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-rw-r--r--src/cgame/cg_local.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index d3aadb32..f6325261 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -383,8 +383,6 @@ typedef struct
char redTeam[ MAX_TEAMNAME ];
char blueTeam[ MAX_TEAMNAME ];
- qboolean deferred;
-
qboolean newAnims; // true if using the new mission pack animations
qboolean fixedlegs; // true if legs yaw is always the same as torso yaw
qboolean fixedtorso; // true if torso never changes yaw
@@ -1262,7 +1260,7 @@ void CG_Corpse( centity_t *cent );
void CG_ResetPlayerEntity( centity_t *cent );
void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, int team );
void CG_NewClientInfo( int clientNum );
-void CG_PrecacheClientInfo( int clientNum, char *model, char *skin, char *headModel, char *headSkin );
+void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin, char *headModel, char *headSkin );
sfxHandle_t CG_CustomSound( int clientNum, const char *soundName );
//
@@ -1299,7 +1297,6 @@ void CG_Trace( trace_t *result, const vec3_t start, const vec3_t mins, co
void CG_CapTrace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end,
int skipNumber, int mask );
void CG_PredictPlayerState( void );
-void CG_LoadDeferredPlayers( void );
//