diff options
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r-- | src/cgame/cg_predict.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index 3a2ae803..08e22518 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -285,20 +285,18 @@ static void CG_TouchItem( centity_t *cent ) { if ( !cg_predictItems.integer ) { return; } - if ( !BG_PlayerTouchesItem( &cg.predictedPlayerState, ¢->currentState, cg.time ) ) { +/* if ( !BG_PlayerTouchesItem( &cg.predictedPlayerState, ¢->currentState, cg.time ) ) { return; - } + }*/ // never pick an item up twice in a prediction if ( cent->miscTime == cg.time ) { return; } - if ( !BG_CanItemBeGrabbed( cgs.gametype, ¢->currentState, &cg.predictedPlayerState ) ) { +/* if ( !BG_CanItemBeGrabbed( cgs.gametype, ¢->currentState, &cg.predictedPlayerState ) ) { return; // can't hold it - } - - item = &bg_itemlist[ cent->currentState.modelindex ]; + }*/ // grab it BG_AddPredictableEventToPlayerstate( EV_ITEM_PICKUP, cent->currentState.modelindex , &cg.predictedPlayerState); @@ -310,12 +308,12 @@ static void CG_TouchItem( centity_t *cent ) { cent->miscTime = cg.time; // if its a weapon, give them some predicted ammo so the autoswitch will work - if ( item->giType == IT_WEAPON ) { +/* if ( item->giType == IT_WEAPON ) { BG_packWeapon( item->giTag, cg.predictedPlayerState.stats ); if ( ammo == 0 && clips == 0 ) { BG_packAmmoArray( item->giTag, cg.predictedPlayerState.ammo, cg.predictedPlayerState.powerups, 1, 0, 0 ); } - } + }*/ } |