diff options
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r-- | src/cgame/cg_buildable.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 256f9816..534aa677 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -724,7 +724,7 @@ static void CG_BuildableParticleEffects( centity_t *cent ) { entityState_t *es = ¢->currentState; team_t team = BG_Buildable( es->modelindex )->team; - int health = es->generic1; + int health = es->misc; float healthFrac = (float)health / BG_Buildable( es->modelindex )->health; if( !( es->eFlags & EF_B_SPAWNED ) ) @@ -1045,7 +1045,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) return; } - health = es->generic1; + health = es->misc; healthScale = (float)health / BG_Buildable( es->modelindex )->health; if( health > 0 && healthScale < 0.01f ) @@ -1512,7 +1512,7 @@ void CG_Buildable( centity_t *cent ) trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, weapon->readySound ); } - health = es->generic1; + health = es->misc; if( health < cent->lastBuildableHealth && ( es->eFlags & EF_B_SPAWNED ) ) |