diff options
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r-- | src/cgame/cg_players.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 5b6bfc3a..2a1ca0f4 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2053,7 +2053,7 @@ void CG_Player( centity_t *cent ) //rotate lerpAngles to floor if( es->eFlags & EF_WALLCLIMB && - BG_rotateAxis( es->angles2, tempAxis, tempAxis2, qtrue, es->eFlags & EF_WALLCLIMBCEILING ) ) + BG_RotateAxis( es->angles2, tempAxis, tempAxis2, qtrue, es->eFlags & EF_WALLCLIMBCEILING ) ) AxisToAngles( tempAxis2, angles ); else VectorCopy( cent->lerpAngles, angles ); @@ -2072,7 +2072,7 @@ void CG_Player( centity_t *cent ) //rotate the legs axis to back to the wall if( es->eFlags & EF_WALLCLIMB && - BG_rotateAxis( es->angles2, legs.axis, tempAxis, qfalse, es->eFlags & EF_WALLCLIMBCEILING ) ) + BG_RotateAxis( es->angles2, legs.axis, tempAxis, qfalse, es->eFlags & EF_WALLCLIMBCEILING ) ) AxisCopy( tempAxis, legs.axis ); //smooth out WW transitions so the model doesn't hop around |