diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_local.h | 4 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 5 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 8 |
3 files changed, 4 insertions, 13 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 435de800..0ddf6574 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -937,10 +937,8 @@ typedef struct qhandle_t helmetModel; qhandle_t helmetSkin; + //light armour qhandle_t larmourLegsSkin; - - qhandle_t carmourTorsoSkin; - qhandle_t clarmourTorsoSkin; qhandle_t larmourTorsoSkin; qhandle_t jetpackModel; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index d651f329..f41de737 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -884,10 +884,7 @@ static void CG_RegisterClients( void ) cgs.media.helmetSkin = trap_R_RegisterSkin( "models/players/human_base/helmet_default.skin" ); cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/sarge/lower_red.skin" ); - - cgs.media.carmourTorsoSkin = trap_R_RegisterSkin( "models/players/sarge/upper_krusade.skin" ); - cgs.media.clarmourTorsoSkin = trap_R_RegisterSkin( "models/players/sarge/upper_roderic.skin" ); - cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/sarge/upper_blue.skin" ); + cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/sarge/upper_red.skin" ); cgs.media.jetpackModel = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" ); diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 7d49ae2f..4bfd4969 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2031,7 +2031,7 @@ void CG_Player( centity_t *cent ) { legs.hModel = ci->legsModel; - if( held & ( 1 << UP_LIMBARMOUR ) ) + if( held & ( 1 << UP_LIGHTARMOUR ) ) legs.customSkin = cgs.media.larmourLegsSkin; else legs.customSkin = ci->legsSkin; @@ -2096,11 +2096,7 @@ void CG_Player( centity_t *cent ) // torso.hModel = ci->torsoModel; - if( ( held & ( 1 << UP_LIMBARMOUR ) ) && ( held & ( 1 << UP_CHESTARMOUR ) ) ) - torso.customSkin = cgs.media.clarmourTorsoSkin; - else if( held & ( 1 << UP_CHESTARMOUR ) ) - torso.customSkin = cgs.media.carmourTorsoSkin; - else if( held & ( 1 << UP_LIMBARMOUR ) ) + if( held & ( 1 << UP_LIGHTARMOUR ) ) torso.customSkin = cgs.media.larmourTorsoSkin; else torso.customSkin = ci->torsoSkin; |