diff options
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 4d86b0c1..7583d402 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -793,21 +793,15 @@ static void CG_RegisterGraphics( void ) { //TA: screenfades cgs.media.humanNV = trap_R_RegisterShader( "humanNV" ); - cgs.media.droidNav10 = trap_R_RegisterShader( "droidNav10" ); - cgs.media.droidNav15 = trap_R_RegisterShader( "droidNav15" ); - cgs.media.droidNav20 = trap_R_RegisterShader( "droidNav20" ); - cgs.media.droidNav25 = trap_R_RegisterShader( "droidNav25" ); - cgs.media.droidNav30 = trap_R_RegisterShader( "droidNav30" ); - cgs.media.droidNav35 = trap_R_RegisterShader( "droidNav35" ); - cgs.media.droidNav40 = trap_R_RegisterShader( "droidNav40" ); - cgs.media.droidNav45 = trap_R_RegisterShader( "droidNav45" ); - cgs.media.droidNav50 = trap_R_RegisterShader( "droidNav50" ); - cgs.media.droidNav55 = trap_R_RegisterShader( "droidNav55" ); - cgs.media.droidNav60 = trap_R_RegisterShader( "droidNav60" ); - cgs.media.droidNav65 = trap_R_RegisterShader( "droidNav65" ); - cgs.media.droidNav70 = trap_R_RegisterShader( "droidNav70" ); - cgs.media.droidNav75 = trap_R_RegisterShader( "droidNav75" ); - cgs.media.droidNav80 = trap_R_RegisterShader( "droidNav80" ); + cgs.media.droidNav9 = trap_R_RegisterShader( "droidNav9" ); + cgs.media.droidNav8 = trap_R_RegisterShader( "droidNav8" ); + cgs.media.droidNav7 = trap_R_RegisterShader( "droidNav7" ); + cgs.media.droidNav6 = trap_R_RegisterShader( "droidNav6" ); + cgs.media.droidNav5 = trap_R_RegisterShader( "droidNav5" ); + cgs.media.droidNav4 = trap_R_RegisterShader( "droidNav4" ); + cgs.media.droidNav3 = trap_R_RegisterShader( "droidNav3" ); + cgs.media.droidNav2 = trap_R_RegisterShader( "droidNav2" ); + cgs.media.droidNav1 = trap_R_RegisterShader( "droidNav1" ); cgs.media.droidHealth = trap_R_RegisterShader( "gfx/2d/droidhealth.tga" ); cgs.media.armorModel = trap_R_RegisterModel( "models/powerups/armor/armor_yel.md3" ); |