diff options
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 37 |
1 files changed, 24 insertions, 13 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index d3c52e13..d0ea8737 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -141,6 +141,16 @@ static qboolean CG_ParseWeaponModeSection( weaponInfoMode_t *wim, char **text_p continue; } + else if( !Q_stricmp( token, "missileSpriteCharge" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileSpriteCharge = atof( token ); + + continue; + } else if( !Q_stricmp( token, "missileRotates" ) ) { wim->missileRotates = qtrue; @@ -859,6 +869,12 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, weapon->readySound ); } + // Lucifer cannon charge warning beep + if( weaponNum == WP_LUCIFER_CANNON && + ( cent->currentState.eFlags & EF_WARN_CHARGE ) ) + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, + vec3_origin, cgs.media.lCannonWarningSound ); + if( !noGunModel ) { CG_PositionEntityOnTag( &gun, parent, parent->hModel, "tag_weapon" ); @@ -1005,12 +1021,6 @@ void CG_AddViewWeapon( playerState_t *ps ) if( ( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) CG_GhostBuildable( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ); - if( weapon == WP_LUCIFER_CANNON && ps->stats[ STAT_MISC ] > 0 ) - { - if( ps->stats[ STAT_MISC ] > ( LCANNON_TOTAL_CHARGE - ( LCANNON_TOTAL_CHARGE / 3 ) ) ) - trap_S_AddLoopingSound( ps->clientNum, ps->origin, vec3_origin, cgs.media.lCannonWarningSound ); - } - // no gun if in third person view if( cg.renderingThirdPerson ) return; @@ -1523,7 +1533,7 @@ Caused by an EV_MISSILE_MISS event, or directly by local bullet tracing ================= */ void CG_MissileHitWall( weapon_t weaponNum, weaponMode_t weaponMode, int clientNum, - vec3_t origin, vec3_t dir, impactSound_t soundType ) + vec3_t origin, vec3_t dir, impactSound_t soundType, int charge ) { qhandle_t mark = 0; qhandle_t ps = 0; @@ -1581,6 +1591,7 @@ void CG_MissileHitWall( weapon_t weaponNum, weaponMode_t weaponMode, int clientN CG_SetAttachmentPoint( &partSystem->attachment, origin ); CG_SetParticleSystemNormal( partSystem, dir ); CG_AttachToPoint( &partSystem->attachment ); + partSystem->charge = charge; } } @@ -1598,7 +1609,7 @@ CG_MissileHitPlayer ================= */ void CG_MissileHitPlayer( weapon_t weaponNum, weaponMode_t weaponMode, - vec3_t origin, vec3_t dir, int entityNum ) + vec3_t origin, vec3_t dir, int entityNum, int charge ) { vec3_t normal; weaponInfo_t *weapon = &cg_weapons[ weaponNum ]; @@ -1612,7 +1623,7 @@ void CG_MissileHitPlayer( weapon_t weaponNum, weaponMode_t weaponMode, weaponMode = WPM_PRIMARY; if( weapon->wim[ weaponMode ].alwaysImpact ) - CG_MissileHitWall( weaponNum, weaponMode, 0, origin, dir, IMPACTSOUND_FLESH ); + CG_MissileHitWall( weaponNum, weaponMode, 0, origin, dir, IMPACTSOUND_FLESH, charge ); } /* @@ -1811,7 +1822,7 @@ void CG_Bullet( vec3_t end, int sourceEntityNum, vec3_t normal, qboolean flesh, if( flesh ) CG_Bleed( end, normal, fleshEntityNum ); else - CG_MissileHitWall( WP_MACHINEGUN, WPM_PRIMARY, 0, end, normal, IMPACTSOUND_DEFAULT ); + CG_MissileHitWall( WP_MACHINEGUN, WPM_PRIMARY, 0, end, normal, IMPACTSOUND_DEFAULT, 0 ); } /* @@ -1858,11 +1869,11 @@ static void CG_ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, int othe if( !( tr.surfaceFlags & SURF_NOIMPACT ) ) { if( cg_entities[ tr.entityNum ].currentState.eType == ET_PLAYER ) - CG_MissileHitPlayer( WP_SHOTGUN, WPM_PRIMARY, tr.endpos, tr.plane.normal, tr.entityNum ); + CG_MissileHitPlayer( WP_SHOTGUN, WPM_PRIMARY, tr.endpos, tr.plane.normal, tr.entityNum, 0 ); else if( tr.surfaceFlags & SURF_METALSTEPS ) - CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); + CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL, 0 ); else - CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); + CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT, 0 ); } } } |