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-rw-r--r--src/cgame/cg_servercmds.c13
-rw-r--r--src/cgame/cg_tutorial.c4
2 files changed, 8 insertions, 9 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index b9c310eb..422bdb75 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -579,14 +579,14 @@ void CG_Menu( int menu, int arg )
case MN_B_NOROOM:
longMsg = "There is no room to build here. Move until the structure turns "
- "translucent green indicating a valid build location.";
+ "translucent green, indicating a valid build location.";
shortMsg = "There is no room to build here";
type = DT_BUILD;
break;
case MN_B_NORMAL:
longMsg = "Cannot build on this surface. The surface is too steep or "
- "unsuitable to build on. Please choose another site for this "
+ "unsuitable for building. Please choose another site for this "
"structure.";
shortMsg = "Cannot build on this surface";
type = DT_BUILD;
@@ -658,7 +658,7 @@ void CG_Menu( int menu, int arg )
case MN_H_NOPOWERHERE:
longMsg = "There is no power here. If available, a Repeater may be used to "
- "transmit power to this location.";
+ "transmit power, to this location.";
shortMsg = "There is no power here";
type = DT_BUILD;
break;
@@ -754,7 +754,7 @@ void CG_Menu( int menu, int arg )
case MN_A_NOOVMND:
longMsg = "There is no Overmind. An Overmind must be built to control "
- "the structure you tried to place";
+ "the structure you tried to place.";
shortMsg = "There is no Overmind";
type = DT_BUILD;
break;
@@ -782,15 +782,14 @@ void CG_Menu( int menu, int arg )
case MN_A_NOEROOM:
longMsg = "There is no room to evolve here. Move away from walls or other "
- "nearby objects and try again.";
+ "nearby objects and try again.";
shortMsg = "There is no room to evolve here";
type = DT_ARMOURYEVOLVE;
break;
case MN_A_TOOCLOSE:
longMsg = "This location is too close to the enemy to evolve. Move away "
- "until you are no longer aware of the enemy's presence and try "
- "again.";
+ "from the enemy's presence and try again.";
shortMsg = "This location is too close to the enemy to evolve";
type = DT_ARMOURYEVOLVE;
break;
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index 2dd5a5a2..bd41be2a 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -248,7 +248,7 @@ CG_AlienLevel0Text
static void CG_AlienLevel0Text( char *text, playerState_t *ps )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
- "Touch a human to damage it\n" );
+ "Touch humans to damage them\n" );
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to walk on walls\n",
@@ -263,7 +263,7 @@ CG_AlienLevel1Text
static void CG_AlienLevel1Text( char *text, playerState_t *ps )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
- "Touch a human to grab it\n" );
+ "Touch humans to grab them\n" );
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to swipe\n",