summaryrefslogtreecommitdiff
path: root/src/cgame/cg_drawtools.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/cgame/cg_drawtools.c')
-rw-r--r--src/cgame/cg_drawtools.c661
1 files changed, 78 insertions, 583 deletions
diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c
index 6cc0b74f..31f7f2e3 100644
--- a/src/cgame/cg_drawtools.c
+++ b/src/cgame/cg_drawtools.c
@@ -75,7 +75,8 @@ CG_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
-void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
+void CG_AdjustFrom640( float *x, float *y, float *w, float *h )
+{
#if 0
// adjust for wide screens
if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
@@ -96,7 +97,8 @@ CG_FillRect
Coordinates are 640*480 virtual values
=================
*/
-void CG_FillRect( float x, float y, float width, float height, const float *color ) {
+void CG_FillRect( float x, float y, float width, float height, const float *color )
+{
trap_R_SetColor( color );
CG_AdjustFrom640( &x, &y, &width, &height );
@@ -113,14 +115,16 @@ CG_DrawSides
Coords are virtual 640x480
================
*/
-void CG_DrawSides(float x, float y, float w, float h, float size) {
+void CG_DrawSides( float x, float y, float w, float h, float size )
+{
CG_AdjustFrom640( &x, &y, &w, &h );
size *= cgs.screenXScale;
trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
}
-void CG_DrawTopBottom(float x, float y, float w, float h, float size) {
+void CG_DrawTopBottom( float x, float y, float w, float h, float size )
+{
CG_AdjustFrom640( &x, &y, &w, &h );
size *= cgs.screenYScale;
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
@@ -135,11 +139,12 @@ CG_DrawRect
Coordinates are 640*480 virtual values
=================
*/
-void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
+void CG_DrawRect( float x, float y, float width, float height, float size, const float *color )
+{
trap_R_SetColor( color );
- CG_DrawTopBottom(x, y, width, height, size);
- CG_DrawSides(x, y, width, height, size);
+ CG_DrawTopBottom( x, y, width, height, size );
+ CG_DrawSides( x, y, width, height, size );
trap_R_SetColor( NULL );
}
@@ -152,7 +157,8 @@ CG_DrawPic
Coordinates are 640*480 virtual values
=================
*/
-void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) {
+void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader )
+{
CG_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
}
@@ -166,7 +172,8 @@ CG_DrawFadePic
Coordinates are 640*480 virtual values
=================
*/
-void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor, vec4_t tcolor, float amount, qhandle_t hShader )
+void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor,
+ vec4_t tcolor, float amount, qhandle_t hShader )
{
vec4_t finalcolor;
float inverse;
@@ -175,143 +182,16 @@ void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor,
CG_AdjustFrom640( &x, &y, &width, &height );
- finalcolor[0] = ( ( inverse * fcolor[0] ) + ( amount * tcolor[0] ) ) / 100;
- finalcolor[1] = ( ( inverse * fcolor[1] ) + ( amount * tcolor[1] ) ) / 100;
- finalcolor[2] = ( ( inverse * fcolor[2] ) + ( amount * tcolor[2] ) ) / 100;
- finalcolor[3] = ( ( inverse * fcolor[3] ) + ( amount * tcolor[3] ) ) / 100;
+ finalcolor[ 0 ] = ( ( inverse * fcolor[ 0 ] ) + ( amount * tcolor[ 0 ] ) ) / 100;
+ finalcolor[ 1 ] = ( ( inverse * fcolor[ 1 ] ) + ( amount * tcolor[ 1 ] ) ) / 100;
+ finalcolor[ 2 ] = ( ( inverse * fcolor[ 2 ] ) + ( amount * tcolor[ 2 ] ) ) / 100;
+ finalcolor[ 3 ] = ( ( inverse * fcolor[ 3 ] ) + ( amount * tcolor[ 3 ] ) ) / 100;
trap_R_SetColor( finalcolor );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
trap_R_SetColor( NULL );
}
-
-/*
-===============
-CG_DrawChar
-
-Coordinates and size in 640*480 virtual screen size
-===============
-*/
-void CG_DrawChar( int x, int y, int width, int height, int ch ) {
- int row, col;
- float frow, fcol;
- float size;
- float ax, ay, aw, ah;
-
- ch &= 255;
-
- if ( ch == ' ' ) {
- return;
- }
-
- ax = x;
- ay = y;
- aw = width;
- ah = height;
- CG_AdjustFrom640( &ax, &ay, &aw, &ah );
-
- row = ch>>4;
- col = ch&15;
-
- frow = row*0.0625;
- fcol = col*0.0625;
- size = 0.0625;
-
- trap_R_DrawStretchPic( ax, ay, aw, ah,
- fcol, frow,
- fcol + size, frow + size,
- cgs.media.charsetShader );
-}
-
-
-/*
-==================
-CG_DrawStringExt
-
-Draws a multi-colored string with a drop shadow, optionally forcing
-to a fixed color.
-
-Coordinates are at 640 by 480 virtual resolution
-==================
-*/
-void CG_DrawStringExt( int x, int y, const char *string, const float *setColor,
- qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars ) {
- vec4_t color;
- const char *s;
- int xx;
- int cnt;
-
- if (maxChars <= 0)
- maxChars = 32767; // do them all!
-
- // draw the drop shadow
- if (shadow) {
- color[0] = color[1] = color[2] = 0;
- color[3] = setColor[3];
- trap_R_SetColor( color );
- s = string;
- xx = x;
- cnt = 0;
- while ( *s && cnt < maxChars) {
- if ( Q_IsColorString( s ) ) {
- s += 2;
- continue;
- }
- CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
- cnt++;
- xx += charWidth;
- s++;
- }
- }
-
- // draw the colored text
- s = string;
- xx = x;
- cnt = 0;
- trap_R_SetColor( setColor );
- while ( *s && cnt < maxChars) {
- if ( Q_IsColorString( s ) ) {
- if ( !forceColor ) {
- memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
- color[3] = setColor[3];
- trap_R_SetColor( color );
- }
- s += 2;
- continue;
- }
- CG_DrawChar( xx, y, charWidth, charHeight, *s );
- xx += charWidth;
- cnt++;
- s++;
- }
- trap_R_SetColor( NULL );
-}
-
-void CG_DrawBigString( int x, int y, const char *s, float alpha ) {
- float color[4];
-
- color[0] = color[1] = color[2] = 1.0;
- color[3] = alpha;
- CG_DrawStringExt( x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
-}
-
-void CG_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) {
- CG_DrawStringExt( x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
-}
-
-void CG_DrawSmallString( int x, int y, const char *s, float alpha ) {
- float color[4];
-
- color[0] = color[1] = color[2] = 1.0;
- color[3] = alpha;
- CG_DrawStringExt( x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
-}
-
-void CG_DrawSmallStringColor( int x, int y, const char *s, vec4_t color ) {
- CG_DrawStringExt( x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
-}
-
/*
=================
CG_DrawStrlen
@@ -319,14 +199,17 @@ CG_DrawStrlen
Returns character count, skiping color escape codes
=================
*/
-int CG_DrawStrlen( const char *str ) {
- const char *s = str;
- int count = 0;
+int CG_DrawStrlen( const char *str )
+{
+ const char *s = str;
+ int count = 0;
- while ( *s ) {
- if ( Q_IsColorString( s ) ) {
+ while( *s )
+ {
+ if( Q_IsColorString( s ) )
s += 2;
- } else {
+ else
+ {
count++;
s++;
}
@@ -343,13 +226,14 @@ This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
-static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) {
+static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader )
+{
float s1, t1, s2, t2;
- s1 = x/64.0;
- t1 = y/64.0;
- s2 = (x+w)/64.0;
- t2 = (y+h)/64.0;
+ s1 = x / 64.0;
+ t1 = y / 64.0;
+ s2 = ( x + w ) / 64.0;
+ t2 = ( y + h ) / 64.0;
trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
}
@@ -362,22 +246,22 @@ CG_TileClear
Clear around a sized down screen
==============
*/
-void CG_TileClear( void ) {
+void CG_TileClear( void )
+{
int top, bottom, left, right;
int w, h;
w = cgs.glconfig.vidWidth;
h = cgs.glconfig.vidHeight;
- if ( cg.refdef.x == 0 && cg.refdef.y == 0 &&
- cg.refdef.width == w && cg.refdef.height == h ) {
+ if( cg.refdef.x == 0 && cg.refdef.y == 0 &&
+ cg.refdef.width == w && cg.refdef.height == h )
return; // full screen rendering
- }
top = cg.refdef.y;
- bottom = top + cg.refdef.height-1;
+ bottom = top + cg.refdef.height - 1;
left = cg.refdef.x;
- right = left + cg.refdef.width-1;
+ right = left + cg.refdef.width - 1;
// clear above view screen
CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
@@ -399,27 +283,26 @@ void CG_TileClear( void ) {
CG_FadeColor
================
*/
-float *CG_FadeColor( int startMsec, int totalMsec ) {
+float *CG_FadeColor( int startMsec, int totalMsec )
+{
static vec4_t color;
int t;
- if ( startMsec == 0 ) {
+ if( startMsec == 0 )
return NULL;
- }
t = cg.time - startMsec;
- if ( t >= totalMsec ) {
+ if( t >= totalMsec )
return NULL;
- }
// fade out
- if ( totalMsec - t < FADE_TIME ) {
- color[3] = ( totalMsec - t ) * 1.0/FADE_TIME;
- } else {
- color[3] = 1.0;
- }
- color[0] = color[1] = color[2] = 1;
+ if( totalMsec - t < FADE_TIME )
+ color[ 3 ] = ( totalMsec - t ) * 1.0 / FADE_TIME;
+ else
+ color[ 3 ] = 1.0;
+
+ color[ 0 ] = color[ 1 ] = color[ 2 ] = 1;
return color;
}
@@ -430,42 +313,45 @@ float *CG_FadeColor( int startMsec, int totalMsec ) {
CG_GetColorForHealth
=================
*/
-void CG_GetColorForHealth( int health, int armor, vec4_t hcolor ) {
+void CG_GetColorForHealth( int health, int armor, vec4_t hcolor )
+{
int count;
int max;
// calculate the total points of damage that can
// be sustained at the current health / armor level
- if ( health <= 0 ) {
+ if( health <= 0 )
+ {
VectorClear( hcolor ); // black
- hcolor[3] = 1;
+ hcolor[ 3 ] = 1;
return;
}
+
count = armor;
max = health * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION );
- if ( max < count ) {
+
+ if( max < count )
count = max;
- }
+
health += count;
// set the color based on health
- hcolor[0] = 1.0;
- hcolor[3] = 1.0;
- if ( health >= 100 ) {
- hcolor[2] = 1.0;
- } else if ( health < 66 ) {
- hcolor[2] = 0;
- } else {
- hcolor[2] = ( health - 66 ) / 33.0;
- }
-
- if ( health > 60 ) {
- hcolor[1] = 1.0;
- } else if ( health < 30 ) {
- hcolor[1] = 0;
- } else {
- hcolor[1] = ( health - 30 ) / 30.0;
- }
+ hcolor[ 0 ] = 1.0;
+ hcolor[ 3 ] = 1.0;
+
+ if( health >= 100 )
+ hcolor[ 2 ] = 1.0;
+ else if( health < 66 )
+ hcolor[ 2 ] = 0;
+ else
+ hcolor[ 2 ] = ( health - 66 ) / 33.0;
+
+ if( health > 60 )
+ hcolor[ 1 ] = 1.0;
+ else if( health < 30 )
+ hcolor[ 1 ] = 0;
+ else
+ hcolor[ 1 ] = ( health - 30 ) / 30.0;
}
/*
@@ -473,398 +359,7 @@ void CG_GetColorForHealth( int health, int armor, vec4_t hcolor ) {
CG_ColorForHealth
=================
*/
-void CG_ColorForHealth( vec4_t hcolor ) {
-
- CG_GetColorForHealth( cg.snap->ps.stats[STAT_HEALTH],
- 0, hcolor );
-}
-
-// bk001205 - code below duplicated in q3_ui/ui-atoms.c
-// bk001205 - FIXME: does this belong in ui_shared.c?
-// bk001205 - FIXME: HARD_LINKED flags not visible here
-#ifndef Q3_STATIC // bk001205 - q_shared defines not visible here
-/*
-=================
-UI_DrawProportionalString2
-=================
-*/
-static int propMap[128][3] = {
-{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-
-{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-
-{0, 0, PROP_SPACE_WIDTH}, // SPACE
-{11, 122, 7}, // !
-{154, 181, 14}, // "
-{55, 122, 17}, // #
-{79, 122, 18}, // $
-{101, 122, 23}, // %
-{153, 122, 18}, // &
-{9, 93, 7}, // '
-{207, 122, 8}, // (
-{230, 122, 9}, // )
-{177, 122, 18}, // *
-{30, 152, 18}, // +
-{85, 181, 7}, // ,
-{34, 93, 11}, // -
-{110, 181, 6}, // .
-{130, 152, 14}, // /
-
-{22, 64, 17}, // 0
-{41, 64, 12}, // 1
-{58, 64, 17}, // 2
-{78, 64, 18}, // 3
-{98, 64, 19}, // 4
-{120, 64, 18}, // 5
-{141, 64, 18}, // 6
-{204, 64, 16}, // 7
-{162, 64, 17}, // 8
-{182, 64, 18}, // 9
-{59, 181, 7}, // :
-{35,181, 7}, // ;
-{203, 152, 14}, // <
-{56, 93, 14}, // =
-{228, 152, 14}, // >
-{177, 181, 18}, // ?
-
-{28, 122, 22}, // @
-{5, 4, 18}, // A
-{27, 4, 18}, // B
-{48, 4, 18}, // C
-{69, 4, 17}, // D
-{90, 4, 13}, // E
-{106, 4, 13}, // F
-{121, 4, 18}, // G
-{143, 4, 17}, // H
-{164, 4, 8}, // I
-{175, 4, 16}, // J
-{195, 4, 18}, // K
-{216, 4, 12}, // L
-{230, 4, 23}, // M
-{6, 34, 18}, // N
-{27, 34, 18}, // O
-
-{48, 34, 18}, // P
-{68, 34, 18}, // Q
-{90, 34, 17}, // R
-{110, 34, 18}, // S
-{130, 34, 14}, // T
-{146, 34, 18}, // U
-{166, 34, 19}, // V
-{185, 34, 29}, // W
-{215, 34, 18}, // X
-{234, 34, 18}, // Y
-{5, 64, 14}, // Z
-{60, 152, 7}, // [
-{106, 151, 13}, // '\'
-{83, 152, 7}, // ]
-{128, 122, 17}, // ^
-{4, 152, 21}, // _
-
-{134, 181, 5}, // '
-{5, 4, 18}, // A
-{27, 4, 18}, // B
-{48, 4, 18}, // C
-{69, 4, 17}, // D
-{90, 4, 13}, // E
-{106, 4, 13}, // F
-{121, 4, 18}, // G
-{143, 4, 17}, // H
-{164, 4, 8}, // I
-{175, 4, 16}, // J
-{195, 4, 18}, // K
-{216, 4, 12}, // L
-{230, 4, 23}, // M
-{6, 34, 18}, // N
-{27, 34, 18}, // O
-
-{48, 34, 18}, // P
-{68, 34, 18}, // Q
-{90, 34, 17}, // R
-{110, 34, 18}, // S
-{130, 34, 14}, // T
-{146, 34, 18}, // U
-{166, 34, 19}, // V
-{185, 34, 29}, // W
-{215, 34, 18}, // X
-{234, 34, 18}, // Y
-{5, 64, 14}, // Z
-{153, 152, 13}, // {
-{11, 181, 5}, // |
-{180, 152, 13}, // }
-{79, 93, 17}, // ~
-{0, 0, -1} // DEL
-};
-
-static int propMapB[26][3] = {
-{11, 12, 33},
-{49, 12, 31},
-{85, 12, 31},
-{120, 12, 30},
-{156, 12, 21},
-{183, 12, 21},
-{207, 12, 32},
-
-{13, 55, 30},
-{49, 55, 13},
-{66, 55, 29},
-{101, 55, 31},
-{135, 55, 21},
-{158, 55, 40},
-{204, 55, 32},
-
-{12, 97, 31},
-{48, 97, 31},
-{82, 97, 30},
-{118, 97, 30},
-{153, 97, 30},
-{185, 97, 25},
-{213, 97, 30},
-
-{11, 139, 32},
-{42, 139, 51},
-{93, 139, 32},
-{126, 139, 31},
-{158, 139, 25},
-};
-
-#define PROPB_GAP_WIDTH 4
-#define PROPB_SPACE_WIDTH 12
-#define PROPB_HEIGHT 36
-
-/*
-=================
-UI_DrawBannerString
-=================
-*/
-static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
+void CG_ColorForHealth( vec4_t hcolor )
{
- const char* s;
- unsigned char ch;
- float ax;
- float ay;
- float aw;
- float ah;
- float frow;
- float fcol;
- float fwidth;
- float fheight;
-
- // draw the colored text
- trap_R_SetColor( color );
-
- ax = x * cgs.screenXScale + cgs.screenXBias;
- ay = y * cgs.screenXScale;
-
- s = str;
- while ( *s )
- {
- ch = *s & 127;
- if ( ch == ' ' ) {
- ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* cgs.screenXScale;
- }
- else if ( ch >= 'A' && ch <= 'Z' ) {
- ch -= 'A';
- fcol = (float)propMapB[ch][0] / 256.0f;
- frow = (float)propMapB[ch][1] / 256.0f;
- fwidth = (float)propMapB[ch][2] / 256.0f;
- fheight = (float)PROPB_HEIGHT / 256.0f;
- aw = (float)propMapB[ch][2] * cgs.screenXScale;
- ah = (float)PROPB_HEIGHT * cgs.screenXScale;
- trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, cgs.media.charsetPropB );
- ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale);
- }
- s++;
- }
-
- trap_R_SetColor( NULL );
-}
-
-void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
- const char * s;
- int ch;
- int width;
- vec4_t drawcolor;
-
- // find the width of the drawn text
- s = str;
- width = 0;
- while ( *s ) {
- ch = *s;
- if ( ch == ' ' ) {
- width += PROPB_SPACE_WIDTH;
- }
- else if ( ch >= 'A' && ch <= 'Z' ) {
- width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
- }
- s++;
- }
- width -= PROPB_GAP_WIDTH;
-
- switch( style & UI_FORMATMASK ) {
- case UI_CENTER:
- x -= width / 2;
- break;
-
- case UI_RIGHT:
- x -= width;
- break;
-
- case UI_LEFT:
- default:
- break;
- }
-
- if ( style & UI_DROPSHADOW ) {
- drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
- drawcolor[3] = color[3];
- UI_DrawBannerString2( x+2, y+2, str, drawcolor );
- }
-
- UI_DrawBannerString2( x, y, str, color );
-}
-
-
-int UI_ProportionalStringWidth( const char* str ) {
- const char * s;
- int ch;
- int charWidth;
- int width;
-
- s = str;
- width = 0;
- while ( *s ) {
- ch = *s & 127;
- charWidth = propMap[ch][2];
- if ( charWidth != -1 ) {
- width += charWidth;
- width += PROP_GAP_WIDTH;
- }
- s++;
- }
-
- width -= PROP_GAP_WIDTH;
- return width;
-}
-
-static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
-{
- const char* s;
- unsigned char ch;
- float ax;
- float ay;
- float aw;
- float ah;
- float frow;
- float fcol;
- float fwidth;
- float fheight;
-
- // draw the colored text
- trap_R_SetColor( color );
-
- ax = x * cgs.screenXScale + cgs.screenXBias;
- ay = y * cgs.screenXScale;
-
- s = str;
- while ( *s )
- {
- ch = *s & 127;
- if ( ch == ' ' ) {
- aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale * sizeScale;
- } else if ( propMap[ch][2] != -1 ) {
- fcol = (float)propMap[ch][0] / 256.0f;
- frow = (float)propMap[ch][1] / 256.0f;
- fwidth = (float)propMap[ch][2] / 256.0f;
- fheight = (float)PROP_HEIGHT / 256.0f;
- aw = (float)propMap[ch][2] * cgs.screenXScale * sizeScale;
- ah = (float)PROP_HEIGHT * cgs.screenXScale * sizeScale;
- trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
- } else {
- aw = 0;
- }
-
- ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale);
- s++;
- }
-
- trap_R_SetColor( NULL );
-}
-
-/*
-=================
-UI_ProportionalSizeScale
-=================
-*/
-float UI_ProportionalSizeScale( int style ) {
- if( style & UI_SMALLFONT ) {
- return 0.75;
- }
-
- return 1.00;
-}
-
-
-/*
-=================
-UI_DrawProportionalString
-=================
-*/
-void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
- vec4_t drawcolor;
- int width;
- float sizeScale;
-
- sizeScale = UI_ProportionalSizeScale( style );
-
- switch( style & UI_FORMATMASK ) {
- case UI_CENTER:
- width = UI_ProportionalStringWidth( str ) * sizeScale;
- x -= width / 2;
- break;
-
- case UI_RIGHT:
- width = UI_ProportionalStringWidth( str ) * sizeScale;
- x -= width;
- break;
-
- case UI_LEFT:
- default:
- break;
- }
-
- if ( style & UI_DROPSHADOW ) {
- drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, cgs.media.charsetProp );
- }
-
- if ( style & UI_INVERSE ) {
- drawcolor[0] = color[0] * 0.8;
- drawcolor[1] = color[1] * 0.8;
- drawcolor[2] = color[2] * 0.8;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, cgs.media.charsetProp );
- return;
- }
-
- if ( style & UI_PULSE ) {
- drawcolor[0] = color[0] * 0.8;
- drawcolor[1] = color[1] * 0.8;
- drawcolor[2] = color[2] * 0.8;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x, y, str, color, sizeScale, cgs.media.charsetProp );
-
- drawcolor[0] = color[0];
- drawcolor[1] = color[1];
- drawcolor[2] = color[2];
- drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR );
- UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, cgs.media.charsetPropGlow );
- return;
- }
-
- UI_DrawProportionalString2( x, y, str, color, sizeScale, cgs.media.charsetProp );
+ CG_GetColorForHealth( cg.snap->ps.stats[ STAT_HEALTH ], 0, hcolor );
}
-#endif // Q3STATIC