diff options
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 821972d9..d12e8001 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -479,6 +479,8 @@ typedef struct centity_s buildableAnimNumber_t buildableAnim; //persistant anim number buildableAnimNumber_t oldBuildableAnim; //to detect when new anims are set particleSystem_t *buildablePS; + float lastBuildableHealthScale; + int lastBuildableDamageSoundTime; lightFlareStatus_t lfs; @@ -1194,7 +1196,8 @@ typedef struct qhandle_t jetPackHoverPS; qhandle_t jetPackAscendPS; - //TA: + sfxHandle_t medkitUseSound; + sfxHandle_t alienStageTransition; sfxHandle_t humanStageTransition; @@ -1220,8 +1223,6 @@ typedef struct //TA: for wolf trail effects qhandle_t sparkFlareShader; - //TA: media used for armour switching stuff - //light armour qhandle_t larmourHeadSkin; qhandle_t larmourLegsSkin; @@ -1393,7 +1394,6 @@ extern vmCvar_t cg_debugAnim; extern vmCvar_t cg_debugPosition; extern vmCvar_t cg_debugEvents; extern vmCvar_t cg_teslaTrailTime; -extern vmCvar_t cg_alienZapTime; extern vmCvar_t cg_railTrailTime; extern vmCvar_t cg_errorDecay; extern vmCvar_t cg_nopredict; @@ -1467,7 +1467,7 @@ extern vmCvar_t cg_consoleLatency; extern vmCvar_t cg_lightFlare; extern vmCvar_t cg_debugParticles; extern vmCvar_t cg_debugPVS; -extern vmCvar_t cg_disableBuildWarnings; +extern vmCvar_t cg_disableWarningDialogs; extern vmCvar_t cg_disableScannerPlane; //TA: hack to get class an carriage through to UI module @@ -1663,7 +1663,6 @@ void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboole void CG_ShotgunFire( entityState_t *es ); void CG_TeslaTrail( vec3_t start, vec3_t end, int srcENum, int destENum ); -void CG_AlienZap( vec3_t start, vec3_t end, int srcENum, int destENum ); void CG_AddViewWeapon (playerState_t *ps); void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent ); void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ); |