diff options
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r-- | src/cgame/cg_public.h | 242 |
1 files changed, 123 insertions, 119 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index 86318beb..c97b68b9 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -14,38 +14,40 @@ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -#define CMD_BACKUP 64 -#define CMD_MASK (CMD_BACKUP - 1) +#define CMD_BACKUP 64 +#define CMD_MASK (CMD_BACKUP - 1) // allow a lot of command backups for very fast systems // multiple commands may be combined into a single packet, so this // needs to be larger than PACKET_BACKUP -#define MAX_ENTITIES_IN_SNAPSHOT 256 +#define MAX_ENTITIES_IN_SNAPSHOT 256 // snapshots are a view of the server at a given time // Snapshots are generated at regular time intervals by the server, // but they may not be sent if a client's rate level is exceeded, or // they may be dropped by the network. -typedef struct { - int snapFlags; // SNAPFLAG_RATE_DELAYED, etc - int ping; +typedef struct +{ + int snapFlags; // SNAPFLAG_RATE_DELAYED, etc + int ping; - int serverTime; // server time the message is valid for (in msec) + int serverTime; // server time the message is valid for (in msec) - byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits + byte areamask[ MAX_MAP_AREA_BYTES ]; // portalarea visibility bits - playerState_t ps; // complete information about the current player at this time + playerState_t ps; // complete information about the current player at this time - int numEntities; // all of the entities that need to be presented - entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot + int numEntities; // all of the entities that need to be presented + entityState_t entities[ MAX_ENTITIES_IN_SNAPSHOT ]; // at the time of this snapshot - int numServerCommands; // text based server commands to execute when this - int serverCommandSequence; // snapshot becomes current + int numServerCommands; // text based server commands to execute when this + int serverCommandSequence; // snapshot becomes current } snapshot_t; -enum { +enum +{ CGAME_EVENT_NONE, CGAME_EVENT_TEAMMENU, CGAME_EVENT_SCOREBOARD, @@ -60,68 +62,69 @@ functions imported from the main executable ================================================================== */ -#define CGAME_IMPORT_API_VERSION 4 - -typedef enum { - CG_PRINT, - CG_ERROR, - CG_MILLISECONDS, - CG_CVAR_REGISTER, - CG_CVAR_UPDATE, - CG_CVAR_SET, - CG_CVAR_VARIABLESTRINGBUFFER, - CG_ARGC, - CG_ARGV, - CG_ARGS, - CG_FS_FOPENFILE, - CG_FS_READ, - CG_FS_WRITE, - CG_FS_FCLOSEFILE, - CG_SENDCONSOLECOMMAND, - CG_ADDCOMMAND, - CG_SENDCLIENTCOMMAND, - CG_UPDATESCREEN, - CG_CM_LOADMAP, - CG_CM_NUMINLINEMODELS, - CG_CM_INLINEMODEL, - CG_CM_LOADMODEL, - CG_CM_TEMPBOXMODEL, - CG_CM_POINTCONTENTS, - CG_CM_TRANSFORMEDPOINTCONTENTS, - CG_CM_BOXTRACE, - CG_CM_TRANSFORMEDBOXTRACE, - CG_CM_MARKFRAGMENTS, - CG_S_STARTSOUND, - CG_S_STARTLOCALSOUND, - CG_S_CLEARLOOPINGSOUNDS, - CG_S_ADDLOOPINGSOUND, - CG_S_UPDATEENTITYPOSITION, - CG_S_RESPATIALIZE, - CG_S_REGISTERSOUND, - CG_S_STARTBACKGROUNDTRACK, - CG_R_LOADWORLDMAP, - CG_R_REGISTERMODEL, - CG_R_REGISTERSKIN, - CG_R_REGISTERSHADER, - CG_R_CLEARSCENE, - CG_R_ADDREFENTITYTOSCENE, - CG_R_ADDPOLYTOSCENE, - CG_R_ADDLIGHTTOSCENE, - CG_R_RENDERSCENE, - CG_R_SETCOLOR, - CG_R_DRAWSTRETCHPIC, - CG_R_MODELBOUNDS, - CG_R_LERPTAG, - CG_GETGLCONFIG, - CG_GETGAMESTATE, - CG_GETCURRENTSNAPSHOTNUMBER, - CG_GETSNAPSHOT, - CG_GETSERVERCOMMAND, - CG_GETCURRENTCMDNUMBER, - CG_GETUSERCMD, - CG_SETUSERCMDVALUE, - CG_R_REGISTERSHADERNOMIP, - CG_MEMORY_REMAINING, +#define CGAME_IMPORT_API_VERSION 4 + +typedef enum +{ + CG_PRINT, + CG_ERROR, + CG_MILLISECONDS, + CG_CVAR_REGISTER, + CG_CVAR_UPDATE, + CG_CVAR_SET, + CG_CVAR_VARIABLESTRINGBUFFER, + CG_ARGC, + CG_ARGV, + CG_ARGS, + CG_FS_FOPENFILE, + CG_FS_READ, + CG_FS_WRITE, + CG_FS_FCLOSEFILE, + CG_SENDCONSOLECOMMAND, + CG_ADDCOMMAND, + CG_SENDCLIENTCOMMAND, + CG_UPDATESCREEN, + CG_CM_LOADMAP, + CG_CM_NUMINLINEMODELS, + CG_CM_INLINEMODEL, + CG_CM_LOADMODEL, + CG_CM_TEMPBOXMODEL, + CG_CM_POINTCONTENTS, + CG_CM_TRANSFORMEDPOINTCONTENTS, + CG_CM_BOXTRACE, + CG_CM_TRANSFORMEDBOXTRACE, + CG_CM_MARKFRAGMENTS, + CG_S_STARTSOUND, + CG_S_STARTLOCALSOUND, + CG_S_CLEARLOOPINGSOUNDS, + CG_S_ADDLOOPINGSOUND, + CG_S_UPDATEENTITYPOSITION, + CG_S_RESPATIALIZE, + CG_S_REGISTERSOUND, + CG_S_STARTBACKGROUNDTRACK, + CG_R_LOADWORLDMAP, + CG_R_REGISTERMODEL, + CG_R_REGISTERSKIN, + CG_R_REGISTERSHADER, + CG_R_CLEARSCENE, + CG_R_ADDREFENTITYTOSCENE, + CG_R_ADDPOLYTOSCENE, + CG_R_ADDLIGHTTOSCENE, + CG_R_RENDERSCENE, + CG_R_SETCOLOR, + CG_R_DRAWSTRETCHPIC, + CG_R_MODELBOUNDS, + CG_R_LERPTAG, + CG_GETGLCONFIG, + CG_GETGAMESTATE, + CG_GETCURRENTSNAPSHOTNUMBER, + CG_GETSNAPSHOT, + CG_GETSERVERCOMMAND, + CG_GETCURRENTCMDNUMBER, + CG_GETUSERCMD, + CG_SETUSERCMDVALUE, + CG_R_REGISTERSHADERNOMIP, + CG_MEMORY_REMAINING, CG_R_REGISTERFONT, CG_KEY_ISDOWN, CG_KEY_GETCATCHER, @@ -154,17 +157,17 @@ typedef enum { CG_R_ADDPOLYSTOSCENE, CG_R_INPVS, - CG_MEMSET = 100, - CG_MEMCPY, - CG_STRNCPY, - CG_SIN, - CG_COS, - CG_ATAN2, - CG_SQRT, - CG_FLOOR, - CG_CEIL, - - CG_TESTPRINTINT, + CG_MEMSET = 100, + CG_MEMCPY, + CG_STRNCPY, + CG_SIN, + CG_COS, + CG_ATAN2, + CG_SQRT, + CG_FLOOR, + CG_CEIL, + + CG_TESTPRINTINT, CG_TESTPRINTFLOAT, CG_ACOS } cgameImport_t; @@ -178,45 +181,46 @@ functions exported to the main executable ================================================================== */ -typedef enum { - CG_INIT, -// void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) - // called when the level loads or when the renderer is restarted - // all media should be registered at this time - // cgame will display loading status by calling SCR_Update, which - // will call CG_DrawInformation during the loading process - // reliableCommandSequence will be 0 on fresh loads, but higher for - // demos, tourney restarts, or vid_restarts - - CG_SHUTDOWN, -// void (*CG_Shutdown)( void ); - // oportunity to flush and close any open files - - CG_CONSOLE_COMMAND, -// qboolean (*CG_ConsoleCommand)( void ); - // a console command has been issued locally that is not recognized by the - // main game system. - // use Cmd_Argc() / Cmd_Argv() to read the command, return qfalse if the - // command is not known to the game - - CG_DRAW_ACTIVE_FRAME, -// void (*CG_DrawActiveFrame)( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); - // Generates and draws a game scene and status information at the given time. - // If demoPlayback is set, local movement prediction will not be enabled - - CG_CROSSHAIR_PLAYER, -// int (*CG_CrosshairPlayer)( void ); +typedef enum +{ + CG_INIT, + // void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) + // called when the level loads or when the renderer is restarted + // all media should be registered at this time + // cgame will display loading status by calling SCR_Update, which + // will call CG_DrawInformation during the loading process + // reliableCommandSequence will be 0 on fresh loads, but higher for + // demos, tourney restarts, or vid_restarts + + CG_SHUTDOWN, + // void (*CG_Shutdown)( void ); + // oportunity to flush and close any open files + + CG_CONSOLE_COMMAND, + // qboolean (*CG_ConsoleCommand)( void ); + // a console command has been issued locally that is not recognized by the + // main game system. + // use Cmd_Argc() / Cmd_Argv() to read the command, return qfalse if the + // command is not known to the game + + CG_DRAW_ACTIVE_FRAME, + // void (*CG_DrawActiveFrame)( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); + // Generates and draws a game scene and status information at the given time. + // If demoPlayback is set, local movement prediction will not be enabled + + CG_CROSSHAIR_PLAYER, + // int (*CG_CrosshairPlayer)( void ); CG_LAST_ATTACKER, -// int (*CG_LastAttacker)( void ); + // int (*CG_LastAttacker)( void ); CG_KEY_EVENT, -// void (*CG_KeyEvent)( int key, qboolean down ); + // void (*CG_KeyEvent)( int key, qboolean down ); CG_MOUSE_EVENT, -// void (*CG_MouseEvent)( int dx, int dy ); + // void (*CG_MouseEvent)( int dx, int dy ); CG_EVENT_HANDLING -// void (*CG_EventHandling)(int type); + // void (*CG_EventHandling)(int type); } cgameExport_t; //---------------------------------------------- |