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-rw-r--r--src/cgame/cg_local.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index f571f0bf..702af342 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -73,15 +73,15 @@
//TA: ripped from wolf source
// Ridah, trails
-#define STYPE_STRETCH 0
-#define STYPE_REPEAT 1
+#define STYPE_STRETCH 0
+#define STYPE_REPEAT 1
-#define TJFL_FADEIN (1<<0)
-#define TJFL_CROSSOVER (1<<1)
-#define TJFL_NOCULL (1<<2)
-#define TJFL_FIXDISTORT (1<<3)
+#define TJFL_FADEIN (1<<0)
+#define TJFL_CROSSOVER (1<<1)
+#define TJFL_NOCULL (1<<2)
+#define TJFL_FIXDISTORT (1<<3)
#define TJFL_SPARKHEADFLARE (1<<4)
-#define TJFL_NOPOLYMERGE (1<<5)
+#define TJFL_NOPOLYMERGE (1<<5)
// done.
#define TEAM_OVERLAY_MAXNAME_WIDTH 12
@@ -923,7 +923,7 @@ typedef struct
sfxHandle_t hgrenb2aSound;
//TA: for wolf trail effects
- qhandle_t sparkFlareShader;
+ qhandle_t sparkFlareShader;
} cgMedia_t;
@@ -1142,7 +1142,7 @@ extern vmCvar_t ui_loading;
const char *CG_ConfigString( int index );
const char *CG_Argv( int arg );
-void TAUIConsole( const char *text );
+void CG_TAUIConsole( const char *text );
void QDECL CG_Printf( const char *msg, ... );
void QDECL CG_Error( const char *msg, ... );