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-rw-r--r--src/cgame/cg_main.c12
-rw-r--r--src/cgame/cg_players.c2
-rw-r--r--src/cgame/cg_weapons.c2
3 files changed, 3 insertions, 13 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 3a591a37..67acb55f 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -662,17 +662,7 @@ Test if a specific file exists or not
*/
qboolean CG_FileExists( char *filename )
{
- fileHandle_t f;
-
- if( trap_FS_FOpenFile( filename, &f, FS_READ ) > 0 )
- {
- //file exists so close it
- trap_FS_FCloseFile( f );
-
- return qtrue;
- }
- else
- return qfalse;
+ return trap_FS_FOpenFile( filename, NULL, FS_READ );
}
/*
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index cdfbc747..78cbe8d8 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -107,7 +107,7 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci )
// load the file
len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if( len <= 0 )
+ if( len < 0 )
return qfalse;
if( len >= sizeof( text ) - 1 )
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index f6866bc2..e3776779 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -439,7 +439,7 @@ static qboolean CG_ParseWeaponFile( const char *filename, weaponInfo_t *wi )
// load the file
len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if( len <= 0 )
+ if( len < 0 )
return qfalse;
if( len >= sizeof( text ) - 1 )