diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_weapons.c | 56 |
1 files changed, 1 insertions, 55 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index c14aba28..1df76a89 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -730,7 +730,7 @@ void CG_RegisterWeapon( int weaponNum ) weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/melee/fstatck.wav", qfalse ); break; - case WP_GRABANDCSAW: + case WP_GRAB_CLAW: MAKERGB( weaponInfo->flashDlightColor, 0, 0, 0 ); weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/melee/fstatck.wav", qfalse ); break; @@ -1747,48 +1747,12 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im mark = cgs.media.energyMarkShader; radius = 24; break; -/* case WP_GRENADE_LAUNCHER: - mod = cgs.media.dishFlashModel; - shader = cgs.media.grenadeExplosionShader; - sfx = cgs.media.sfx_rockexp; - mark = cgs.media.burnMarkShader; - radius = 64; - light = 300; - isSprite = qtrue; - break;*/ -/* case WP_ROCKET_LAUNCHER: - mod = cgs.media.dishFlashModel; - shader = cgs.media.rocketExplosionShader; - sfx = cgs.media.sfx_rockexp; - mark = cgs.media.burnMarkShader; - radius = 64; - light = 300; - isSprite = qtrue; - duration = 1000; - lightColor[0] = 1; - lightColor[1] = 0.75; - lightColor[2] = 0.0; - if (cg_oldRocket.integer == 0) { - // explosion sprite animation - VectorMA( origin, 24, dir, sprOrg ); - VectorScale( dir, 64, sprVel ); - - CG_ParticleExplosion( "explode1", sprOrg, sprVel, 1400, 20, 30 ); - } - break;*/ case WP_LOCKBLOB_LAUNCHER: sfx = cgs.media.gibBounce1Sound; mark = cgs.media.greenBloodMarkShader; radius = 64; isSprite = qtrue; break; -/* case WP_RAILGUN: - mod = cgs.media.ringFlashModel; - shader = cgs.media.railExplosionShader; - sfx = cgs.media.sfx_plasmaexp; - mark = cgs.media.energyMarkShader; - radius = 24; - break;*/ case WP_FLAMER: sfx = cgs.media.sfx_lghit; mark = cgs.media.burnMarkShader; @@ -1808,29 +1772,11 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im mark = cgs.media.energyMarkShader; radius = 16; break; -/* case WP_BFG: - mod = cgs.media.dishFlashModel; - shader = cgs.media.bfgExplosionShader; - sfx = cgs.media.sfx_rockexp; - mark = cgs.media.burnMarkShader; - radius = 32; - isSprite = qtrue; - break;*/ -/* case WP_SHOTGUN: - mod = cgs.media.bulletFlashModel; - shader = cgs.media.bulletExplosionShader; - mark = cgs.media.bulletMarkShader; - sfx = 0; - radius = 4; - break;*/ case WP_MASS_DRIVER: shader = cgs.media.bulletExplosionShader; mark = cgs.media.bulletMarkShader; break; case WP_MACHINEGUN: - mod = cgs.media.bulletFlashModel; - shader = cgs.media.bulletExplosionShader; - mark = cgs.media.bulletMarkShader; case WP_CHAINGUN: mod = cgs.media.bulletFlashModel; shader = cgs.media.bulletExplosionShader; |