summaryrefslogtreecommitdiff
path: root/src/cgame
diff options
context:
space:
mode:
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_view.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 8fc92b03..477196c5 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -483,7 +483,7 @@ static void CG_OffsetFirstPersonView( void )
angles[ ROLL ] -= delta * cg_runroll.value;
// add angles based on bob
- //TA: bob amount is class dependant
+ // bob amount is class dependant
if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
bob2 = 0.0f;
@@ -620,12 +620,12 @@ static void CG_OffsetFirstPersonView( void )
angles[ PITCH ] += pitchFraction * PCLOUD_ROLL_AMPLITUDE / 2.0f;
}
- //TA: this *feels* more realisitic for humans
+ // this *feels* more realisitic for humans
if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
angles[PITCH] += cg.bobfracsin * bob2 * 0.5;
- //TA: heavy breathing effects //FIXME: sound
+ // heavy breathing effects //FIXME: sound
if( cg.predictedPlayerState.stats[ STAT_STAMINA ] < 0 )
{
float deltaBreath = (float)(
@@ -643,7 +643,7 @@ static void CG_OffsetFirstPersonView( void )
//===================================
// add view height
- //TA: when wall climbing the viewheight is not straight up
+ // when wall climbing the viewheight is not straight up
if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBING )
VectorMA( origin, ps->viewheight, normal, origin );
else
@@ -663,7 +663,7 @@ static void CG_OffsetFirstPersonView( void )
if( bob > 6 )
bob = 6;
- //TA: likewise for bob
+ // likewise for bob
if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBING )
VectorMA( origin, bob, normal, origin );
else
@@ -732,7 +732,7 @@ static int CG_CalcFov( void )
}
else
{
- //TA: don't lock the fov globally - we need to be able to change it
+ // don't lock the fov globally - we need to be able to change it
attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] );
fov_x = attribFov;