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Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r--src/cgame/cg_view.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index bb0816d9..d3173024 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -463,19 +463,19 @@ static void CG_OffsetFirstPersonView( void )
bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] );
-#define BMOFO_FEEDBACK 10.0f
+#define LEVEL4_FEEDBACK 10.0f
//give a charging player some feedback
- if( ps->weapon == WP_BIGMOFO )
+ if( ps->weapon == WP_ALEVEL4 )
{
if( ps->stats[ STAT_MISC ] > 0 )
{
- float fraction = (float)ps->stats[ STAT_MISC ] / (float)BMOFO_CHARGE_TIME;
+ float fraction = (float)ps->stats[ STAT_MISC ] / (float)LEVEL4_CHARGE_TIME;
if( fraction > 1.0f )
fraction = 1.0f;
- bob2 *= ( 1.0f + fraction * BMOFO_FEEDBACK );
+ bob2 *= ( 1.0f + fraction * LEVEL4_FEEDBACK );
}
}
@@ -499,11 +499,11 @@ static void CG_OffsetFirstPersonView( void )
angles[ ROLL ] += delta;
}
-#define DRAGOON_FEEDBACK 20.0f
+#define LEVEL3_FEEDBACK 20.0f
//provide some feedback for pouncing
- if( cg.predictedPlayerState.weapon == WP_DRAGOON ||
- cg.predictedPlayerState.weapon == WP_DRAGOON_UPG )
+ if( cg.predictedPlayerState.weapon == WP_ALEVEL3 ||
+ cg.predictedPlayerState.weapon == WP_ALEVEL3_UPG )
{
if( cg.predictedPlayerState.stats[ STAT_MISC ] > 0 )
{
@@ -513,14 +513,14 @@ static void CG_OffsetFirstPersonView( void )
AngleVectors( angles, forward, NULL, NULL );
VectorNormalize( forward );
- fraction1 = (float)( cg.time - cg.weapon2Time ) / (float)DRAGOON_POUNCE_TIME;
+ fraction1 = (float)( cg.time - cg.weapon2Time ) / (float)LEVEL3_POUNCE_TIME;
if( fraction1 > 1.0f )
fraction1 = 1.0f;
fraction2 = -sin( fraction1 * M_PI / 2 );
- VectorMA( origin, DRAGOON_FEEDBACK * fraction2, forward, origin );
+ VectorMA( origin, LEVEL3_FEEDBACK * fraction2, forward, origin );
}
}
@@ -583,8 +583,8 @@ static void CG_OffsetFirstPersonView( void )
float fraction = sin( ( (float)cg.time / 1000.0f ) * M_PI * 2 * PCLOUD_ROLL_FREQUENCY );
float pitchFraction = sin( ( (float)cg.time / 1000.0f ) * M_PI * 5 * PCLOUD_ROLL_FREQUENCY );
- fraction *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)HYDRA_PCLOUD_TIME );
- pitchFraction *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)HYDRA_PCLOUD_TIME );
+ fraction *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)LEVEL1_PCLOUD_TIME );
+ pitchFraction *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)LEVEL1_PCLOUD_TIME );
angles[ ROLL ] += fraction * PCLOUD_ROLL_AMPLITUDE;
angles[ YAW ] += fraction * PCLOUD_ROLL_AMPLITUDE;
@@ -795,7 +795,7 @@ static int CG_CalcFov( void )
{
phase = cg.time / 1000.0 * PCLOUD_ZOOM_FREQUENCY * M_PI * 2;
v = PCLOUD_ZOOM_AMPLITUDE * sin( phase );
- v *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)HYDRA_PCLOUD_TIME );
+ v *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)LEVEL1_PCLOUD_TIME );
fov_x += v;
fov_y += v;
}