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-rw-r--r--src/game/bg_misc.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 567bb8c7..8ce10291 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -892,7 +892,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
0, //int health;
0.0f, //float fallDamage;
- 0, //int regenRate;
+ 0.0f, //float regenRate;
0, //int abilities;
WP_NONE, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -919,7 +919,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
ABUILDER_HEALTH, //int health;
0.2f, //float fallDamage;
- ABUILDER_REGEN, //int regenRate;
+ ABUILDER_REGEN, //float regenRate;
SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities;
WP_ABUILD, //weapon_t startWeapon
95.0f, //float buildDist;
@@ -947,7 +947,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S2 )|( 1 << S3 ), //int stages
ABUILDER_UPG_HEALTH, //int health;
0.2f, //float fallDamage;
- ABUILDER_UPG_REGEN, //int regenRate;
+ ABUILDER_UPG_REGEN, //float regenRate;
SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_ABUILD2, //weapon_t startWeapon
105.0f, //float buildDist;
@@ -974,7 +974,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL0_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL0_REGEN, //int regenRate;
+ LEVEL0_REGEN, //float regenRate;
SCA_WALLCLIMBER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL0, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1003,7 +1003,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL1_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL1_REGEN, //int regenRate;
+ LEVEL1_REGEN, //float regenRate;
SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL1, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1032,7 +1032,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL1_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL1_UPG_REGEN, //int regenRate;
+ LEVEL1_UPG_REGEN, //float regenRate;
SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL1_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1059,7 +1059,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL2_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL2_REGEN, //int regenRate;
+ LEVEL2_REGEN, //float regenRate;
SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL2, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1086,7 +1086,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL2_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL2_UPG_REGEN, //int regenRate;
+ LEVEL2_UPG_REGEN, //float regenRate;
SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL2_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1114,7 +1114,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL3_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL3_REGEN, //int regenRate;
+ LEVEL3_REGEN, //float regenRate;
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL3, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1142,7 +1142,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL3_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL3_UPG_REGEN, //int regenRate;
+ LEVEL3_UPG_REGEN, //float regenRate;
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL3_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1171,7 +1171,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S3 ), //int stages
LEVEL4_HEALTH, //int health;
0.0f, //float fallDamage;
- LEVEL4_REGEN, //int regenRate;
+ LEVEL4_REGEN, //float regenRate;
SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL4, //weapon_t startWeapon
0.0f, //float buildDist;
@@ -1197,7 +1197,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
100, //int health;
1.0f, //float fallDamage;
- 0, //int regenRate;
+ 0.0f, //float regenRate;
SCA_TAKESFALLDAMAGE|SCA_CANUSELADDERS, //int abilities;
WP_NONE, //special-cased in g_client.c //weapon_t startWeapon
110.0f, //float buildDist;
@@ -1223,7 +1223,7 @@ static const classAttributes_t bg_classList[ ] =
( 1 << S3 ), //int stages
100, //int health;
1.0f, //float fallDamage;
- 0, //int regenRate;
+ 0.0f, //float regenRate;
SCA_TAKESFALLDAMAGE|
SCA_CANUSELADDERS, //int abilities;
WP_NONE, //special-cased in g_client.c //weapon_t startWeapon