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Diffstat (limited to 'src/cgame/cg_particles.c')
-rw-r--r--src/cgame/cg_particles.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c
index 7f4ac64c..4b302b01 100644
--- a/src/cgame/cg_particles.c
+++ b/src/cgame/cg_particles.c
@@ -114,7 +114,7 @@ Introduce a new particle into the world
*/
static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *parent )
{
- int i, j, start;
+ int i, j;
particle_t *p = NULL;
particleEjector_t *pe = parent;
particleSystem_t *ps = parent->parent;
@@ -382,7 +382,7 @@ Allocate a new particle ejector
static particleEjector_t *CG_SpawnNewParticleEjector( baseParticleEjector_t *bpe,
particleSystem_t *parent )
{
- int i, start;
+ int i;
particleEjector_t *pe = NULL;
particleSystem_t *ps = parent;
@@ -429,7 +429,7 @@ Allocate a new particle system
*/
particleSystem_t *CG_SpawnNewParticleSystem( qhandle_t psHandle )
{
- int i, j, start;
+ int i, j;
particleSystem_t *ps = NULL;
baseParticleSystem_t *bps = &baseParticleSystems[ psHandle - 1 ];
@@ -1234,7 +1234,6 @@ Parse a particle system section
static qboolean CG_ParseParticleSystem( baseParticleSystem_t *bps, char **text_p )
{
char *token;
- int i;
baseParticleEjector_t *bpe;
// read optional parameters
@@ -2097,7 +2096,7 @@ Actually render a particle
static void CG_RenderParticle( particle_t *p )
{
refEntity_t re;
- float timeFrac, frac;
+ float timeFrac;
int index;
baseParticle_t *bp = p->class;
vec3_t alight, dlight, lightdir;