diff options
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index a5db719c..663ace40 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -199,6 +199,7 @@ vmCvar_t cg_depthSortParticles; vmCvar_t cg_consoleLatency; vmCvar_t cg_lightFlare; vmCvar_t cg_debugParticles; +vmCvar_t cg_debugTrails; vmCvar_t cg_debugPVS; vmCvar_t cg_disableWarningDialogs; vmCvar_t cg_disableScannerPlane; @@ -304,6 +305,7 @@ static cvarTable_t cvarTable[ ] = { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE }, { &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE }, { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT }, + { &cg_debugTrails, "cg_debugTrails", "0", CVAR_CHEAT }, { &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT }, { &cg_disableWarningDialogs, "cg_disableWarningDialogs", "0", CVAR_ARCHIVE }, { &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE }, @@ -794,8 +796,8 @@ static void CG_RegisterGraphics( void ) cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" ); - cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/m_shell.md3" ); - cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); + cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons/shells/rifle_shell.md3" ); + cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons/shells/shotgun_shell.md3" ); cgs.media.gibAbdomen = trap_R_RegisterModel( "models/gibs/abdomen.md3" ); cgs.media.gibArm = trap_R_RegisterModel( "models/gibs/arm.md3" ); @@ -825,8 +827,6 @@ static void CG_RegisterGraphics( void ) cgs.media.alienGib3 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib3.md3" ); cgs.media.alienGib4 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib4.md3" ); - cgs.media.smoke2 = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); - cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" ); cgs.media.bloodExplosionShader = trap_R_RegisterShader( "bloodExplosion" ); @@ -1803,6 +1803,9 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) CG_LoadParticleSystems( ); CG_UpdateMediaFraction( 0.05f ); + CG_LoadTrailSystems( ); + CG_UpdateMediaFraction( 0.05f ); + CG_RegisterSounds( ); CG_UpdateMediaFraction( 0.60f ); |