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-rw-r--r--src/client/cl_scrn.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/client/cl_scrn.c b/src/client/cl_scrn.c
index 25217072..f0a64bb4 100644
--- a/src/client/cl_scrn.c
+++ b/src/client/cl_scrn.c
@@ -453,12 +453,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
case CA_PRIMED:
// draw the game information screen and loading progress
CL_CGameRendering( stereoFrame );
-
- // also draw the connection information, so it doesn't
- // flash away too briefly on local or lan games
- // refresh to update the time
- VM_Call( uivm, UI_REFRESH, cls.realtime );
- VM_Call( uivm, UI_DRAW_CONNECT_SCREEN, qtrue );
break;
case CA_ACTIVE:
CL_CGameRendering( stereoFrame );