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-rw-r--r--src/cgame/cg_ents.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 44779bf6..1ed6cb2e 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -889,10 +889,12 @@ CG_CEntityPVSEnter
*/
static void CG_CEntityPVSEnter( centity_t *cent )
{
+ entityState_t *es = &cent->currentState;
+
if( cg_debugPVS.integer )
CG_Printf( "Entity %d entered PVS\n", cent->currentState.number );
- switch( cent->currentState.eType )
+ switch( es->eType )
{
case ET_MISSILE:
CG_LaunchMissile( cent );
@@ -910,7 +912,8 @@ static void CG_CEntityPVSEnter( centity_t *cent )
//make sure that the buildable animations are in a consistent state
//when a buildable enters the PVS
- cent->buildableAnim = BANIM_NONE;
+ cent->buildableAnim = cent->lerpFrame.animationNumber = BANIM_NONE;
+ cent->oldBuildableAnim = es->legsAnim;
}