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-rw-r--r--src/cgame/cg_buildable.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 9f4e6661..3b462dec 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -559,14 +559,20 @@ static void CG_RunBuildableLerpFrame( centity_t *cent )
{
if( cg_debugRandom.integer )
CG_Printf( "newAnimation: %d lf->animationNumber: %d lf->animation: %d\n",
- newAnimation, lf->animationNumber, !!lf->animation );
+ newAnimation, lf->animationNumber, lf->animation );
CG_SetBuildableLerpFrameAnimation( buildable, lf, newAnimation );
if( !cg_buildables[ buildable ].sounds[ newAnimation ].looped &&
cg_buildables[ buildable ].sounds[ newAnimation ].enabled )
+ {
+ if( cg_debugRandom.integer )
+ CG_Printf( "Sound for animation %d for a %s\n",
+ newAnimation, BG_FindHumanNameForBuildable( buildable ) );
+
trap_S_StartSound( cent->lerpOrigin, cent->currentState.number, CHAN_AUTO,
cg_buildables[ buildable ].sounds[ newAnimation ].sound );
+ }
}
if( cg_buildables[ buildable ].sounds[ lf->animationNumber ].looped &&