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-rw-r--r--src/cgame/cg_playerstate.c24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c
index 1e39ad70..d43f41a8 100644
--- a/src/cgame/cg_playerstate.c
+++ b/src/cgame/cg_playerstate.c
@@ -265,30 +265,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
// reward sounds
reward = qfalse;
-
- // timelimit warnings
- if( cgs.timelimit > 0 )
- {
- int msec;
-
- msec = cg.time - cgs.levelStartTime;
-
- if( !( cg.timelimitWarnings & 4 ) && msec > ( cgs.timelimit * 60 + 2 ) * 1000 )
- {
- cg.timelimitWarnings |= 1 | 2 | 4;
- trap_S_StartLocalSound( cgs.media.suddenDeathSound, CHAN_ANNOUNCER );
- }
- else if( !( cg.timelimitWarnings & 2 ) && msec > ( cgs.timelimit - 1 ) * 60 * 1000 )
- {
- cg.timelimitWarnings |= 1 | 2;
- trap_S_StartLocalSound( cgs.media.oneMinuteSound, CHAN_ANNOUNCER );
- }
- else if( cgs.timelimit > 5 && !( cg.timelimitWarnings & 1 ) && msec > ( cgs.timelimit - 5 ) * 60 * 1000 )
- {
- cg.timelimitWarnings |= 1;
- trap_S_StartLocalSound( cgs.media.fiveMinuteSound, CHAN_ANNOUNCER );
- }
- }
}