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Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r--src/cgame/cg_main.c18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index eab3d0f2..3f20ce20 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -101,8 +101,6 @@ cg_t cg;
cgs_t cgs;
centity_t cg_entities[ MAX_GENTITIES ];
-//TA: weapons limit expanded:
-//weaponInfo_t cg_weapons[MAX_WEAPONS];
weaponInfo_t cg_weapons[ 32 ];
upgradeInfo_t cg_upgrades[ 32 ];
@@ -225,7 +223,6 @@ vmCvar_t cg_painBlendMax;
vmCvar_t cg_painBlendScale;
vmCvar_t cg_painBlendZoom;
-//TA: hack to get class and carriage through to UI module
vmCvar_t ui_currentClass;
vmCvar_t ui_carriage;
vmCvar_t ui_stages;
@@ -785,7 +782,7 @@ static void CG_RegisterGraphics( void )
cgs.media.backTileShader = trap_R_RegisterShader( "console" );
- //TA: building shaders
+ // building shaders
cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/misc/greenbuild" );
cgs.media.redBuildShader = trap_R_RegisterShader("gfx/misc/redbuild" );
cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" );
@@ -1221,7 +1218,7 @@ qboolean CG_Asset_Parse( int handle )
}
}
- return qfalse; // bk001204 - why not?
+ return qfalse;
}
void CG_ParseMenu( const char *menuFile )
@@ -1614,7 +1611,7 @@ static void CG_RunCinematicFrame( int handle )
trap_CIN_RunCinematic( handle );
}
-//TA: hack to prevent warning
+// hack to prevent warning
static qboolean CG_OwnerDrawVisible( int parameter )
{
return qfalse;
@@ -1737,24 +1734,22 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
//inform UI to repress cursor whilst loading
trap_Cvar_Set( "ui_loading", "1" );
- //TA: load overrides
+ // load overrides
BG_InitClassOverrides( );
BG_InitBuildableOverrides( );
BG_InitAllowedGameElements( );
- //TA: dyn memory
+ // Dynamic memory
CG_InitMemory( );
CG_RegisterCvars( );
CG_InitConsoleCommands( );
- //TA: moved up for LoadHudMenu
String_Init( );
- //TA: TA UI
CG_AssetCache( );
- CG_LoadHudMenu( ); // load new hud stuff
+ CG_LoadHudMenu( );
cg.weaponSelect = WP_NONE;
cg.boostedTime = -1;
@@ -1803,7 +1798,6 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
CG_InitUpgrades( );
CG_UpdateMediaFraction( 1.0f );
- //TA:
CG_InitBuildables( );
CG_RegisterClients( ); // if low on memory, some clients will be deferred