summaryrefslogtreecommitdiff
path: root/src/cgame/cg_drawtools.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/cgame/cg_drawtools.c')
-rw-r--r--src/cgame/cg_drawtools.c308
1 files changed, 0 insertions, 308 deletions
diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c
deleted file mode 100644
index b1f0d9ab..00000000
--- a/src/cgame/cg_drawtools.c
+++ /dev/null
@@ -1,308 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "cg_local.h"
-
-/*
-===============
-CG_DrawPlane
-
-Draw a quad in 3 space - basically CG_DrawPic in 3 space
-===============
-*/
-void CG_DrawPlane( vec3_t origin, vec3_t down, vec3_t right, qhandle_t shader )
-{
- polyVert_t verts[ 4 ];
- vec3_t temp;
-
- VectorCopy( origin, verts[ 0 ].xyz );
- verts[ 0 ].st[ 0 ] = 0;
- verts[ 0 ].st[ 1 ] = 0;
- verts[ 0 ].modulate[ 0 ] = 255;
- verts[ 0 ].modulate[ 1 ] = 255;
- verts[ 0 ].modulate[ 2 ] = 255;
- verts[ 0 ].modulate[ 3 ] = 255;
-
- VectorAdd( origin, right, temp );
- VectorCopy( temp, verts[ 1 ].xyz );
- verts[ 1 ].st[ 0 ] = 1;
- verts[ 1 ].st[ 1 ] = 0;
- verts[ 1 ].modulate[ 0 ] = 255;
- verts[ 1 ].modulate[ 1 ] = 255;
- verts[ 1 ].modulate[ 2 ] = 255;
- verts[ 1 ].modulate[ 3 ] = 255;
-
- VectorAdd( origin, right, temp );
- VectorAdd( temp, down, temp );
- VectorCopy( temp, verts[ 2 ].xyz );
- verts[ 2 ].st[ 0 ] = 1;
- verts[ 2 ].st[ 1 ] = 1;
- verts[ 2 ].modulate[ 0 ] = 255;
- verts[ 2 ].modulate[ 1 ] = 255;
- verts[ 2 ].modulate[ 2 ] = 255;
- verts[ 2 ].modulate[ 3 ] = 255;
-
- VectorAdd( origin, down, temp );
- VectorCopy( temp, verts[ 3 ].xyz );
- verts[ 3 ].st[ 0 ] = 0;
- verts[ 3 ].st[ 1 ] = 1;
- verts[ 3 ].modulate[ 0 ] = 255;
- verts[ 3 ].modulate[ 1 ] = 255;
- verts[ 3 ].modulate[ 2 ] = 255;
- verts[ 3 ].modulate[ 3 ] = 255;
-
- trap_R_AddPolyToScene( shader, 4, verts );
-}
-
-/*
-================
-CG_AdjustFrom640
-
-Adjusted for resolution and screen aspect ratio
-================
-*/
-void CG_AdjustFrom640( float *x, float *y, float *w, float *h )
-{
-#if 0
- // adjust for wide screens
- if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
- *x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) );
- }
-#endif
- // scale for screen sizes
- *x *= cgs.screenXScale;
- *y *= cgs.screenYScale;
- *w *= cgs.screenXScale;
- *h *= cgs.screenYScale;
-}
-
-/*
-================
-CG_FillRect
-
-Coordinates are 640*480 virtual values
-=================
-*/
-void CG_FillRect( float x, float y, float width, float height, const float *color )
-{
- trap_R_SetColor( color );
-
- CG_AdjustFrom640( &x, &y, &width, &height );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader );
-
- trap_R_SetColor( NULL );
-}
-
-
-/*
-================
-CG_DrawSides
-
-Coords are virtual 640x480
-================
-*/
-void CG_DrawSides( float x, float y, float w, float h, float size )
-{
- CG_AdjustFrom640( &x, &y, &w, &h );
- size *= cgs.screenXScale;
- trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
- trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
-}
-
-void CG_DrawTopBottom( float x, float y, float w, float h, float size )
-{
- CG_AdjustFrom640( &x, &y, &w, &h );
- size *= cgs.screenYScale;
- trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
- trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
-}
-
-
-/*
-================
-CG_DrawRect
-
-Coordinates are 640*480 virtual values
-=================
-*/
-void CG_DrawRect( float x, float y, float width, float height, float size, const float *color )
-{
- trap_R_SetColor( color );
-
- CG_DrawTopBottom( x, y, width, height, size );
- CG_DrawSides( x, y, width, height, size );
-
- trap_R_SetColor( NULL );
-}
-
-
-/*
-================
-CG_DrawPic
-
-Coordinates are 640*480 virtual values
-=================
-*/
-void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader )
-{
- CG_AdjustFrom640( &x, &y, &width, &height );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
-}
-
-
-
-/*
-================
-CG_DrawFadePic
-
-Coordinates are 640*480 virtual values
-=================
-*/
-void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor,
- vec4_t tcolor, float amount, qhandle_t hShader )
-{
- vec4_t finalcolor;
- float inverse;
-
- inverse = 100 - amount;
-
- CG_AdjustFrom640( &x, &y, &width, &height );
-
- finalcolor[ 0 ] = ( ( inverse * fcolor[ 0 ] ) + ( amount * tcolor[ 0 ] ) ) / 100;
- finalcolor[ 1 ] = ( ( inverse * fcolor[ 1 ] ) + ( amount * tcolor[ 1 ] ) ) / 100;
- finalcolor[ 2 ] = ( ( inverse * fcolor[ 2 ] ) + ( amount * tcolor[ 2 ] ) ) / 100;
- finalcolor[ 3 ] = ( ( inverse * fcolor[ 3 ] ) + ( amount * tcolor[ 3 ] ) ) / 100;
-
- trap_R_SetColor( finalcolor );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
- trap_R_SetColor( NULL );
-}
-
-/*
-=================
-CG_DrawStrlen
-
-Returns character count, skiping color escape codes
-=================
-*/
-int CG_DrawStrlen( const char *str )
-{
- const char *s = str;
- int count = 0;
-
- while( *s )
- {
- if( Q_IsColorString( s ) )
- s += 2;
- else
- {
- count++;
- s++;
- }
- }
-
- return count;
-}
-
-/*
-=============
-CG_TileClearBox
-
-This repeats a 64*64 tile graphic to fill the screen around a sized down
-refresh window.
-=============
-*/
-static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader )
-{
- float s1, t1, s2, t2;
-
- s1 = x / 64.0;
- t1 = y / 64.0;
- s2 = ( x + w ) / 64.0;
- t2 = ( y + h ) / 64.0;
- trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
-}
-
-
-
-/*
-==============
-CG_TileClear
-
-Clear around a sized down screen
-==============
-*/
-void CG_TileClear( void )
-{
- int top, bottom, left, right;
- int w, h;
-
- w = cgs.glconfig.vidWidth;
- h = cgs.glconfig.vidHeight;
-
- if( cg.refdef.x == 0 && cg.refdef.y == 0 &&
- cg.refdef.width == w && cg.refdef.height == h )
- return; // full screen rendering
-
- top = cg.refdef.y;
- bottom = top + cg.refdef.height - 1;
- left = cg.refdef.x;
- right = left + cg.refdef.width - 1;
-
- // clear above view screen
- CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
-
- // clear below view screen
- CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader );
-
- // clear left of view screen
- CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader );
-
- // clear right of view screen
- CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader );
-}
-
-
-
-/*
-================
-CG_FadeColor
-================
-*/
-float *CG_FadeColor( int startMsec, int totalMsec )
-{
- static vec4_t color;
- int t;
-
- if( startMsec == 0 )
- return NULL;
-
- t = cg.time - startMsec;
-
- if( t >= totalMsec )
- return NULL;
-
- // fade out
- if( totalMsec - t < FADE_TIME )
- color[ 3 ] = ( totalMsec - t ) * 1.0 / FADE_TIME;
- else
- color[ 3 ] = 1.0;
-
- color[ 0 ] = color[ 1 ] = color[ 2 ] = 1;
-
- return color;
-}