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-rw-r--r--src/cgame/cg_buildable.c6
-rw-r--r--src/cgame/cg_ents.c2
-rw-r--r--src/cgame/cg_event.c2
-rw-r--r--src/cgame/cg_tutorial.c2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 256f9816..534aa677 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -724,7 +724,7 @@ static void CG_BuildableParticleEffects( centity_t *cent )
{
entityState_t *es = &cent->currentState;
team_t team = BG_Buildable( es->modelindex )->team;
- int health = es->generic1;
+ int health = es->misc;
float healthFrac = (float)health / BG_Buildable( es->modelindex )->health;
if( !( es->eFlags & EF_B_SPAWNED ) )
@@ -1045,7 +1045,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
return;
}
- health = es->generic1;
+ health = es->misc;
healthScale = (float)health / BG_Buildable( es->modelindex )->health;
if( health > 0 && healthScale < 0.01f )
@@ -1512,7 +1512,7 @@ void CG_Buildable( centity_t *cent )
trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, weapon->readySound );
}
- health = es->generic1;
+ health = es->misc;
if( health < cent->lastBuildableHealth &&
( es->eFlags & EF_B_SPAWNED ) )
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index fe755d4f..39147153 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -1019,7 +1019,7 @@ static void CG_CEntityPVSEnter( centity_t *cent )
break;
case ET_BUILDABLE:
- cent->lastBuildableHealth = es->generic1;
+ cent->lastBuildableHealth = es->misc;
break;
}
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 2401d04e..e646d28c 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -795,7 +795,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_TESLATRAIL:
cent->currentState.weapon = WP_TESLAGEN;
{
- centity_t *source = &cg_entities[ es->generic1 ];
+ centity_t *source = &cg_entities[ es->misc ];
centity_t *target = &cg_entities[ es->clientNum ];
vec3_t sourceOffset = { 0.0f, 0.0f, 28.0f };
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index daa0b262..9bcac252 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -157,7 +157,7 @@ static entityState_t *CG_BuildableInRange( playerState_t *ps, float *healthFract
if( healthFraction )
{
- health = es->generic1;
+ health = es->misc;
*healthFraction = (float)health / BG_Buildable( es->modelindex )->health;
}