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-rw-r--r--src/cgame/cg_event.c23
1 files changed, 6 insertions, 17 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 049cea33..4ac8f984 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -376,7 +376,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
const char *s;
int clientNum;
clientInfo_t *ci;
- int steptime, i;
+ int steptime;
if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
steptime = 200;
@@ -767,28 +767,12 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
CG_AlienBuildableExplosion( position, dir );
break;
- case EV_HUMAN_BUILDABLE_DAMAGE:
- DEBUGNAME( "EV_HUMAN_BUILDABLE_DAMAGE" );
- i = rand( ) % 4;
- trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.humanBuildableDamage[ i ] );
- break;
-
- case EV_ALIEN_BUILDABLE_DAMAGE:
- DEBUGNAME( "EV_ALIEN_BUILDABLE_DAMAGE" );
- trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.alienBuildableDamage );
- break;
-
case EV_TESLATRAIL:
DEBUGNAME( "EV_TESLATRAIL" );
cent->currentState.weapon = WP_TESLAGEN;
CG_TeslaTrail( es->origin2, es->pos.trBase, es->generic1, es->clientNum );
break;
- case EV_ALIENZAP:
- DEBUGNAME( "EV_ALIENZAP" );
- CG_AlienZap( es->origin2, es->pos.trBase, es->generic1, es->clientNum );
- break;
-
case EV_BULLET_HIT_WALL:
DEBUGNAME( "EV_BULLET_HIT_WALL" );
ByteToDir( es->eventParm, dir );
@@ -955,6 +939,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
}
break;
+ case EV_MEDKIT_USED:
+ DEBUGNAME( "EV_MEDKIT_USED" );
+ trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.medkitUseSound );
+ break;
+
case EV_PLAYER_RESPAWN:
DEBUGNAME( "EV_PLAYER_RESPAWN" );
if( es->number == cg.clientNum )