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-rw-r--r--src/cgame/cg_event.c79
1 files changed, 47 insertions, 32 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 1da5612c..06cd169e 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -581,41 +581,56 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
}
break;
- case EV_STEP_4:
- case EV_STEP_8:
- case EV_STEP_12:
- case EV_STEP_16: // smooth out step up transitions
- DEBUGNAME("EV_STEP");
- {
- float oldStep;
- int delta;
- int step;
+ case EV_STEP_4:
+ case EV_STEP_8:
+ case EV_STEP_12:
+ case EV_STEP_16: // smooth out step up transitions
+ case EV_STEPDN_4:
+ case EV_STEPDN_8:
+ case EV_STEPDN_12:
+ case EV_STEPDN_16: // smooth out step up transitions
+ DEBUGNAME("EV_STEP");
+ {
+ float oldStep;
+ int delta;
+ int step;
+
+ if( clientNum != cg.predictedPlayerState.clientNum )
+ break;
+
+ // if we are interpolating, we don't need to smooth steps
+ if( cg.demoPlayback || ( cg.snap->ps.pm_flags & PMF_FOLLOW ) ||
+ cg_nopredict.integer || cg_synchronousClients.integer )
+ break;
+
+ // check for stepping up before a previous step is completed
+ delta = cg.time - cg.stepTime;
+
+ if( delta < STEP_TIME )
+ oldStep = cg.stepChange * ( STEP_TIME - delta ) / STEP_TIME;
+ else
+ oldStep = 0;
- if ( clientNum != cg.predictedPlayerState.clientNum ) {
- break;
- }
- // if we are interpolating, we don't need to smooth steps
- if ( cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_FOLLOW) ||
- cg_nopredict.integer || cg_synchronousClients.integer ) {
- break;
- }
- // check for stepping up before a previous step is completed
- delta = cg.time - cg.stepTime;
- if (delta < steptime) {
- oldStep = cg.stepChange * (steptime - delta) / steptime;
- } else {
- oldStep = 0;
+ // add this amount
+ if( event >= EV_STEPDN_4 )
+ {
+ step = 4 * ( event - EV_STEPDN_4 + 1 );
+ cg.stepChange = oldStep - step;
}
-
- // add this amount
- step = 4 * (event - EV_STEP_4 + 1 );
- cg.stepChange = oldStep + step;
- if ( cg.stepChange > MAX_STEP_CHANGE ) {
- cg.stepChange = MAX_STEP_CHANGE;
+ else
+ {
+ step = 4 * ( event - EV_STEP_4 + 1 );
+ cg.stepChange = oldStep + step;
}
- cg.stepTime = cg.time;
- break;
- }
+
+ if( cg.stepChange > MAX_STEP_CHANGE )
+ cg.stepChange = MAX_STEP_CHANGE;
+ else if( cg.stepChange < -MAX_STEP_CHANGE )
+ cg.stepChange = -MAX_STEP_CHANGE;
+
+ cg.stepTime = cg.time;
+ break;
+ }
case EV_JUMP_PAD:
DEBUGNAME("EV_JUMP_PAD");