diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_servercmds.c | 13 | ||||
-rw-r--r-- | src/cgame/cg_tutorial.c | 4 |
2 files changed, 8 insertions, 9 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index b9c310eb..422bdb75 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -579,14 +579,14 @@ void CG_Menu( int menu, int arg ) case MN_B_NOROOM: longMsg = "There is no room to build here. Move until the structure turns " - "translucent green indicating a valid build location."; + "translucent green, indicating a valid build location."; shortMsg = "There is no room to build here"; type = DT_BUILD; break; case MN_B_NORMAL: longMsg = "Cannot build on this surface. The surface is too steep or " - "unsuitable to build on. Please choose another site for this " + "unsuitable for building. Please choose another site for this " "structure."; shortMsg = "Cannot build on this surface"; type = DT_BUILD; @@ -658,7 +658,7 @@ void CG_Menu( int menu, int arg ) case MN_H_NOPOWERHERE: longMsg = "There is no power here. If available, a Repeater may be used to " - "transmit power to this location."; + "transmit power, to this location."; shortMsg = "There is no power here"; type = DT_BUILD; break; @@ -754,7 +754,7 @@ void CG_Menu( int menu, int arg ) case MN_A_NOOVMND: longMsg = "There is no Overmind. An Overmind must be built to control " - "the structure you tried to place"; + "the structure you tried to place."; shortMsg = "There is no Overmind"; type = DT_BUILD; break; @@ -782,15 +782,14 @@ void CG_Menu( int menu, int arg ) case MN_A_NOEROOM: longMsg = "There is no room to evolve here. Move away from walls or other " - "nearby objects and try again."; + "nearby objects and try again."; shortMsg = "There is no room to evolve here"; type = DT_ARMOURYEVOLVE; break; case MN_A_TOOCLOSE: longMsg = "This location is too close to the enemy to evolve. Move away " - "until you are no longer aware of the enemy's presence and try " - "again."; + "from the enemy's presence and try again."; shortMsg = "This location is too close to the enemy to evolve"; type = DT_ARMOURYEVOLVE; break; diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 2dd5a5a2..bd41be2a 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -248,7 +248,7 @@ CG_AlienLevel0Text static void CG_AlienLevel0Text( char *text, playerState_t *ps ) { Q_strcat( text, MAX_TUTORIAL_TEXT, - "Touch a human to damage it\n" ); + "Touch humans to damage them\n" ); Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to walk on walls\n", @@ -263,7 +263,7 @@ CG_AlienLevel1Text static void CG_AlienLevel1Text( char *text, playerState_t *ps ) { Q_strcat( text, MAX_TUTORIAL_TEXT, - "Touch a human to grab it\n" ); + "Touch humans to grab them\n" ); Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to swipe\n", |