diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 567bb8c7..8ce10291 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -892,7 +892,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 0, //int health; 0.0f, //float fallDamage; - 0, //int regenRate; + 0.0f, //float regenRate; 0, //int abilities; WP_NONE, //weapon_t startWeapon 0.0f, //float buildDist; @@ -919,7 +919,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages ABUILDER_HEALTH, //int health; 0.2f, //float fallDamage; - ABUILDER_REGEN, //int regenRate; + ABUILDER_REGEN, //float regenRate; SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities; WP_ABUILD, //weapon_t startWeapon 95.0f, //float buildDist; @@ -947,7 +947,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages ABUILDER_UPG_HEALTH, //int health; 0.2f, //float fallDamage; - ABUILDER_UPG_REGEN, //int regenRate; + ABUILDER_UPG_REGEN, //float regenRate; SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_ABUILD2, //weapon_t startWeapon 105.0f, //float buildDist; @@ -974,7 +974,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages LEVEL0_HEALTH, //int health; 0.0f, //float fallDamage; - LEVEL0_REGEN, //int regenRate; + LEVEL0_REGEN, //float regenRate; SCA_WALLCLIMBER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL0, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1003,7 +1003,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages LEVEL1_HEALTH, //int health; 0.0f, //float fallDamage; - LEVEL1_REGEN, //int regenRate; + LEVEL1_REGEN, //float regenRate; SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_ALEVEL1, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1032,7 +1032,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages LEVEL1_UPG_HEALTH, //int health; 0.0f, //float fallDamage; - LEVEL1_UPG_REGEN, //int regenRate; + LEVEL1_UPG_REGEN, //float regenRate; SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_ALEVEL1_UPG, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1059,7 +1059,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages LEVEL2_HEALTH, //int health; 0.0f, //float fallDamage; - LEVEL2_REGEN, //int regenRate; + LEVEL2_REGEN, //float regenRate; SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL2, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1086,7 +1086,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages LEVEL2_UPG_HEALTH, //int health; 0.0f, //float fallDamage; - LEVEL2_UPG_REGEN, //int regenRate; + LEVEL2_UPG_REGEN, //float regenRate; SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL2_UPG, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1114,7 +1114,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages LEVEL3_HEALTH, //int health; 0.0f, //float fallDamage; - LEVEL3_REGEN, //int regenRate; + LEVEL3_REGEN, //float regenRate; SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL3, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1142,7 +1142,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages LEVEL3_UPG_HEALTH, //int health; 0.0f, //float fallDamage; - LEVEL3_UPG_REGEN, //int regenRate; + LEVEL3_UPG_REGEN, //float regenRate; SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL3_UPG, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1171,7 +1171,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S3 ), //int stages LEVEL4_HEALTH, //int health; 0.0f, //float fallDamage; - LEVEL4_REGEN, //int regenRate; + LEVEL4_REGEN, //float regenRate; SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL4, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1197,7 +1197,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 100, //int health; 1.0f, //float fallDamage; - 0, //int regenRate; + 0.0f, //float regenRate; SCA_TAKESFALLDAMAGE|SCA_CANUSELADDERS, //int abilities; WP_NONE, //special-cased in g_client.c //weapon_t startWeapon 110.0f, //float buildDist; @@ -1223,7 +1223,7 @@ static const classAttributes_t bg_classList[ ] = ( 1 << S3 ), //int stages 100, //int health; 1.0f, //float fallDamage; - 0, //int regenRate; + 0.0f, //float regenRate; SCA_TAKESFALLDAMAGE| SCA_CANUSELADDERS, //int abilities; WP_NONE, //special-cased in g_client.c //weapon_t startWeapon |