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-rw-r--r--src/cgame/cg_weapons.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 2f00e432..55c0ff73 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -704,7 +704,7 @@ void CG_RegisterWeapon( int weaponNum )
break;
case WP_FLAMER:
- weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/plasma/lasfly.wav", qfalse );
+ weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/flamer/fireloop.wav", qfalse );
MAKERGB( weaponInfo->flashDlightColor, 0.25, 0.1, 0 );
//weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/railgun/railgf1a.wav", qfalse );
/*cgs.media.flameExplShader = trap_R_RegisterShader( "rocketExplosion" );*/
@@ -1812,7 +1812,7 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im
isSprite = qtrue;
break;
case WP_FLAMER:
- sfx = cgs.media.sfx_plasmaexp;
+ sfx = cgs.media.sfx_flamerexp;
mark = cgs.media.burnMarkShader;
radius = 32;
break;