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Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r--src/cgame/cg_ents.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index dda0e3e0..0d8f26de 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -631,7 +631,7 @@ static void CG_LightFlare( centity_t *cent )
if( cg_lightFlare.integer == FLARE_REALFADE )
{
//draw "correct" albeit inefficient flares
- srLocal = cent->lastFlareSrcRadius;
+ srLocal = cent->lfs.lastSrcRadius;
//flare radius is likely to be the same as last frame so start with it
do
@@ -657,7 +657,7 @@ static void CG_LightFlare( centity_t *cent )
ratio = srLocal / srcRadius;
- cent->lastFlareSrcRadius = srLocal;
+ cent->lfs.lastSrcRadius = srLocal;
}
else if( cg_lightFlare.integer == FLARE_TIMEFADE )
{
@@ -666,30 +666,30 @@ static void CG_LightFlare( centity_t *cent )
CG_Trace( &tr, start, mins, maxs, end,
cg.predictedPlayerState.clientNum, MASK_SHOT );
- if( ( tr.fraction < 1.0f || tr.startsolid ) && cent->flareStatus )
+ if( ( tr.fraction < 1.0f || tr.startsolid ) && cent->lfs.status )
{
- cent->flareStatus = qfalse;
- cent->lastFlareTime = cg.time;
+ cent->lfs.status = qfalse;
+ cent->lfs.lastTime = cg.time;
}
- else if( ( tr.fraction == 1.0f && !tr.startsolid ) && !cent->flareStatus )
+ else if( ( tr.fraction == 1.0f && !tr.startsolid ) && !cent->lfs.status )
{
- cent->flareStatus = qtrue;
- cent->lastFlareTime = cg.time;
+ cent->lfs.status = qtrue;
+ cent->lfs.lastTime = cg.time;
}
//fade flare up
- if( cent->flareStatus )
+ if( cent->lfs.status )
{
- if( cent->lastFlareTime + es->time > cg.time )
- ratio = (float)( cg.time - cent->lastFlareTime ) / es->time;
+ if( cent->lfs.lastTime + es->time > cg.time )
+ ratio = (float)( cg.time - cent->lfs.lastTime ) / es->time;
}
//fade flare down
- if( !cent->flareStatus )
+ if( !cent->lfs.status )
{
- if( cent->lastFlareTime + es->time > cg.time )
+ if( cent->lfs.lastTime + es->time > cg.time )
{
- ratio = (float)( cg.time - cent->lastFlareTime ) / es->time;
+ ratio = (float)( cg.time - cent->lfs.lastTime ) / es->time;
ratio = 1.0f - ratio;
}
else
@@ -710,12 +710,12 @@ static void CG_LightFlare( centity_t *cent )
}
else
{
- ratio = cent->lastFlareRatio;
- flare.radius = cent->lastFlareRadius;
+ ratio = cent->lfs.lastRatio;
+ flare.radius = cent->lfs.lastRadius;
}
- cent->lastFlareRatio = ratio;
- cent->lastFlareRadius = flare.radius;
+ cent->lfs.lastRatio = ratio;
+ cent->lfs.lastRadius = flare.radius;
if( ratio < 1.0f )
{