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-rw-r--r--src/cgame/cg_local.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 148f3328..cf1da82d 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1542,7 +1542,7 @@ const char *CG_ConfigString( int index );
const char *CG_Argv( int arg );
void QDECL CG_Printf( const char *msg, ... ) __attribute__ ((format (printf, 1, 2)));
-void QDECL CG_Error( const char *msg, ... ) __attribute__ ((format (printf, 1, 2)));
+void QDECL CG_Error( const char *msg, ... ) __attribute__ ((noreturn, format (printf, 1, 2)));
void CG_StartMusic( void );
int CG_PlayerCount( void );
@@ -1863,7 +1863,7 @@ const char *CG_TutorialText( void );
void trap_Print( const char *fmt );
// abort the game
-void trap_Error( const char *fmt );
+void trap_Error( const char *fmt ) __attribute__((noreturn));
// milliseconds should only be used for performance tuning, never
// for anything game related. Get time from the CG_DrawActiveFrame parameter