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-rw-r--r--src/cgame/cg_buildable.c87
-rw-r--r--src/cgame/cg_ents.c2
-rw-r--r--src/cgame/cg_local.h9
-rw-r--r--src/cgame/cg_main.c3
-rw-r--r--src/cgame/cg_particles.c130
-rw-r--r--src/cgame/cg_weapons.c9
6 files changed, 90 insertions, 150 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 42017cd5..84c8226b 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -605,87 +605,36 @@ static void CG_BuildableParticleEffects( centity_t *cent )
buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex );
int health = es->generic1 & ~( B_POWERED_TOGGLEBIT | B_DCCED_TOGGLEBIT | B_SPAWNED_TOGGLEBIT );
float healthFrac = (float)health / B_HEALTH_SCALE;
- int smokeTime, sparkTime, i, bleedBlobs;
- vec3_t origin;
- vec3_t acc = { 0.0f, 0.0f, 50.0f };
- vec3_t grav = { 0.0f, 0.0f, -DEFAULT_GRAVITY };
- vec3_t vel = { 0.0f, 0.0f, 0.0f };
-
- VectorCopy( cent->lerpOrigin, origin );
if( team == BIT_HUMANS )
{
- //hack to move particle origin away from ground
- origin[ 2 ] += 8.0f;
-
- if( healthFrac < 0.33f && cent->buildableSmokeTime < cg.time )
+ if( healthFrac < 0.33f && cent->buildablePS == NULL )
{
- //smoke
- smokeTime = healthFrac * 3 * MAX_SMOKE_TIME;
- if( smokeTime < MIN_SMOKE_TIME )
- smokeTime = MIN_SMOKE_TIME;
-
- VectorSet( vel, 0.0f, 0.0f, 50.0f );
-
- CG_LaunchSprite( origin, vel, acc, SMOKE_SPREAD,
- 0.5f, 10.0f, 50.0f, 128.0f, 0.0f,
- rand( ) % 360, cg.time, cg.time,
- SMOKE_LIFETIME + ( crandom( ) * ( SMOKE_LIFETIME / 2 ) ),
- cgs.media.smokePuffShader, qfalse, qfalse );
-
- cent->buildableSmokeTime = cg.time + smokeTime;
+ cent->buildablePS = CG_SpawnNewParticleSystem( cgs.media.humanBuildableDamagedPS );
+ CG_SetParticleSystemCent( cent->buildablePS, cent );
+ CG_AttachParticleSystemToCent( cent->buildablePS );
}
-
- if( healthFrac < 0.2f && cent->buildableSparkTime < cg.time )
+ else if( healthFrac >= 0.33f && cent->buildablePS != NULL )
{
- //sparks
- sparkTime = healthFrac * 5 * MAX_SPARK_TIME;
- if( sparkTime < MIN_SPARK_TIME )
- sparkTime = MIN_SPARK_TIME;
-
- for( i = 0; i < 3; i++ )
- {
- qhandle_t spark;
-
- if( rand( ) % 1 )
- spark = cgs.media.gibSpark1;
- else
- spark = cgs.media.gibSpark2;
-
- VectorSet( vel, 0.0f, 0.0f, 200.0f );
- VectorSet( grav, 0.0f, 0.0f, -DEFAULT_GRAVITY );
-
- CG_LaunchSprite( origin, vel, grav, SPARK_SPREAD,
- 0.6f, 4.0f, 2.0f, 255.0f, 0.0f,
- rand( ) % 360, cg.time, cg.time,
- SPARK_LIFETIME + ( crandom( ) * ( SPARK_LIFETIME / 2 ) ),
- spark, qfalse, qfalse );
- }
-
- cent->buildableSparkTime = cg.time + sparkTime;
+ CG_DestroyParticleSystem( cent->buildablePS );
+ cent->buildablePS = NULL;
}
}
else if( team == BIT_ALIENS )
{
- //bleed a bit if damaged
- if( healthFrac < 0.33f && cent->buildableBleedTime < cg.time )
+ if( healthFrac < 0.33f && cent->buildablePS == NULL )
{
- VectorScale( es->origin2, 100.0f, vel );
- VectorSet( grav, 0.0f, 0.0f, -DEFAULT_GRAVITY/4 );
-
- bleedBlobs = ( 1.0f - ( healthFrac * 3 ) ) * MAX_BLEED_BLOBS + 1;
-
- for( i = 0; i < bleedBlobs; i++ )
- {
- CG_LaunchSprite( origin, vel, grav, BLEED_SPREAD,
- 0.0f, 4.0f, 20.0f, 255.0f, 0.0f,
- rand( ) % 360, cg.time, cg.time,
- BLEED_LIFETIME + ( crandom( ) * ( BLEED_LIFETIME / 2 ) ),
- cgs.media.greenBloodTrailShader, qfalse, qfalse );
- }
-
- cent->buildableBleedTime = cg.time + BLEED_TIME;
+ cent->buildablePS = CG_SpawnNewParticleSystem( cgs.media.alienBuildableDamagedPS );
+ CG_SetParticleSystemCent( cent->buildablePS, cent );
+ CG_SetParticleSystemNormal( cent->buildablePS, es->origin2 );
+ CG_AttachParticleSystemToCent( cent->buildablePS );
}
+ else if( healthFrac >= 0.33f && cent->buildablePS != NULL )
+ {
+ CG_DestroyParticleSystem( cent->buildablePS );
+ cent->buildablePS = NULL;
+ }
+
}
}
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 758250a0..dda0e3e0 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -878,6 +878,8 @@ static void CG_CEntityPVSEnter( centity_t *cent )
cent->jetPackPS = NULL;
cent->jetPackState = JPS_OFF;
+
+ cent->buildablePS = NULL;
}
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 5988d22b..af572513 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -196,7 +196,9 @@ typedef struct pLerpValues_s
//particle template
typedef struct baseParticle_s
{
+ vec3_t displacement;
float randDisplacement;
+ float normalDisplacement;
pMoveType_t velMoveType;
pMoveValues_t velMoveValues;
@@ -433,9 +435,7 @@ typedef struct centity_s
//TA:
buildableAnimNumber_t buildableAnim; //persistant anim number
buildableAnimNumber_t oldBuildableAnim; //to detect when new anims are set
- int buildableSmokeTime;
- int buildableSparkTime;
- int buildableBleedTime;
+ particleSystem_t *buildablePS;
float lastFlareSrcRadius; //caching of likely flare source radius
float lastFlareRadius; //caching of likely flare radius
@@ -1192,6 +1192,9 @@ typedef struct
sfxHandle_t buildableRepairedSound;
qhandle_t poisonCloudPS;
+
+ qhandle_t humanBuildableDamagedPS;
+ qhandle_t alienBuildableDamagedPS;
} cgMedia_t;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 634e2b6c..d5b85231 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -794,6 +794,9 @@ static void CG_RegisterGraphics( void )
cgs.media.jetPackHoverPS = CG_RegisterParticleSystem( "jetPackHoverPS" );
cgs.media.jetPackAscendPS = CG_RegisterParticleSystem( "jetPackAscendPS" );
+ cgs.media.humanBuildableDamagedPS = CG_RegisterParticleSystem( "humanBuildableDamagedPS" );
+ cgs.media.alienBuildableDamagedPS = CG_RegisterParticleSystem( "alienBuildableDamagedPS" );
+
// register the inline models
cgs.numInlineModels = trap_CM_NumInlineModels( );
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c
index 56f239de..52b9203e 100644
--- a/src/cgame/cg_particles.c
+++ b/src/cgame/cg_particles.c
@@ -145,6 +145,7 @@ static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *p
break;
}
+ VectorAdd( p->origin, bp->displacement, p->origin );
for( j = 0; j <= 2; j++ )
p->origin[ j ] += ( crandom( ) * bp->randDisplacement );
@@ -193,6 +194,10 @@ static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *p
return NULL;
VectorCopy( ps->attachment.normal, p->velocity );
+
+ //normal displacement
+ VectorNormalize( p->velocity );
+ VectorMA( p->origin, bp->normalDisplacement, p->velocity, p->origin );
break;
}
@@ -521,7 +526,7 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
{
char *token;
float number, randFrac;
-
+ int i;
// read optional parameters
while( 1 )
@@ -630,24 +635,15 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
}
else if( !Q_stricmp( token, "velocity" ) )
{
- token = COM_Parse( text_p );
- if( !token )
- break;
-
- bp->velMoveValues.dir[ 0 ] = atof_neg( token, qtrue );
-
- token = COM_Parse( text_p );
- if( !token )
- break;
-
- bp->velMoveValues.dir[ 1 ] = atof_neg( token, qtrue );
-
- token = COM_Parse( text_p );
- if( !token )
- break;
+ for( i = 0; i <= 2; i++ )
+ {
+ token = COM_Parse( text_p );
+ if( !token )
+ break;
+
+ bp->velMoveValues.dir[ i ] = atof_neg( token, qtrue );
+ }
- bp->velMoveValues.dir[ 2 ] = atof_neg( token, qtrue );
-
token = COM_Parse( text_p );
if( !token )
break;
@@ -660,24 +656,15 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
}
else if( !Q_stricmp( token, "velocityPoint" ) )
{
- token = COM_Parse( text_p );
- if( !token )
- break;
-
- bp->velMoveValues.point[ 0 ] = atof_neg( token, qtrue );
-
- token = COM_Parse( text_p );
- if( !token )
- break;
-
- bp->velMoveValues.point[ 1 ] = atof_neg( token, qtrue );
-
- token = COM_Parse( text_p );
- if( !token )
- break;
+ for( i = 0; i <= 2; i++ )
+ {
+ token = COM_Parse( text_p );
+ if( !token )
+ break;
+
+ bp->velMoveValues.point[ i ] = atof_neg( token, qtrue );
+ }
- bp->velMoveValues.point[ 2 ] = atof_neg( token, qtrue );
-
token = COM_Parse( text_p );
if( !token )
break;
@@ -734,24 +721,15 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
}
else if( !Q_stricmp( token, "acceleration" ) )
{
- token = COM_Parse( text_p );
- if( !token )
- break;
-
- bp->accMoveValues.dir[ 0 ] = atof_neg( token, qtrue );
-
- token = COM_Parse( text_p );
- if( !token )
- break;
-
- bp->accMoveValues.dir[ 1 ] = atof_neg( token, qtrue );
-
- token = COM_Parse( text_p );
- if( !token )
- break;
+ for( i = 0; i <= 2; i++ )
+ {
+ token = COM_Parse( text_p );
+ if( !token )
+ break;
+
+ bp->accMoveValues.dir[ i ] = atof_neg( token, qtrue );
+ }
- bp->accMoveValues.dir[ 2 ] = atof_neg( token, qtrue );
-
token = COM_Parse( text_p );
if( !token )
break;
@@ -764,42 +742,54 @@ static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p )
}
else if( !Q_stricmp( token, "accelerationPoint" ) )
{
- token = COM_Parse( text_p );
- if( !token )
- break;
-
- bp->accMoveValues.point[ 0 ] = atof_neg( token, qtrue );
+ for( i = 0; i <= 2; i++ )
+ {
+ token = COM_Parse( text_p );
+ if( !token )
+ break;
+
+ bp->accMoveValues.point[ i ] = atof_neg( token, qtrue );
+ }
token = COM_Parse( text_p );
if( !token )
break;
- bp->accMoveValues.point[ 1 ] = atof_neg( token, qtrue );
+ CG_ParseValueAndVariance( token, NULL, &randFrac );
- token = COM_Parse( text_p );
- if( !token )
- break;
+ bp->accMoveValues.pointRandAngle = randFrac;
+
+ continue;
+ }
+ ///
+ else if( !Q_stricmp( token, "displacement" ) )
+ {
+ for( i = 0; i <= 2; i++ )
+ {
+ token = COM_Parse( text_p );
+ if( !token )
+ break;
+
+ bp->displacement[ i ] = atof_neg( token, qtrue );
+ }
- bp->accMoveValues.point[ 2 ] = atof_neg( token, qtrue );
-
token = COM_Parse( text_p );
if( !token )
break;
-
+
CG_ParseValueAndVariance( token, NULL, &randFrac );
- bp->accMoveValues.pointRandAngle = randFrac;
-
+ bp->randDisplacement = randFrac;
+
continue;
}
- ///
- else if( !Q_stricmp( token, "randomDisplacement" ) )
+ else if( !Q_stricmp( token, "normalDisplacement" ) )
{
token = COM_Parse( text_p );
if( !token )
break;
-
- bp->randDisplacement = atof_neg( token, qtrue );
+
+ bp->normalDisplacement = atof_neg( token, qtrue );
continue;
}
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 5a6fc802..ca8a2fb3 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1639,15 +1639,8 @@ void CG_MissileHitWall( weapon_t weaponNum, weaponMode_t weaponMode, int clientN
//create impact particle system
if( ps )
{
- vec3_t origin2;
-
particleSystem_t *partSystem = CG_SpawnNewParticleSystem( ps );
-
- //move the origin out from the wall a bit
- //so particles don't collide with it immediately
- VectorMA( origin, 10.0f, dir, origin2 );
- CG_SetParticleSystemOrigin( partSystem, origin2 );
-
+ CG_SetParticleSystemOrigin( partSystem, origin );
CG_SetParticleSystemNormal( partSystem, dir );
CG_AttachParticleSystemToOrigin( partSystem );
}