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-rw-r--r--src/cgame/cg_players.c23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index bbb8569d..297fe0f9 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -1682,21 +1682,6 @@ static void CG_PlayerSplash( centity_t *cent )
}
-
-/*
-===============
-CG_AddRefEntityWithPowerups
-
-Adds a piece with modifications or duplications for powerups
-Also called by CG_Missile for quad rockets, but nobody can tell...
-===============
-*/
-void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, int team )
-{
- trap_R_AddRefEntityToScene( ent );
-}
-
-
/*
=================
CG_LightVerts
@@ -1850,15 +1835,7 @@ void CG_Player( centity_t *cent )
vec3_t angles;
int held = es->modelindex;
pTeam_t team = es->powerups & 0xFF;
- static particleSystem_t *partSystem = NULL;
- if( partSystem == NULL )
- {
- CG_Printf( S_COLOR_GREEN "particle system created\n" );
- partSystem = CG_SpawnNewParticleSystem( cgs.media.testParticleSystem );
- CG_SetParticleSystemCent( partSystem, cent );
- CG_AttachParticleSystemToCent( partSystem );
- }
// the client number is stored in clientNum. It can't be derived
// from the entity number, because a single client may have
// multiple corpses on the level using the same clientinfo