_aas_move.h
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
-
-This file is part of Tremulous.
-
-Tremulous is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Tremulous is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: be_aas_move.h
- *
- * desc: AAS
- *
- * $Archive: /source/code/botlib/be_aas_move.h $
- *
- *****************************************************************************/
-
-#ifdef AASINTERN
-extern aas_settings_t aassettings;
-#endif //AASINTERN
-
-//movement prediction
-int AAS_PredictClientMovement(struct aas_clientmove_s *move,
- int entnum, vec3_t origin,
- int presencetype, int onground,
- vec3_t velocity, vec3_t cmdmove,
- int cmdframes,
- int maxframes, float frametime,
- int stopevent, int stopareanum, int visualize);
-//predict movement until bounding box is hit
-int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
- int entnum, vec3_t origin,
- int presencetype, int onground,
- vec3_t velocity, vec3_t cmdmove,
- int cmdframes,
- int maxframes, float frametime,
- vec3_t mins, vec3_t maxs, int visualize);
-//returns true if on the ground at the given origin
-int AAS_OnGround(vec3_t origin, int presencetype, int passent);
-//returns true if swimming at the given origin
-int AAS_Swimming(vec3_t origin);
-//returns the jump reachability run start point
-void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
-//returns true if against a ladder at the given origin
-int AAS_AgainstLadder(vec3_t origin);
-//rocket jump Z velocity when rocket-jumping at origin
-float AAS_RocketJumpZVelocity(vec3_t origin);
-//bfg jump Z velocity when bfg-jumping at origin
-float AAS_BFGJumpZVelocity(vec3_t origin);
-//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
-int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
-//
-void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
-//
-int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
-//
-void AAS_InitSettings(void);