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-rw-r--r--src/cgame/cg_buildable.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 4c5e13ec..90cb2e76 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -44,14 +44,14 @@ models/buildables/hivemind/animation.cfg, etc
*/
static qboolean CG_ParseBuildableAnimationFile( const char *filename, buildable_t buildable )
{
- char *text_p, *prev;
- int len;
- int i;
- char *token;
- float fps;
- char text[ 20000 ];
+ char *text_p, *prev;
+ int len;
+ int i;
+ char *token;
+ float fps;
+ char text[ 20000 ];
fileHandle_t f;
- animation_t *animations;
+ animation_t *animations;
animations = cg_buildables[ buildable ].animations;
@@ -135,13 +135,13 @@ sound/buildables/hivemind/sound.cfg, etc
*/
static qboolean CG_ParseBuildableSoundFile( const char *filename, buildable_t buildable )
{
- char *text_p, *prev;
- int len;
- int i;
- char *token;
- char text[ 20000 ];
+ char *text_p, *prev;
+ int len;
+ int i;
+ char *token;
+ char text[ 20000 ];
fileHandle_t f;
- sound_t *sounds;
+ sound_t *sounds;
sounds = cg_buildables[ buildable ].sounds;
@@ -198,12 +198,12 @@ Initialises the animation db
*/
void CG_InitBuildables( )
{
- char filename[ MAX_QPATH ];
- char soundfile[ MAX_QPATH ];
- char *buildableName;
- char *modelFile;
- int i;
- int j;
+ char filename[ MAX_QPATH ];
+ char soundfile[ MAX_QPATH ];
+ char *buildableName;
+ char *modelFile;
+ int i;
+ int j;
fileHandle_t f;
memset( cg_buildables, 0, sizeof( cg_buildables ) );