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-rw-r--r--src/cgame/cg_event.c2
-rw-r--r--src/cgame/cg_main.c2
-rw-r--r--src/cgame/cg_weapons.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index b8f87a84..ec521b80 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -138,7 +138,7 @@ static void CG_Obituary( entityState_t *ent ) {
case MOD_HSPAWN:
message = "should have run further";
break;
- case MOD_DSPAWN:
+ case MOD_ASPAWN:
message = "was melted by the acid blood";
break;
default:
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 7cc25a3f..8f9a6668 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -824,7 +824,7 @@ static void CG_RegisterGraphics( void ) {
cgs.media.alienNav3 = trap_R_RegisterShader( "alienNav3" );
cgs.media.alienNav2 = trap_R_RegisterShader( "alienNav2" );
cgs.media.alienNav1 = trap_R_RegisterShader( "alienNav1" );
- cgs.media.alienHealth = trap_R_RegisterShader( "gfx/2d/alienhealth.tga" );
+ cgs.media.alienHealth = trap_R_RegisterShader( "gfx/2d/droidhealth.tga" );
cgs.media.armorModel = trap_R_RegisterModel( "models/powerups/armor/armor_yel.md3" );
cgs.media.armorIcon = trap_R_RegisterShaderNoMip( "icons/iconr_yellow" );
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 7e2f78cc..b8794354 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -807,8 +807,8 @@ void CG_RegisterWeapon( int weaponNum ) {
weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/melee/fstatck.wav", qfalse );
break;
- case WP_DBUILD:
- case WP_DBUILD2:
+ case WP_ABUILD:
+ case WP_ABUILD2:
case WP_HBUILD:
case WP_HBUILD2:
//nowt