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-rw-r--r--src/cgame/cg_local.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 404351f5..5e4fde09 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -922,6 +922,15 @@ typedef struct
typedef struct
{
+ byte color[ 3 ];
+ qboolean drawIntersection;
+ qboolean drawFrontline;
+} cgBinaryShaderSetting_t;
+
+#define NUM_BINARY_SHADERS 256
+
+typedef struct
+{
int clientFrame; // incremented each frame
int clientNum;
@@ -1156,6 +1165,9 @@ typedef struct
int nearUsableBuildable;
int nextWeaponClickTime;
+
+ int numBinaryShadersUsed;
+ cgBinaryShaderSetting_t binaryShaderSettings[ NUM_BINARY_SHADERS ];
} cg_t;
@@ -1163,6 +1175,17 @@ typedef struct
// loaded at gamestate time are stored in cgMedia_t
// Other media that can be tied to clients, weapons, or items are
// stored in the clientInfo_t, itemInfo_t, weaponInfo_t, and powerupInfo_t
+
+typedef struct
+{
+ qhandle_t f1;
+ qhandle_t f2;
+ qhandle_t f3;
+ qhandle_t b1;
+ qhandle_t b2;
+ qhandle_t b3;
+} cgMediaBinaryShader_t;
+
typedef struct
{
qhandle_t charsetShader;
@@ -1197,6 +1220,14 @@ typedef struct
qhandle_t redBuildShader;
qhandle_t humanSpawningShader;
+ qhandle_t sphereModel;
+ qhandle_t sphericalCone64Model;
+ qhandle_t sphericalCone240Model;
+
+ qhandle_t plainColorShader;
+ qhandle_t binaryAlpha1Shader;
+ cgMediaBinaryShader_t binaryShaders[ NUM_BINARY_SHADERS ];
+
// disconnect
qhandle_t disconnectPS;
qhandle_t disconnectSound;
@@ -1411,6 +1442,22 @@ typedef struct
void ( *function )( void );
} consoleCommand_t;
+typedef enum
+{
+ SHC_DARK_BLUE,
+ SHC_LIGHT_BLUE,
+ SHC_GREEN_CYAN,
+ SHC_VIOLET,
+ SHC_YELLOW,
+ SHC_ORANGE,
+ SHC_LIGHT_GREEN,
+ SHC_DARK_GREEN,
+ SHC_RED,
+ SHC_PINK,
+ SHC_GREY,
+ SHC_NUM_SHADER_COLORS
+} shaderColorEnum_t;
+
//==============================================================================
extern cgs_t cgs;
@@ -1423,6 +1470,8 @@ extern upgradeInfo_t cg_upgrades[ 32 ];
extern buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ];
+extern const vec3_t cg_shaderColors[ SHC_NUM_SHADER_COLORS ];
+
extern markPoly_t cg_markPolys[ MAX_MARK_POLYS ];
extern vmCvar_t cg_teslaTrailTime;
@@ -1509,6 +1558,16 @@ extern vmCvar_t cg_disableCommandDialogs;
extern vmCvar_t cg_disableScannerPlane;
extern vmCvar_t cg_tutorial;
+extern vmCvar_t cg_rangeMarkerDrawSurface;
+extern vmCvar_t cg_rangeMarkerDrawIntersection;
+extern vmCvar_t cg_rangeMarkerDrawFrontline;
+extern vmCvar_t cg_rangeMarkerSurfaceOpacity;
+extern vmCvar_t cg_rangeMarkerLineOpacity;
+extern vmCvar_t cg_rangeMarkerLineThickness;
+extern vmCvar_t cg_rangeMarkerForBlueprint;
+extern vmCvar_t cg_rangeMarkerBuildableTypes;
+extern vmCvar_t cg_binaryShaderScreenScale;
+
extern vmCvar_t cg_painBlendUpRate;
extern vmCvar_t cg_painBlendDownRate;
extern vmCvar_t cg_painBlendMax;
@@ -1567,6 +1626,10 @@ void CG_BuildSpectatorString( void );
qboolean CG_FileExists( char *filename );
void CG_RemoveNotifyLine( void );
void CG_AddNotifyText( void );
+qboolean CG_GetRangeMarkerPreferences( qboolean *drawSurface, qboolean *drawIntersection,
+ qboolean *drawFrontline, float *surfaceOpacity,
+ float *lineOpacity, float *lineThickness );
+void CG_UpdateBuildableRangeMarkerMask( void );
//
@@ -1609,6 +1672,12 @@ void CG_DrawTopBottom(float x, float y, float w, float h, float size);
qboolean CG_WorldToScreen( vec3_t point, float *x, float *y );
char *CG_KeyBinding( const char *bind );
char CG_GetColorCharForHealth( int clientnum );
+void CG_DrawSphere( const vec3_t center, float radius, int customShader, const float *shaderRGBA );
+void CG_DrawSphericalCone( const vec3_t tip, const vec3_t rotation, float radius,
+ qboolean a240, int customShader, const float *shaderRGBA );
+void CG_DrawRangeMarker( rangeMarkerType_t rmType, const vec3_t origin, const float *angles, float range,
+ qboolean drawSurface, qboolean drawIntersection, qboolean drawFrontline,
+ const vec3_t rgb, float surfaceOpacity, float lineOpacity, float lineThickness );
//
// cg_draw.c
@@ -1659,6 +1728,7 @@ void CG_DrawBuildableStatus( void );
void CG_InitBuildables( void );
void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir );
void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir );
+qboolean CG_GetBuildableRangeMarkerProperties( buildable_t bType, rangeMarkerType_t *rmType, float *range, vec3_t rgb );
//
// cg_animation.c
@@ -1709,6 +1779,7 @@ void CG_PositionEntityOnTag( refEntity_t *entity, const refEntity_t *pare
qhandle_t parentModel, char *tagName );
void CG_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_t *parent,
qhandle_t parentModel, char *tagName );
+void CG_RangeMarker( centity_t *cent );
//