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-rw-r--r--src/cgame/cg_players.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 5b6bfc3a..2a1ca0f4 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -2053,7 +2053,7 @@ void CG_Player( centity_t *cent )
//rotate lerpAngles to floor
if( es->eFlags & EF_WALLCLIMB &&
- BG_rotateAxis( es->angles2, tempAxis, tempAxis2, qtrue, es->eFlags & EF_WALLCLIMBCEILING ) )
+ BG_RotateAxis( es->angles2, tempAxis, tempAxis2, qtrue, es->eFlags & EF_WALLCLIMBCEILING ) )
AxisToAngles( tempAxis2, angles );
else
VectorCopy( cent->lerpAngles, angles );
@@ -2072,7 +2072,7 @@ void CG_Player( centity_t *cent )
//rotate the legs axis to back to the wall
if( es->eFlags & EF_WALLCLIMB &&
- BG_rotateAxis( es->angles2, legs.axis, tempAxis, qfalse, es->eFlags & EF_WALLCLIMBCEILING ) )
+ BG_RotateAxis( es->angles2, legs.axis, tempAxis, qfalse, es->eFlags & EF_WALLCLIMBCEILING ) )
AxisCopy( tempAxis, legs.axis );
//smooth out WW transitions so the model doesn't hop around