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-rw-r--r--src/cgame/cg_event.c3
-rw-r--r--src/cgame/cg_players.c1
2 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index b9f4f714..ead2e602 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -860,6 +860,9 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
CG_SetParticleSystemCent( ps, cent );
CG_AttachParticleSystemToCent( ps );
}
+
+ if( es->number == cg.clientNum )
+ cg.spawnTime = cg.time;
break;
case EV_ALIEN_ACIDTUBE:
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 037a71a2..60d76253 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -2196,6 +2196,7 @@ void CG_Corpse( centity_t *cent )
VectorCopy( origin, legs.lightingOrigin );
legs.shadowPlane = shadowPlane;
legs.renderfx = renderfx;
+ legs.origin[ 2 ] += BG_FindZOffsetForClass( es->clientNum );
VectorCopy( legs.origin, legs.oldorigin ); // don't positionally lerp at all
//rescale the model