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Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 821972d9..d12e8001 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -479,6 +479,8 @@ typedef struct centity_s
buildableAnimNumber_t buildableAnim; //persistant anim number
buildableAnimNumber_t oldBuildableAnim; //to detect when new anims are set
particleSystem_t *buildablePS;
+ float lastBuildableHealthScale;
+ int lastBuildableDamageSoundTime;
lightFlareStatus_t lfs;
@@ -1194,7 +1196,8 @@ typedef struct
qhandle_t jetPackHoverPS;
qhandle_t jetPackAscendPS;
- //TA:
+ sfxHandle_t medkitUseSound;
+
sfxHandle_t alienStageTransition;
sfxHandle_t humanStageTransition;
@@ -1220,8 +1223,6 @@ typedef struct
//TA: for wolf trail effects
qhandle_t sparkFlareShader;
- //TA: media used for armour switching stuff
-
//light armour
qhandle_t larmourHeadSkin;
qhandle_t larmourLegsSkin;
@@ -1393,7 +1394,6 @@ extern vmCvar_t cg_debugAnim;
extern vmCvar_t cg_debugPosition;
extern vmCvar_t cg_debugEvents;
extern vmCvar_t cg_teslaTrailTime;
-extern vmCvar_t cg_alienZapTime;
extern vmCvar_t cg_railTrailTime;
extern vmCvar_t cg_errorDecay;
extern vmCvar_t cg_nopredict;
@@ -1467,7 +1467,7 @@ extern vmCvar_t cg_consoleLatency;
extern vmCvar_t cg_lightFlare;
extern vmCvar_t cg_debugParticles;
extern vmCvar_t cg_debugPVS;
-extern vmCvar_t cg_disableBuildWarnings;
+extern vmCvar_t cg_disableWarningDialogs;
extern vmCvar_t cg_disableScannerPlane;
//TA: hack to get class an carriage through to UI module
@@ -1663,7 +1663,6 @@ void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboole
void CG_ShotgunFire( entityState_t *es );
void CG_TeslaTrail( vec3_t start, vec3_t end, int srcENum, int destENum );
-void CG_AlienZap( vec3_t start, vec3_t end, int srcENum, int destENum );
void CG_AddViewWeapon (playerState_t *ps);
void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent );
void CG_DrawItemSelect( rectDef_t *rect, vec4_t color );