diff options
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r-- | src/cgame/cg_players.c | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index bbb8569d..297fe0f9 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1682,21 +1682,6 @@ static void CG_PlayerSplash( centity_t *cent ) } - -/* -=============== -CG_AddRefEntityWithPowerups - -Adds a piece with modifications or duplications for powerups -Also called by CG_Missile for quad rockets, but nobody can tell... -=============== -*/ -void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, int team ) -{ - trap_R_AddRefEntityToScene( ent ); -} - - /* ================= CG_LightVerts @@ -1850,15 +1835,7 @@ void CG_Player( centity_t *cent ) vec3_t angles; int held = es->modelindex; pTeam_t team = es->powerups & 0xFF; - static particleSystem_t *partSystem = NULL; - if( partSystem == NULL ) - { - CG_Printf( S_COLOR_GREEN "particle system created\n" ); - partSystem = CG_SpawnNewParticleSystem( cgs.media.testParticleSystem ); - CG_SetParticleSystemCent( partSystem, cent ); - CG_AttachParticleSystemToCent( partSystem ); - } // the client number is stored in clientNum. It can't be derived // from the entity number, because a single client may have // multiple corpses on the level using the same clientinfo |