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-rw-r--r--src/cgame/cg_draw.c445
1 files changed, 62 insertions, 383 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index ec50146e..56d25c9c 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -28,8 +28,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "../ui/ui_shared.h"
-// used for scoreboard
-extern displayContextDef_t cgDC;
menuDef_t *menuScoreboard = NULL;
int drawTeamOverlayModificationCount = -1;
@@ -37,107 +35,6 @@ int drawTeamOverlayModificationCount = -1;
int sortedTeamPlayers[ TEAM_MAXOVERLAY ];
int numSortedTeamPlayers;
-//TA UI
-float CG_Text_Width( const char *text, float scale, int limit )
-{
- int count,len;
- float out;
- glyphInfo_t *glyph;
- float useScale;
- const char *s = text;
- fontInfo_t *font = &cgDC.Assets.textFont;
-
- if( scale <= cg_smallFont.value )
- font = &cgDC.Assets.smallFont;
- else if( scale > cg_bigFont.value )
- font = &cgDC.Assets.bigFont;
-
- useScale = scale * font->glyphScale;
- out = 0;
-
- if( text )
- {
- len = strlen( text );
- if( limit > 0 && len > limit )
- len = limit;
-
- count = 0;
- while( s && *s && count < len )
- {
- if( Q_IsColorString( s ) )
- {
- s += 2;
- continue;
- }
- else
- {
- glyph = &font->glyphs[ (int)*s ];
- out += glyph->xSkip;
- s++;
- count++;
- }
- }
- }
-
- return out * useScale;
-}
-
-float CG_Text_Height( const char *text, float scale, int limit )
-{
- int len, count;
- float max;
- glyphInfo_t *glyph;
- float useScale;
- const char *s = text;
- fontInfo_t *font = &cgDC.Assets.textFont;
-
- if( scale <= cg_smallFont.value )
- font = &cgDC.Assets.smallFont;
- else if( scale > cg_bigFont.value )
- font = &cgDC.Assets.bigFont;
-
- useScale = scale * font->glyphScale;
- max = 0;
-
- if( text )
- {
- len = strlen( text );
- if( limit > 0 && len > limit )
- len = limit;
-
- count = 0;
- while( s && *s && count < len )
- {
- if( Q_IsColorString( s ) )
- {
- s += 2;
- continue;
- }
- else
- {
- glyph = &font->glyphs[ (int)*s ];
- if( max < glyph->height )
- max = glyph->height;
-
- s++;
- count++;
- }
- }
- }
-
- return max * useScale;
-}
-
-float CG_Text_EmWidth( float scale )
-{
- return CG_Text_Width( "M", scale, 0 );
-}
-
-float CG_Text_EmHeight( float scale )
-{
- return CG_Text_Height( "M", scale, 0 );
-}
-
static void CG_AlignText( rectDef_t *rect, const char *text, float scale,
float w, float h,
int align, int valign,
@@ -147,22 +44,22 @@ static void CG_AlignText( rectDef_t *rect, const char *text, float scale,
if( scale > 0.0f )
{
- w = CG_Text_Width( text, scale, 0 );
- h = CG_Text_Height( text, scale, 0 );
+ w = UI_Text_Width( text, scale, 0 );
+ h = UI_Text_Height( text, scale, 0 );
}
switch( align )
{
default:
- case ITEM_ALIGN_LEFT:
+ case ALIGN_LEFT:
tx = 0.0f;
break;
- case ITEM_ALIGN_RIGHT:
+ case ALIGN_RIGHT:
tx = rect->w - w;
break;
- case ITEM_ALIGN_CENTER:
+ case ALIGN_CENTER:
tx = ( rect->w - w ) / 2.0f;
break;
}
@@ -170,15 +67,15 @@ static void CG_AlignText( rectDef_t *rect, const char *text, float scale,
switch( valign )
{
default:
- case ITEM_VALIGN_BOTTOM:
+ case VALIGN_BOTTOM:
ty = rect->h;
break;
- case ITEM_VALIGN_TOP:
+ case VALIGN_TOP:
ty = h;
break;
- case ITEM_VALIGN_CENTER:
+ case VALIGN_CENTER:
ty = h + ( ( rect->h - h ) / 2.0f );
break;
}
@@ -190,156 +87,6 @@ static void CG_AlignText( rectDef_t *rect, const char *text, float scale,
*y = rect->y + ty;
}
-void CG_Text_PaintChar( float x, float y, float width, float height, float scale,
- float s, float t, float s2, float t2, qhandle_t hShader )
-{
- float w, h;
- w = width * scale;
- h = height * scale;
- CG_AdjustFrom640( &x, &y, &w, &h );
- trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader );
-}
-
-void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *text,
- float adjust, int limit, int style )
-{
- int len, count;
- vec4_t newColor;
- glyphInfo_t *glyph;
- float useScale;
- fontInfo_t *font = &cgDC.Assets.textFont;
-
- if( scale <= cg_smallFont.value )
- font = &cgDC.Assets.smallFont;
- else if( scale > cg_bigFont.value )
- font = &cgDC.Assets.bigFont;
-
- useScale = scale * font->glyphScale;
- if( text )
- {
-
- const char *s = text;
-
- trap_R_SetColor( color );
- memcpy( &newColor[ 0 ], &color[ 0 ], sizeof( vec4_t ) );
- len = strlen( text );
-
- if( limit > 0 && len > limit )
- len = limit;
-
- count = 0;
- while( s && *s && count < len )
- {
- glyph = &font->glyphs[ (int)*s ];
-
- if( Q_IsColorString( s ) )
- {
- memcpy( newColor, g_color_table[ ColorIndex( *( s + 1 ) ) ], sizeof( newColor ) );
- newColor[ 3 ] = color[ 3 ];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- }
- else
- {
- float yadj = useScale * glyph->top;
- if( style == ITEM_TEXTSTYLE_SHADOWED ||
- style == ITEM_TEXTSTYLE_SHADOWEDMORE )
- {
- int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
- colorBlack[ 3 ] = newColor[ 3 ];
- trap_R_SetColor( colorBlack );
- CG_Text_PaintChar( x + ofs, y - yadj + ofs,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- colorBlack[ 3 ] = 1.0;
- trap_R_SetColor( newColor );
- }
- else if( style == ITEM_TEXTSTYLE_NEON )
- {
- vec4_t glow, outer, inner, white;
-
- glow[ 0 ] = newColor[ 0 ] * 0.5;
- glow[ 1 ] = newColor[ 1 ] * 0.5;
- glow[ 2 ] = newColor[ 2 ] * 0.5;
- glow[ 3 ] = newColor[ 3 ] * 0.2;
-
- outer[ 0 ] = newColor[ 0 ];
- outer[ 1 ] = newColor[ 1 ];
- outer[ 2 ] = newColor[ 2 ];
- outer[ 3 ] = newColor[ 3 ];
-
- inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
- inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
- inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
- inner[ 3 ] = newColor[ 3 ];
-
- white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
-
- trap_R_SetColor( glow );
- CG_Text_PaintChar( x - 3, y - yadj - 3,
- glyph->imageWidth + 6,
- glyph->imageHeight + 6,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- trap_R_SetColor( outer );
- CG_Text_PaintChar( x - 1, y - yadj - 1,
- glyph->imageWidth + 2,
- glyph->imageHeight + 2,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- trap_R_SetColor( inner );
- CG_Text_PaintChar( x - 0.5, y - yadj - 0.5,
- glyph->imageWidth + 1,
- glyph->imageHeight + 1,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- trap_R_SetColor( white );
- }
-
-
- CG_Text_PaintChar( x, y - yadj,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
-
- x += ( glyph->xSkip * useScale ) + adjust;
- s++;
- count++;
- }
- }
-
- trap_R_SetColor( NULL );
- }
-}
-
/*
==============
CG_DrawFieldPadded
@@ -358,7 +105,7 @@ static void CG_DrawFieldPadded( int x, int y, int width, int cw, int ch, int val
charWidth = CHAR_WIDTH;
if( !( charHeight = ch ) )
- charWidth = CHAR_HEIGHT;
+ charHeight = CHAR_HEIGHT;
if( width < 1 )
return;
@@ -395,7 +142,7 @@ static void CG_DrawFieldPadded( int x, int y, int width, int cw, int ch, int val
orgL = l;
- x += 2;
+ x += ( 2.0f * cgDC.aspectScale );
ptr = num;
while( *ptr && l )
@@ -438,7 +185,7 @@ void CG_DrawField( float x, float y, int width, float cw, float ch, int value )
charWidth = CHAR_WIDTH;
if( !( charHeight = ch ) )
- charWidth = CHAR_HEIGHT;
+ charHeight = CHAR_HEIGHT;
if( width < 1 )
return;
@@ -473,7 +220,7 @@ void CG_DrawField( float x, float y, int width, float cw, float ch, int value )
if( l > width )
l = width;
- x += 2 + charWidth * ( width - l );
+ x += ( 2.0f * cgDC.aspectScale ) + charWidth * ( width - l );
ptr = num;
while( *ptr && l )
@@ -516,7 +263,7 @@ static void CG_DrawProgressBar( rectDef_t *rect, vec4_t color, float scale,
trap_R_SetColor( color );
//draw rim and bar
- if( align == ITEM_ALIGN_RIGHT )
+ if( align == ALIGN_RIGHT )
{
CG_DrawPic( rect->x, rect->y, rimWidth, rect->h, cgs.media.whiteShader );
CG_DrawPic( rect->x + rimWidth, rect->y,
@@ -542,9 +289,9 @@ static void CG_DrawProgressBar( rectDef_t *rect, vec4_t color, float scale,
if( scale > 0.0 )
{
Com_sprintf( textBuffer, sizeof( textBuffer ), "%d%%", (int)( progress * 100 ) );
- CG_AlignText( rect, textBuffer, scale, 0.0f, 0.0f, textalign, ITEM_VALIGN_CENTER, &tx, &ty );
+ CG_AlignText( rect, textBuffer, scale, 0.0f, 0.0f, textalign, VALIGN_CENTER, &tx, &ty );
- CG_Text_Paint( tx, ty, scale, color, textBuffer, 0, 0, textStyle );
+ UI_Text_Paint( tx, ty, scale, color, textBuffer, 0, 0, textStyle );
}
}
@@ -1172,10 +919,10 @@ static void CG_DrawProgressLabel( rectDef_t *rect, float text_x, float text_y, v
CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
if( fraction < 1.0f )
- CG_Text_Paint( text_x + tx, text_y + ty, scale, white,
+ UI_Text_Paint( text_x + tx, text_y + ty, scale, white,
s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
else
- CG_Text_Paint( text_x + tx, text_y + ty, scale, color,
+ UI_Text_Paint( text_x + tx, text_y + ty, scale, color,
s, 0, 0, ITEM_TEXTSTYLE_NEON );
}
@@ -1392,82 +1139,12 @@ static void CG_DrawKiller( rectDef_t *rect, float scale, vec4_t color,
if( cg.killerName[ 0 ] )
{
int x = rect->x + rect->w / 2;
- CG_Text_Paint( x - CG_Text_Width( CG_GetKillerText( ), scale, 0 ) / 2,
+ UI_Text_Paint( x - UI_Text_Width( CG_GetKillerText( ), scale, 0 ) / 2,
rect->y + rect->h, scale, color, CG_GetKillerText( ), 0, 0, textStyle );
}
}
-static void CG_Text_Paint_Limit( float *maxX, float x, float y, float scale,
- vec4_t color, const char* text, float adjust, int limit )
-{
- int len, count;
- vec4_t newColor;
- glyphInfo_t *glyph;
-
- if( text )
- {
- const char *s = text;
- float max = *maxX;
- float useScale;
- fontInfo_t *font = &cgDC.Assets.textFont;
-
- if( scale <= cg_smallFont.value )
- font = &cgDC.Assets.smallFont;
- else if( scale > cg_bigFont.value )
- font = &cgDC.Assets.bigFont;
-
- useScale = scale * font->glyphScale;
- trap_R_SetColor( color );
- len = strlen( text );
-
- if( limit > 0 && len > limit )
- len = limit;
-
- count = 0;
-
- while( s && *s && count < len )
- {
- glyph = &font->glyphs[ (int)*s ];
-
- if( Q_IsColorString( s ) )
- {
- memcpy( newColor, g_color_table[ ColorIndex( *(s+1) ) ], sizeof( newColor ) );
- newColor[ 3 ] = color[ 3 ];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- }
- else
- {
- float yadj = useScale * glyph->top;
-
- if( CG_Text_Width( s, useScale, 1 ) + x > max )
- {
- *maxX = 0;
- break;
- }
-
- CG_Text_PaintChar( x, y - yadj,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
- x += ( glyph->xSkip * useScale ) + adjust;
- *maxX = x;
- count++;
- s++;
- }
- }
-
- trap_R_SetColor( NULL );
- }
-}
-
static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, int textvalign, vec4_t color, qhandle_t shader )
{
float y;
@@ -1503,7 +1180,7 @@ static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, int textvalign,
cg.spectatorOffset += 2;
else
{
- cg.spectatorPaintX += CG_Text_Width( &cg.spectatorList[ cg.spectatorOffset ], scale, 1 ) - 1;
+ cg.spectatorPaintX += UI_Text_Width( &cg.spectatorList[ cg.spectatorOffset ], scale, 1 ) - 1;
cg.spectatorOffset++;
}
}
@@ -1529,16 +1206,16 @@ static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, int textvalign,
}
maxX = rect->x + rect->w - 2;
- CG_AlignText( rect, NULL, 0.0f, 0.0f, CG_Text_EmHeight( scale ),
- ITEM_ALIGN_LEFT, textvalign, NULL, &y );
+ CG_AlignText( rect, NULL, 0.0f, 0.0f, UI_Text_EmHeight( scale ),
+ ALIGN_LEFT, textvalign, NULL, &y );
- CG_Text_Paint_Limit( &maxX, cg.spectatorPaintX, y, scale, color,
+ UI_Text_Paint_Limit( &maxX, cg.spectatorPaintX, y, scale, color,
&cg.spectatorList[ cg.spectatorOffset ], 0, 0 );
if( cg.spectatorPaintX2 >= 0 )
{
float maxX2 = rect->x + rect->w - 2;
- CG_Text_Paint_Limit( &maxX2, cg.spectatorPaintX2, y, scale,
+ UI_Text_Paint_Limit( &maxX2, cg.spectatorPaintX2, y, scale,
color, cg.spectatorList, 0, cg.spectatorOffset );
}
@@ -1590,17 +1267,17 @@ static void CG_DrawTeamLabel( rectDef_t *rect, pTeam_t team, float text_x, float
switch( textalign )
{
default:
- case ITEM_ALIGN_LEFT:
+ case ALIGN_LEFT:
s = va( "%s %s", t, stage );
break;
- case ITEM_ALIGN_RIGHT:
+ case ALIGN_RIGHT:
s = va( "%s %s", stage, t );
break;
}
CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
- CG_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
+ UI_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
}
/*
@@ -1650,7 +1327,7 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
- CG_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
+ UI_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
}
/*
@@ -1702,10 +1379,10 @@ static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y,
fps = 1000 * FPS_FRAMES / total;
s = va( "%d", fps );
- w = CG_Text_Width( "0", scale, 0 );
- h = CG_Text_Height( "0", scale, 0 );
+ w = UI_Text_Width( "0", scale, 0 );
+ h = UI_Text_Height( "0", scale, 0 );
strLength = CG_DrawStrlen( s );
- totalWidth = CG_Text_Width( FPS_STRING, scale, 0 ) + w * strLength;
+ totalWidth = UI_Text_Width( FPS_STRING, scale, 0 ) + w * strLength;
CG_AlignText( rect, s, 0.0f, totalWidth, h, textalign, textvalign, &tx, &ty );
@@ -1718,10 +1395,10 @@ static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y,
c[ 0 ] = s[ i ];
c[ 1 ] = '\0';
- CG_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
+ UI_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
}
- CG_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, FPS_STRING, 0, 0, textStyle );
+ UI_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, FPS_STRING, 0, 0, textStyle );
}
else
{
@@ -1811,8 +1488,8 @@ static void CG_DrawTimer( rectDef_t *rect, float text_x, float text_y,
seconds -= tens * 10;
s = va( "%d:%d%d", mins, tens, seconds );
- w = CG_Text_Width( "0", scale, 0 );
- h = CG_Text_Height( "0", scale, 0 );
+ w = UI_Text_Width( "0", scale, 0 );
+ h = UI_Text_Height( "0", scale, 0 );
strLength = CG_DrawStrlen( s );
totalWidth = w * strLength;
@@ -1825,7 +1502,7 @@ static void CG_DrawTimer( rectDef_t *rect, float text_x, float text_y,
c[ 0 ] = s[ i ];
c[ 1 ] = '\0';
- CG_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
+ UI_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
}
}
@@ -1872,8 +1549,8 @@ static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,
s = va( "%d%s%02d%s", h, ( qt.tm_sec % 2 ) ? ":" : " ", qt.tm_min, pm );
}
- w = CG_Text_Width( "0", scale, 0 );
- h = CG_Text_Height( "0", scale, 0 );
+ w = UI_Text_Width( "0", scale, 0 );
+ h = UI_Text_Height( "0", scale, 0 );
strLength = CG_DrawStrlen( s );
totalWidth = w * strLength;
@@ -1886,7 +1563,7 @@ static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,
c[ 0 ] = s[ i ];
c[ 1 ] = '\0';
- CG_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
+ UI_Text_Paint( text_x + tx + i * w, text_y + ty, scale, color, c, 0, 0, textStyle );
}
}
@@ -1910,7 +1587,7 @@ static void CG_DrawSnapshot( rectDef_t *rect, float text_x, float text_y,
CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
- CG_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
+ UI_Text_Paint( text_x + tx, text_y + ty, scale, color, s, 0, 0, textStyle );
}
/*
@@ -2021,8 +1698,8 @@ static void CG_DrawDisconnect( void )
// also add text in center of screen
s = "Connection Interrupted";
- w = CG_Text_Width( s, 0.7f, 0 );
- CG_Text_Paint( 320 - w / 2, 100, 0.7f, color, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
+ w = UI_Text_Width( s, 0.7f, 0 );
+ UI_Text_Paint( 320 - w / 2, 100, 0.7f, color, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
// blink the icon
if( ( cg.time >> 9 ) & 1 )
@@ -2175,18 +1852,18 @@ static void CG_DrawLagometer( rectDef_t *rect, float text_x, float text_y,
trap_R_SetColor( NULL );
if( cg_nopredict.integer || cg_synchronousClients.integer )
- CG_Text_Paint( ax, ay, 0.5, white, "snc", 0, 0, ITEM_TEXTSTYLE_NORMAL );
+ UI_Text_Paint( ax, ay, 0.5, white, "snc", 0, 0, ITEM_TEXTSTYLE_NORMAL );
else
{
char *s;
s = va( "%d", cg.ping );
- ax = rect->x + ( rect->w / 2.0f ) - ( CG_Text_Width( s, scale, 0 ) / 2.0f ) + text_x;
- ay = rect->y + ( rect->h / 2.0f ) + ( CG_Text_Height( s, scale, 0 ) / 2.0f ) + text_y;
+ ax = rect->x + ( rect->w / 2.0f ) - ( UI_Text_Width( s, scale, 0 ) / 2.0f ) + text_x;
+ ay = rect->y + ( rect->h / 2.0f ) + ( UI_Text_Height( s, scale, 0 ) / 2.0f ) + text_y;
Vector4Copy( textColor, adjustedColor );
adjustedColor[ 3 ] = 0.5f;
- CG_Text_Paint( ax, ay, scale, adjustedColor, s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
+ UI_Text_Paint( ax, ay, scale, adjustedColor, s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
}
CG_DrawDisconnect( );
@@ -2311,6 +1988,8 @@ static void CG_DrawCrosshair( void )
w = h = wi->crossHairSize;
+ w *= cgDC.aspectScale;
+
x = cg_crosshairX.integer;
y = cg_crosshairY.integer;
CG_AdjustFrom640( &x, &y, &w, &h );
@@ -2397,9 +2076,9 @@ static void CG_DrawCrosshairNames( rectDef_t *rect, float scale, int textStyle )
}
name = cgs.clientinfo[ cg.crosshairClientNum ].name;
- w = CG_Text_Width( name, scale, 0 );
+ w = UI_Text_Width( name, scale, 0 );
x = rect->x + rect->w / 2;
- CG_Text_Paint( x - w / 2, rect->y + rect->h, scale, color, name, 0, 0, textStyle );
+ UI_Text_Paint( x - w / 2, rect->y + rect->h, scale, color, name, 0, 0, textStyle );
trap_R_SetColor( NULL );
}
@@ -2842,10 +2521,10 @@ static void CG_DrawCenterString( void )
linebuffer[ l ] = 0;
- w = CG_Text_Width( linebuffer, 0.5, 0 );
- h = CG_Text_Height( linebuffer, 0.5, 0 );
+ w = UI_Text_Width( linebuffer, 0.5, 0 );
+ h = UI_Text_Height( linebuffer, 0.5, 0 );
x = ( SCREEN_WIDTH - w ) / 2;
- CG_Text_Paint( x, y + h, 0.5, color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE );
+ UI_Text_Paint( x, y + h, 0.5, color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE );
y += h + 6;
while( *start && ( *start != '\n' ) )
@@ -2898,7 +2577,7 @@ static void CG_DrawVote( void )
Q_strncpyz( nokey, CG_KeyBinding( "vote no" ), sizeof( nokey ) );
s = va( "VOTE(%i): \"%s\" [%s]Yes:%i [%s]No:%i", sec, cgs.voteString,
yeskey, cgs.voteYes, nokey, cgs.voteNo );
- CG_Text_Paint( 8, 340, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
+ UI_Text_Paint( 8, 340, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
}
/*
@@ -2942,7 +2621,7 @@ static void CG_DrawTeamVote( void )
yeskey, cgs.teamVoteYes[cs_offset],
nokey, cgs.teamVoteNo[ cs_offset ] );
- CG_Text_Paint( 8, 360, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
+ UI_Text_Paint( 8, 360, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL );
}
@@ -3031,8 +2710,8 @@ static qboolean CG_DrawFollow( void )
strcpy( buffer, FOLLOWING_STRING );
strcat( buffer, cgs.clientinfo[ cg.snap->ps.clientNum ].name );
- w = CG_Text_Width( buffer, 0.7f, 0 );
- CG_Text_Paint( 320 - w / 2, 400, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
+ w = UI_Text_Width( buffer, 0.7f, 0 );
+ UI_Text_Paint( 320 - w / 2, 400, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
return qtrue;
}
@@ -3059,8 +2738,8 @@ static qboolean CG_DrawQueue( void )
Com_sprintf( buffer, MAX_STRING_CHARS, "You are in position %d of the spawn queue.",
cg.snap->ps.persistant[ PERS_QUEUEPOS ] + 1 );
- w = CG_Text_Width( buffer, 0.7f, 0 );
- CG_Text_Paint( 320 - w / 2, 360, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
+ w = UI_Text_Width( buffer, 0.7f, 0 );
+ UI_Text_Paint( 320 - w / 2, 360, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
@@ -3079,8 +2758,8 @@ static qboolean CG_DrawQueue( void )
cgs.numHumanSpawns );
}
- w = CG_Text_Width( buffer, 0.7f, 0 );
- CG_Text_Paint( 320 - w / 2, 400, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
+ w = UI_Text_Width( buffer, 0.7f, 0 );
+ UI_Text_Paint( 320 - w / 2, 400, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
return qtrue;
}
@@ -3121,8 +2800,8 @@ static void CG_Draw2D( void )
if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
{
- w = CG_Text_Width( SPECTATOR_STRING, 0.7f, 0 );
- CG_Text_Paint( 320 - w / 2, 440, 0.7f, color, SPECTATOR_STRING, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
+ w = UI_Text_Width( SPECTATOR_STRING, 0.7f, 0 );
+ UI_Text_Paint( 320 - w / 2, 440, 0.7f, color, SPECTATOR_STRING, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
}
else
menu = Menus_FindByName( BG_FindHudNameForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ) );