summaryrefslogtreecommitdiff
path: root/src/cgame/cg_players.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r--src/cgame/cg_players.c17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 0dadbb8f..280675ca 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -716,8 +716,6 @@ void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin )
{
clientInfo_t *ci;
clientInfo_t newInfo;
- const char *v;
- char *slash;
ci = &cgs.corpseinfo[ class ];
@@ -1438,11 +1436,9 @@ Resolve angles for non-segmented models
static void CG_PlayerNonSegAngles( centity_t *cent, vec3_t srcAngles, vec3_t nonSegAxis[ 3 ] )
{
vec3_t localAngles;
- float dest;
vec3_t velocity;
float speed;
- int dir, clientNum;
- clientInfo_t *ci;
+ int dir;
entityState_t *es = &cent->currentState;
vec3_t surfNormal;
vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f };
@@ -1966,12 +1962,12 @@ CG_LightFromDirection
*/
int CG_LightFromDirection( vec3_t point, vec3_t direction )
{
- int i, j;
+ int j;
float incoming;
- vec3_t ambientLight;
- vec3_t lightDir;
- vec3_t directedLight;
- vec3_t result;
+ vec3_t ambientLight;
+ vec3_t lightDir;
+ vec3_t directedLight;
+ vec3_t result;
trap_R_LightForPoint( point, ambientLight, directedLight, lightDir );
@@ -2056,7 +2052,6 @@ void CG_Player( centity_t *cent )
vec3_t tempAxis[ 3 ], tempAxis2[ 3 ];
vec3_t angles;
int held = es->modelindex;
- pTeam_t team = es->powerups & 0xFF;
vec3_t surfNormal = { 0.0f, 0.0f, 1.0f };
// the client number is stored in clientNum. It can't be derived