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path: root/src/cgame/cg_main.c
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Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r--src/cgame/cg_main.c24
1 files changed, 9 insertions, 15 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 4d86b0c1..7583d402 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -793,21 +793,15 @@ static void CG_RegisterGraphics( void ) {
//TA: screenfades
cgs.media.humanNV = trap_R_RegisterShader( "humanNV" );
- cgs.media.droidNav10 = trap_R_RegisterShader( "droidNav10" );
- cgs.media.droidNav15 = trap_R_RegisterShader( "droidNav15" );
- cgs.media.droidNav20 = trap_R_RegisterShader( "droidNav20" );
- cgs.media.droidNav25 = trap_R_RegisterShader( "droidNav25" );
- cgs.media.droidNav30 = trap_R_RegisterShader( "droidNav30" );
- cgs.media.droidNav35 = trap_R_RegisterShader( "droidNav35" );
- cgs.media.droidNav40 = trap_R_RegisterShader( "droidNav40" );
- cgs.media.droidNav45 = trap_R_RegisterShader( "droidNav45" );
- cgs.media.droidNav50 = trap_R_RegisterShader( "droidNav50" );
- cgs.media.droidNav55 = trap_R_RegisterShader( "droidNav55" );
- cgs.media.droidNav60 = trap_R_RegisterShader( "droidNav60" );
- cgs.media.droidNav65 = trap_R_RegisterShader( "droidNav65" );
- cgs.media.droidNav70 = trap_R_RegisterShader( "droidNav70" );
- cgs.media.droidNav75 = trap_R_RegisterShader( "droidNav75" );
- cgs.media.droidNav80 = trap_R_RegisterShader( "droidNav80" );
+ cgs.media.droidNav9 = trap_R_RegisterShader( "droidNav9" );
+ cgs.media.droidNav8 = trap_R_RegisterShader( "droidNav8" );
+ cgs.media.droidNav7 = trap_R_RegisterShader( "droidNav7" );
+ cgs.media.droidNav6 = trap_R_RegisterShader( "droidNav6" );
+ cgs.media.droidNav5 = trap_R_RegisterShader( "droidNav5" );
+ cgs.media.droidNav4 = trap_R_RegisterShader( "droidNav4" );
+ cgs.media.droidNav3 = trap_R_RegisterShader( "droidNav3" );
+ cgs.media.droidNav2 = trap_R_RegisterShader( "droidNav2" );
+ cgs.media.droidNav1 = trap_R_RegisterShader( "droidNav1" );
cgs.media.droidHealth = trap_R_RegisterShader( "gfx/2d/droidhealth.tga" );
cgs.media.armorModel = trap_R_RegisterModel( "models/powerups/armor/armor_yel.md3" );