diff options
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_main.c | 18 | ||||
| -rw-r--r-- | src/cgame/cg_weapons.c | 2 | 
2 files changed, 16 insertions, 4 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 96362760..d48800fa 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1423,6 +1423,18 @@ static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreInde    return &cgs.clientinfo[ cg.scores[ index ].client ];  } +static qboolean CG_ClientIsReady( int clientNum ) +{ +  int val = clientNum / 4; +  const char *s = CG_ConfigString( CS_CLIENTS_READY ); +  while( *s && val-- ) +    s++; +  if( !*s ) +    return qfalse; +  sscanf( s, "%1x", &val ); +  return ( ( val & ( clientNum % 4 ) ) != 0 ); +} +  static const char *CG_FeederItemText( float feederID, int index, int column, qhandle_t *handle )  {    int           scoreIndex = 0; @@ -1441,8 +1453,7 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha    info = CG_InfoFromScoreIndex( index, team, &scoreIndex );    sp = &cg.scores[ scoreIndex ]; -  if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) && -      cg.intermissionStarted ) +  if( cg.intermissionStarted && CG_ClientIsReady( sp->client ) )      showIcons = qfalse;    else if( cg.snap->ps.pm_type == PM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW ||      team == cg.snap->ps.stats[ STAT_TEAM ] || cg.intermissionStarted ) @@ -1484,8 +1495,7 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha          break;        case 2: -        if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) && -            cg.intermissionStarted ) +        if( cg.intermissionStarted && CG_ClientIsReady( sp->client ) )            return "Ready";          break; diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 414d3a89..55a0a2ff 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -2087,6 +2087,8 @@ void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum )        bleedPS = cgs.media.alienBuildableBleedPS;      else if( team == TEAM_HUMANS )        bleedPS = cgs.media.humanBuildableBleedPS; +    else +      return;    }    else      return;  | 
