diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_draw.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 3 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 3 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 12 |
4 files changed, 7 insertions, 15 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index cb990e4a..774b10c4 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -284,7 +284,7 @@ void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex ============== CG_DrawFieldPadded -Draws large numbers for status bar and powerups +Draws large numbers for status bar ============== */ static void CG_DrawFieldPadded( int x, int y, int width, int cw, int ch, int value ) @@ -364,7 +364,7 @@ static void CG_DrawFieldPadded( int x, int y, int width, int cw, int ch, int val ============== CG_DrawField -Draws large numbers for status bar and powerups +Draws large numbers for status bar ============== */ void CG_DrawField( float x, float y, int width, float cw, float ch, int value ) diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index dba61fd3..4952eef4 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -725,8 +725,6 @@ typedef struct int teamTask; // task in teamplay (offence/defence) qboolean teamLeader; // true when this is a team leader - int powerups; // so can display quad/flag status - int medkitUsageTime; int invulnerabilityStartTime; int invulnerabilityStopTime; @@ -1626,7 +1624,6 @@ void CG_DrawField( float x, float y, int width, float cw, float ch, int v void CG_Player( centity_t *cent ); void CG_Corpse( centity_t *cent ); void CG_ResetPlayerEntity( centity_t *cent ); -void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, int team ); void CG_NewClientInfo( int clientNum ); void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin ); sfxHandle_t CG_CustomSound( int clientNum, const char *soundName ); diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index bc3aaa47..f0800fa5 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2379,7 +2379,6 @@ void CG_Corpse( centity_t *cent ) legs.nonNormalizedAxes = qtrue; } - //CG_AddRefEntityWithPowerups( &legs, es->misc, ci->team ); trap_R_AddRefEntityToScene( &legs ); // if the model failed, allow the default nullmodel to be displayed @@ -2404,7 +2403,6 @@ void CG_Corpse( centity_t *cent ) torso.shadowPlane = shadowPlane; torso.renderfx = renderfx; - //CG_AddRefEntityWithPowerups( &torso, es->misc, ci->team ); trap_R_AddRefEntityToScene( &torso ); // @@ -2423,7 +2421,6 @@ void CG_Corpse( centity_t *cent ) head.shadowPlane = shadowPlane; head.renderfx = renderfx; - //CG_AddRefEntityWithPowerups( &head, es->misc, ci->team ); trap_R_AddRefEntityToScene( &head ); } } diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 7fb3e060..811733e7 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -65,7 +65,6 @@ static void CG_ParseScores( void ) cg.scores[ i ].client = 0; cgs.clientinfo[ cg.scores[ i ].client ].score = cg.scores[ i ].score; - cgs.clientinfo[ cg.scores[ i ].client ].powerups = 0; cg.scores[ i ].team = cgs.clientinfo[ cg.scores[ i ].client ].team; } @@ -86,15 +85,14 @@ static void CG_ParseTeamInfo( void ) for( i = 0; i < numSortedTeamPlayers; i++ ) { - client = atoi( CG_Argv( i * 6 + 2 ) ); + client = atoi( CG_Argv( i * 5 + 2 ) ); sortedTeamPlayers[ i ] = client; - cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) ); - cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) ); - cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) ); - cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) ); - cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) ); + cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 5 + 3 ) ); + cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 5 + 4 ) ); + cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 5 + 5 ) ); + cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 5 + 6 ) ); } } |