diff options
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index d16d2f5f..2fc0d7f7 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1339,7 +1339,7 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ) cent = &cg_entities[ cg.snap->ps.clientNum ]; ps = &cg.snap->ps; - BG_unpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &ammo, &clips, NULL ); + BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &ammo, &clips, NULL ); BG_FindAmmoForWeapon( cent->currentState.weapon, &maxAmmo, &maxClips, NULL ); // don't display if dead @@ -1366,7 +1366,7 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ) for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { - if( !BG_gotWeapon( i, cg.snap->ps.stats ) ) + if( !BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) ) continue; if( i == cg.weaponSelect ) @@ -1379,7 +1379,7 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ) for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { - if( !BG_gotItem( i, cg.snap->ps.stats ) ) + if( !BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) ) continue; if( i == cg.weaponSelect - 32 ) @@ -1439,7 +1439,7 @@ void CG_DrawItemSelectText( rectDef_t *rect, float scale, int textStyle ) if( cg.weaponSelect <= 32 ) { if( cg_weapons[ cg.weaponSelect ].registered && - BG_gotWeapon( cg.weaponSelect, cg.snap->ps.stats ) ) + BG_InventoryContainsWeapon( cg.weaponSelect, cg.snap->ps.stats ) ) { if( name = cg_weapons[ cg.weaponSelect ].humanName ) { @@ -1452,7 +1452,7 @@ void CG_DrawItemSelectText( rectDef_t *rect, float scale, int textStyle ) else if( cg.weaponSelect > 32 ) { if( cg_upgrades[ cg.weaponSelect - 32 ].registered && - BG_gotItem( cg.weaponSelect - 32, cg.snap->ps.stats ) ) + BG_InventoryContainsUpgrade( cg.weaponSelect - 32, cg.snap->ps.stats ) ) { if( name = cg_upgrades[ cg.weaponSelect - 32 ].humanName ) { @@ -1476,13 +1476,13 @@ static qboolean CG_WeaponSelectable( int i ) { int ammo, clips, maxclips; - BG_unpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips, &maxclips ); + BG_UnpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips, &maxclips ); //TA: this is a pain in the ass /* if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( i ) ) return qfalse;*/ - if( !BG_gotWeapon( i, cg.snap->ps.stats ) ) + if( !BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) ) return qfalse; return qtrue; @@ -1496,7 +1496,7 @@ CG_UpgradeSelectable */ static qboolean CG_UpgradeSelectable( int i ) { - if( !BG_gotItem( i, cg.snap->ps.stats ) ) + if( !BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) ) return qfalse; return qtrue; @@ -1613,7 +1613,7 @@ void CG_Weapon_f( void ) cg.weaponSelectTime = cg.time; - if( !BG_gotWeapon( num, cg.snap->ps.stats ) ) + if( !BG_InventoryContainsWeapon( num, cg.snap->ps.stats ) ) return; // don't have the weapon cg.weaponSelect = num; |