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-rw-r--r--src/cgame/cg_local.h2
-rw-r--r--src/cgame/cg_players.c8
-rw-r--r--src/cgame/cg_servercmds.c6
-rw-r--r--src/cgame/cg_view.c4
4 files changed, 10 insertions, 10 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 54477662..e759eaba 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -2083,6 +2083,6 @@ typedef enum
DT_INTERACTIVE, // team, class, armoury
DT_ARMOURYEVOLVE, // Insufficient funds et al
DT_BUILD, // build errors
- DT_COMMAND, // You must be living/human/spec etc.
+ DT_COMMAND, // You must be alive/human/spec/etc.
} dialogType_t;
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 5556bd5c..c882dd37 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -619,7 +619,7 @@ static int CG_GetCorpseNum( class_t class )
if( !Q_stricmp( modelName, match->modelName ) &&
!Q_stricmp( skinName, match->skinName ) )
{
- // this clientinfo is identical, so use it's handles
+ // this clientinfo is identical, so use its handles
return i;
}
}
@@ -2160,7 +2160,7 @@ void CG_Corpse( centity_t *cent )
int renderfx;
qboolean shadow = qfalse;
float shadowPlane;
- vec3_t origin, liveZ, deadZ;
+ vec3_t origin, aliveZ, deadZ;
float scale;
corpseNum = CG_GetCorpseNum( es->clientNum );
@@ -2180,8 +2180,8 @@ void CG_Corpse( centity_t *cent )
memset( &head, 0, sizeof( head ) );
VectorCopy( cent->lerpOrigin, origin );
- BG_ClassBoundingBox( es->clientNum, liveZ, NULL, NULL, deadZ, NULL );
- origin[ 2 ] -= ( liveZ[ 2 ] - deadZ[ 2 ] );
+ BG_ClassBoundingBox( es->clientNum, aliveZ, NULL, NULL, deadZ, NULL );
+ origin[ 2 ] -= ( aliveZ[ 2 ] - deadZ[ 2 ] );
VectorCopy( es->angles, cent->lerpAngles );
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index ab071d42..5e2c20da 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -562,9 +562,9 @@ void CG_Menu( int menu, int arg )
type = DT_COMMAND;
break;
- case MN_CMD_LIVING:
- //longMsg = "You must be living to perform this action.";
- shortMsg = "Must be living to use this command";
+ case MN_CMD_ALIVE:
+ //longMsg = "You must be alive to perform this action.";
+ shortMsg = "Must be alive to use this command";
type = DT_COMMAND;
break;
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index f7f42474..1259fbb8 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -181,7 +181,7 @@ static void CG_AddTestModel( void )
return;
}
- // if testing a gun, set the origin reletive to the view origin
+ // if testing a gun, set the origin relative to the view origin
if( cg.testGun )
{
VectorCopy( cg.refdef.vieworg, cg.testModelEntity.origin );
@@ -1303,7 +1303,7 @@ static int CG_CalcViewValues( void )
CG_OffsetFirstPersonView( );
}
- // position eye reletive to origin
+ // position eye relative to origin
AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
if( cg.hyperspace )